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Immersion is more than just the visuals

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  • Commercial Member

It takes many long hard months to develop an airplane for MSFS or any simulator.  Why do we do it?  Well, most of you might say the money.  But for me personally it's more than that.

Today we received this report from one of our testers, a real world 310 pilot, on the tester discord channel. (Posted here with permission.)

"Just thought I'd share what has been one of my most immersive experiences in flight simulator to date from my latest 310 test flight. I was aiming to go sample icing conditions so loaded up in Corsica with a preset stormy cold weather package. After starting on the apron and taxing out for departure, I had a nice normal takeoff, then set up autopilot for a steady climb in VS. Through 4000 feet the left hand engine started shuddering with all the engine needles fluctuating wildly before winding down. I wasn't expecting an engine failure as I had the tablet set to 'rarely' but assumed that was what was happening so ran my engine failure drills, feathered the prop, turned away from high terrain, retrimmed the plane and re engaged autopilot. It completely took me by surprise, felt very realistic and gave me a great feeling of satisfaction afterwards. As I cleaned up the cockpit making sure all the associated systems with the left engine were shut down, I realised that I'd flicked the left hand engine fuel pump to HIGH instead of OFF during my after takeoff checks and had actually flooded the engine, which was the reason for the failure (as opposed to mechanical). After hitting my head in a Homer Simpsoneske 'doh' manner, I reset the engine 1 levers back up for an inflight windmilling start and got engine 1 running again smoothly to continue my test flight on 2 engines. Huge kudos to you guys for enabling this level of realism- I am very very impressed."

This is why, honestly, I do this.  To be able to have a hand in giving others these kinds of experiences.

Charles "Dutch" Owen - Developer at Military Visualizations - currently working on the C310R and SR-71A project for MSFS.

The deeper the simulation, the more fun it is to play around with. Kudos to Milviz!

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

This is great and we are obviously looking forward to the 310.

Now stop teasing everyone. 😆

Edited by Sonosusto

7800+4090+64ram

Just Flight RJ, 146 and F28, Piper Arrows ---A2A Aerostar and Comanche---Black Square Starship, Duke(s), TBM, Bonanza/BaronV2, KingAir---FSReborn FSR500---COWS Da42---FX P180, HJet & VJet---FlySimWare Chancellor and LearJet---FlightSimStudio EMB175 &P2006T---Fenix 320---PMDG DC6, 737(700+900), 777---C22J---Milviz Cessna 310 & Porter---SimWorksStudios Kodiak, PC12, Zenith & RV14---BigRadials Goose---IndiaFoxEcho MB3339+F35.

 

Amazing Dutch! Can't wait to try this bird and thank you for raising the bar on immersion and fidelity in a GA aircraft for this great platform. Always great to have developers in it for the passion.. Obviously looking forward to all that comes out of Milviz in the future for MSFS! (and similarly out of the core sim from Asobo who I also see as nothing but passionate about what they do)

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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