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Addon Scenery Files

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I believe I have read that some scenery designers forget to rename one of the files in the scenery folder that causes it to interfere with the traffic at other airports but I forget which file it is. Can anyone remind me?

If that is the case, can I go through all my addon airports and change the names of the files concerned or is it a case of the designer having to recompile each of the sceneries?

Thanks to anyone who may be able to help with this.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

One of them is the modellib.bgl which although it does not cause interference of traffic, it often doesn't get renamed.  Multiple instances of that file in the community folder can cause conflicts.

It's not simply a case of finding them and renaming because the sim can't find the renamed files.  One would have to recompile the layout.json to reference the new file.  One tool is using MSFSLayoutGenerator.exe.

Otherwise the developer would have to redo it.

Addon Linker includes a tool to search all your addons for this type of issue and automagically correct it.

...jim

 

ASUS Prime Z790-E, Intel i9 13900K, 32Gb DDR5 Ram, Nvidia 3090 24Gb, Samsung 970 EVO Plus 500 GB and 1 TB, Samsung Odyssey G9 Ultrawide 49" G-SYNC Monitor.

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Thanks guys, I have been resisting Addonlinker for ages, but this gives me the reason I needed to give it a try.

Not sure how it can decompile and recreate the layout.json file though.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

15 hours ago, cianpars said:

Thanks guys, I have been resisting Addonlinker for ages, but this gives me the reason I needed to give it a try.

Not sure how it can decompile and recreate the layout.json file though.

Pretty sure you will like what Addon Linker has to offer. 😉

It does not need to "decompile" the layout.json file. It just creates a new one after renaming the files that need to be renamed. It's a text file, so you can load it into a text editor and have a look at it if you wish. It simply contains a list of all the files in the package with their paths relative to where the layout.json file is, plus their size (in bytes) and their date (which is in the form of a json serialized date).

Like I said, Addon Linker handles all that automagically.

...jim

 

ASUS Prime Z790-E, Intel i9 13900K, 32Gb DDR5 Ram, Nvidia 3090 24Gb, Samsung 970 EVO Plus 500 GB and 1 TB, Samsung Odyssey G9 Ultrawide 49" G-SYNC Monitor.

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