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lwt1971

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Everything posted by lwt1971

  1. Ah ok πŸ™‚ .. and yup MSFS 2024 looks to be (unsurprisingly) continuing the trend set with v2020 to redefine what level of fidelity is provided in the core sim, be it default aircraft or otherwise (and good to be free of mindsets that say otherwise from the times of legacy sims) I get the concerns of some who feel iniBuilds are taking too much on, but they've also expanded the team pretty substantially, and yes even though there were initial bugs they've at least quickly and frequently been fixing A300 to its current state, which is one of definite high fidelity (and bodes well for their upcoming A350, A380, etc). Their close working relationship with MS/Asobo during 2024 development also will likely mean they have a leg up on learning the SDK and internals of new features to take advantage of (such as for example the coming capability to define the aircraft surfaces/geometry/wings/etc much more precisely than currently possible).
  2. Ya could well be I guess.. it's just that before they announced the A350 and A380, they did pretty much confirm on discord they have an A330 in the works or in plan (also there are those A330 related files found in the early versions of the ini A320 which were then removed). Now with the BelugaXL (i.e. A330-743L) confirmed, I can't help but think there'll be an ini A330 in the MSFS 2024 default fleet too πŸ™‚ Of course ini are being their usual coy and ambiguous selves.. when asked about having had early access to MSFS 2024 and its SDK, whether they're also doing an A330, etc on discord only the below answers were given.. at least they didn't flat out say no πŸ˜… "The thing to take away from this is that its best to just wait and see what comes and when" "2024 will be a fantastic year for flightsimming for sure"
  3. Pretty sure the default A330 in MSFS 2024 (also showin the trailer I believe?) will be iniBuild's too πŸ™‚
  4. For all previous sims and most games in the past, the user who wants to keep using an older title has that ability to simply keep using it on their system without worries.. for something like MSFS which has a client/server architecture, the onus is on the sim developer to keep that support alive. I feel that post SU15 they'll be doing whatever is minimally required in order to keep this support going for a few years. If backporting of some 2024 features to 2020 is not going to be that heavy in terms of development labour, then sure why not that too. In the grand scheme of things, if MS/Asobo are only spending a small portion of their development resource/time in order to keep v2020 going, it's a win win all around. I really don't think that just because v2020 is continuing to be supported that a lot of users are going to hold back on v2024... there's going to be a flood of users jumping on v2024 without a doubt IMO πŸ™‚ But regardless, it's good that at least those other users who want to only keep using v2020 have that option, without the server-side getting turned off soon after v2024 arrives.
  5. I don't see why add-ons like ASFS or Rex can't keep working like they do now with MSFS 2020 at the very least, for MSFS 2024. What they do ultimately is control MSFS's core weather engine manually (i.e. via presets) with weather data they source on their own, and blending of METAR and other data their own, etc (of course all the different cloud type renderings etc is ultimately done by and depends on the MSFS core weather engine). So even if access to be able to *write* to live weather remains the status quo in MSFS 2024, add-ons like AS can still keep doing it the way they do now, and even take advantage of improvements in the core weather engine. Obviously would be even better if MS/Asobo open up full write access via the SDK, but that'll be up to them if technically feasible (given the cloud/server architecture of MSFS) and also legally/contractually feasible. That said, some end users might see less need for weather add-ons like AS/Rex/etc depending on if the MSFS 2024 core weather engine provides all/most of what they need, and does live weather better than it does in v2020 (i.e. especially with blending of METAR and global weather data). New features like 24hr historic weather might lessen the need for those who only needed historic weather in order to be able to fly at a desired time of day anywhere in the globe regardless of when/where they are actually using the sim.
  6. I agree with Cognita above. MS/Asobo already said they won't abandon MSFS 2020 just because MSFS 2024 releases.. they said last year MSFS 2020 will be supported at least a "few years" after 2024 releases. That doesn't then mean they are spending lots of their development team time on MSFS 2020. Where the effort won't be too much and is feasible, they might backport some v2024 features to v2020 like Jorg said today. Outside of that, I feel like it'll be mostly bug fixing and maintenance mode type changes for v2020 after SU15.
  7. Well just to be clear Jorg said in this stream that 200 ish people are at Asobo, when he then quoted the 700 figure he also included partner companies like iniBuilds, Orbx, etc. So not all of those companies' employees are directly salaried by MS, but of course MS pays flat amounts to the companies I'd guess for specific contracts like the iniBuild aircraft that are default in the sim, etc. Needless to say, MS has deep pockets, and is clearly investing a lot in both its core teams as well as partnerships to build the MSFS franchise πŸ™‚
  8. Yup, their full focus is on MSFS 2024 for remainder of this year looks like (which makes complete sense).. also glad they confirmed they're planning on feature discovery videos. Can't come soon enough.. but like we suspected on earlier threads, very likely no new info will come until early/mid June when that big MS/XBox event and then FS Expo occur.
  9. My notes: Sim Update 15: 280+ changes stability & performance: bug and crash fixes, updated GDK (Windows development platform that they use), memory usage reduced, etc other areas of improvements: snow coverage, atc, life traffic, ground friction & handling iniBuilds A3320 core crash issues were traced to WASM where the underlying issues were fixed (i.e. not freeing all memory used in aircraft initialization phase) .. this will also help outside the A320 obviously new feature G3X touch deep dive (Working Title dev came on): PFD some features: standard rate turn pointers, HSI TRK mode, flight plan inset, nearest airport inset, nearest airport bearing pointer Raul (of FSReborn) commented in twitch chat: "Jorg, just wanted to say the way WT implemented all the functionalities and how to configure and tweak G3X is incredible modular and flexible, is a dream to set and configure via .XML settings. Thanks to both for pushing it this way, it makes the life of 3rd party airplane developers way easier.. *high five*" lean assist, fuel calculator detailed airport information window (all sorts of useful details for any airport) .. will recommend landing direction per weather/METAR and other stuff flight planning: VFR approach, lateral guidance to line up with runway, etc G3X is VFR only.. but can be paired with an "external navigator" like other Garmin units that are IFR capable, and plans can be transferred .. the G3X is then able to effectively that IFR plan including both lateral and vertical guidance 3 default aircraft currently equipped with the VFR-only G3X (X and NX cub, and another one) When SU15 release, 3rd party developers will be able to hook up the G3X with default/WT garmin units or other units default A320 & iniBuilds (Michael Standen of iniBuilds came on): core team have lots of experience working on their previous products for P3D & X-Plane IRL Airbus pilots/mechanics/etc also make up the core dev team at iniBuilds, Cameron (guest speaker from last stream) is a current line pilot on A320 neo, Michael is a current A330 pilot future updates planned and work on it will continue, they are looking at all feedback stability issues: worked closely with Asobo on WASM systems fidelity: taken the experience from A320 neo internal pilots team and also the FCOM to develop the systems, main aim is to give a true representation of normal line operations, day-to-day A to B fuel transfer and associated momentary dip in pressure is modelled and ECAM shows it flight model: huge amount of experience in dev team along with the IRL pilots on the team to flesh out the FM.. true-to-life and flies by the numbers will likely get future AAU and Working Title treatment too Q about codebase for PC vs XBox: most of the code is common codebase Q about AMD FSR3: team is working on this, main target is for MSFS 2024 there is a plan to backport to MSFS 2020, post SU15 Q about enhancements to helicopter flight model? SU15 already is coming with various improvements post SU15: split checks (Cabri at least), improvements on turbines, etc Q: will SU15 memory optimization improve airports loading on approach, A: yes (up to 1000x improvements in actual memory allocations which then translates to less stutters ultimately, especially on final approach after long lights for example) Seb has 7 computers running to test long flights and memory use World Hub alpha is still ongoing, new users still welcome, close to beta Shallow water update (water masks): used various tools along with hand editing to merge and harmonize various data and images they have to achieve the highest LOD, and to ensure no break in LOD and colors when going up or down for example Turks and Cacos took 40+ hours Asobo will work with Bing to hand this work back and improve in Bing itself across the world, they will be updating and improving over the coming months/years (labor intensive, 5 people on it, will take about 2 years) Historical weather they will bring ability to fly in preceding 24 hours weather in MSFS 2024 Both MSFS 2024 and 2020 will use newest 2023-based satellite imagery Multiple bugs being tracked around the tile popping and texture bleed issues (wasn't clear to me what is actually fixed in SU15, and what is post that) they came back to this and Marshall said that DX12 is the main graphics pipeline for MSFS 2024 so these issues are being tracked for that, and possibly could be backported to MSFS 2020 London fixup is still in progress World Update Brazil is postponed (due to ATC in the country making photogrammetry flight change its flight plans, etc) City Update 7: European cities 2 (Barcelona, Monte Carlo, Porto, Stockholm), coming May 28th Q: Why only update a small # of aircraft for the new ground handling features ... A (Seb): we don't have the bandwidth to update and test all aircraft for every new feature Q: How they plan to move forward with MSFS 2020 while they also work on MSFS 2024: SU15 is the last sim update for MSFS 2020 for this year, as the team focuses on the new coming sim SU16 will be in early 2025, some of the MSFS 2024 features will be backported They are planning on feature discovery video series for MSFS 2024 "We are changing a lot of things in MSFS 2024" ... "We can't say much now, but we are definitely not removing things in MSFS 2024 that was in 2020" Q: How many people work in Asobo, A: core Asobo is roughly 200 (but when considering associated partners/companies/etc like iniBuilds/orbx/etc it's 700+) MSFS 2024 related announcement: Beluga, A400M seen in the trailer made by iniBuilds ... more details of the fleet will come soon, they are aiming for high fidelity so like many of us suspected the A330 related fleet in MSFS 2024 will be done by iniBuilds They will be at FS Expo as already announced by the conference
  10. The MSFS core weather engine can definitely render stratus clouds but only in manually configured weather (the only cloud type I believe the core MSFS weather engine cannot render regardless of live or manual weather is Cirrus, AFAIK). MSFS default live weather is not able to feed the engine the right data (from Meteoblue + METAR blending) for stratus I guess unlike pre-SU7, but add-ons like AS which basically just control the sim's manual weather certainly can.
  11. What MS/Asobo really need to work on, given that they messed it up since SU7 (but also have made it better since to be fair) is how they reconcile METAR data with global Meteoblue data. The blending is not good as it could be yet, and for someone like me who doesn't really care too much about METAR I found the purely global weather simulation pre-SU7 to be pretty darn good and immersive, and miss it πŸ™‚ At least the core MSFS weather engine is clearly capable of rendering and doing things properly (i.e. clouds), as manual non-live weather shows, and as these sort of weather add-ons show (since they basically just control manual MSFS weather in a fine-grained ways with their own weather data). I am waiting to see what MSFS 2024 improves in METAR and global weather blending, maybe they might even provide an option for pure global vs METAR+global, etc.. in addition to this, there's also what they'll improve in the core weather engine in visual rendering capabilities. What they've spoken about as coming in v2024 seems promising like better simulation of thunderstorms and super cells, actual simulation of tornadoes, etc (all of which would require core weather improvements at the least). What'll be interesting is in live weather if they're actually able to show these thunderstorms, supercells, etc given their current not-so-great blending of METAR data with global weather data. That's what I'd want them to focus on first before spending effort to open up weather writing APIs (just IMO of course). If they're able to both improve the core sim's METAR blending as well as open up weather writing APIs, then even better. In any case, good on HiFi and other devs for putting out these kinds of add-ons working within the confines of what MSFS currently allows in terms of weather writing. It just increases the choices for users.. and like I keep saying, no add-on is ever going to hurt the sim, so more the merrier πŸ™‚
  12. Just want to reiterate though that I certainly don't think that's MS/Asobo's current line of thinking (i.e. one of protecting default weather from competition). IMO, the reason they've not opened up live weather write access in the SDK yet is one or more of: a) It's technically difficult/impossible given the client/server architecture of MSFS, where live weather is calculated/processed in the AWS cloud and then served out to client machines b) The work to do it is non-trivial and costly c) The work to do it ranks lower in priority to other work they have planned or are doing currently (including core weather improvements coming in MSFS 2024) d) There are contractual or license issues with weather data providers like MeteoBlue
  13. Generally agree with most of what you said Damien, and I too don't get anyone who thinks that AS is in "competition" with MSFS weather.. similar to those who conspiracy-theorize that MS/Asobo didn't open up weather SDK access yet because they want to "protect" their default weather from competition. MS/Asobo not prioritizing the work to open up SDK access due to other priorities they deem higher is one thing, so is them facing any technical or licensing hurdles in opening up write access to live weather given MSFS's client/server nature... but surely this cannot at all be an issue of protecting or fear of competition because regardless of what the add-on is, it needs the base sim πŸ™‚ So there is no an add-on that could *hurt* the use/sales of a sim, and can only ever do any good for it. MS/Asobo stand to benefit from any add-on however niche or widely popular it is (the absolute worst case can only be they get zero benefit, but so what). There are various folks on here who might not see the need for AS for *them* yet.. and that's perfectly fine. This also doesn't necessarily mean they don't understand some of what it brings (i.e. historical weather) like some have suggested. I can see how it could be very useful or absolutely necessary for some of those who can only use the sim in the evening hours, as one example.. it's not a deal breaker for me, but that's just my situation. It's also clear that something like historical weather or opening up the weather SDK is a not a high priority item in the grand scheme of other sim aspects when looking at the overall user base.. and that's per these & other user forums, per the low voted feature requests in MS/Asobo's backlog, etc. But just want to point out one thing, if not enough people are proactively pushing MS/Asobo to open up weather write access, that's just what it is.. it doesn't mean those users are on a campaign against AS (it may well be the case you've encountered a few who're vocally against AS, but I'm not talking about those folks and nor do I understand their intentions).
  14. Both thumbs up to these improvements: In the nearer term, we’re closely monitoring community feedback, currently specific to some complaints with flare and ground effect phases - at this stage we feel we’re quite close, so we won’t be making any larger changes in this area to keep the behaviour relatively consistent, however we’ve identified some areas we can make gentle adjustments to - specifically with ground effect modelling. At this juncture we’re reasonably happy with the lift/cushion effect of the ground effect, but feel like the drag additive could be slightly increased. This, in theory, will help the aircraft β€œsettle” on the runway a touch better. Currently within MSFS, the lift and drag of ground effect are intrinsically tied to one another, but we are currently developing and prototyping a solution to this, which will enable us to achieve more granular control over the drag properties when in ground effect. The other area we’re focusing on are complaints of difficulty controlling the aircraft when on ground, during rollout or takeoff specifically. We are currently re-tuning the ground friction modelling in line with the incoming SU15 and its new ground friction modelling, and believe this will be a step in the right direction.
  15. Interesting.. seems the key is the mode of depiction as described on their product page. "ASFS Preset Weather Depiction Mode" is what's needed to get the full list of features and that's essentially using and controlling MSFS manual weather, like other current weather add-ons currently like REX? There is no new API write access to live weather in the sim so they have to be using MSFS in manual weather mode. How they'll differentiate themselves from other products like REX I guess is their source of data, how they handle transitions, the level of control and use of existing APIs to control MSFS manual weather, historical weather, etc. The MSFS weather engine we know can already handle and depict various weather situations and clouds but its live weather especially since METAR integration is not depicting everything that's possible, so there definitely is a value-add for a product like this... to put it simply, it's like an assistant is rapidly changing manual weather settings for us (however frequently as the platform API allows) to simulate live weather, historical weather, etc. Even after MSFS 2024 arrives with enhanced depiction capabilities in the core weather engine (they've stated better simulation of storms, super cells, tornadoes, etc) and assuming the new sim makes fuller use of the its weather engine capabilities for live weather, if MS/Asobo continue to not provide write access to live weather (for whatever technical/architectural and/or licensing issues), then I guess there'd still be a place for products like these which can continue to use the manual weather mode to "inject" weather.. at least for something like historical weather. -------------------- From https://hifisimtech.com/asfs/ (underlining my own.. seems like "Passive Depiction Mode" is just MSFS live weather with Active Sky injecting visual effects?) ASFS Preset Weather Depiction Mode ASFS Preset weather depiction mode features advanced weather preset conditions control for the best accuracy within the preset depiction capabilities, and full use of the Active Sky weather data and synthesis system including historical and custom weather options. Passive Depiction Mode Passive mode is used with live weather and allows MSFS’s internal live weather depiction to take full control of weather depiction in the simulator, while Active Sky FS provides Active Air Effects and all other non-depiction features (mapping, planning, voice features, conditions report, web companion app, etc.)
  16. What do folks think about iniBuilds' implementation of the new SU15 ground handling in their A300? Asking the IRL pilots especially πŸ™‚ .. they start talking about it at this timestamp in their intro of the new A300 P&W engines update:
  17. The Citation Longitude is one of the most deeply simulated default aircraft amongst all the ones Working Title beefed up via the AAU and SU updates (avionics, systems and FM wise). I mean, the hefty documentation/manual at 170+ pages https://flightsimulator.azureedge.net/wp-content/uploads/2023/02/Cessna-Model-700-Operators-Guide.pdf is a clue to its fidelity πŸ™‚
  18. There you go again putting words in people's mouths. No one, including me, are saying that MSFS offers "everything a dev needs". But it certainly is not as deficient or lacking as you always are eager to make it seem. As FBW's Lucky38i noted about you here https://www.avsim.com/forums/topic/643658-why-msfs-must-be-xbox-like-or-die/?do=findComment&comment=5088648 and here https://www.avsim.com/forums/topic/643658-why-msfs-must-be-xbox-like-or-die/?do=findComment&comment=5088655 one can only conclude you're being intentionally obtuse. Funny that you mention V1-Simulations the IRL A320 pilot and level-D sims.. this is what V1 had to say about the Fenix V2 B2 as compared to the real bird, level-D 320 sim, and other sims' A320 πŸ™‚ https://www.youtube.com/watch?v=gFuEutQpCyU&t=6113s "handling in flight I gotta say, it's right there, that felt very realistic all the way around compared to the real airplane" "felt very much the same as when I do single engine training in the Level D sims, almost exactly the same honestly" Well heck what do you know, not bad for an aircraft whose FM according to Aamir uses and extends the MSFS FDE Β―\_(ツ)_/Β―
  19. You keep harping about BlackBox711 comment's about MSFS's supposed SDK deficiencies based on his experience working with and testing Fenix's A320 on their *initial* version (he's not a developer obviously).. he was going by whatever initial struggles Fenix had on extending the default engine model (which is different from the flight model). And as with all other sims when it comes to systems, to truly do what the aircraft developer wanted they did their own custom engine model and associated systems. And regardless of what BlackBox711 said about Fenix's initial development experience, there is what Aamir himself said about MSFS's flight dynamics and base FDE, SDK, etc and also about their latest Fenix V2: https://www.avsim.com/forums/topic/636158-accusim-2-level-of-flight-dynamics-in-msfs-2024/page/4/?tab=comments#comment-4990988 (I'm going to go with the CEO of Fenix here to get the actual facts on their experience in developing for MSFS and its FDE). You also keep harping about the default ini A310 not showing inertia difference based on weight, and now the 787 (which you got schooled on above). The freeware ini A310 is quite a simulation for its price but not as high fidelity as the top tier payware obviously (like their A300), if it's not showing different behaviour for different weights then that comes down to that particular aircraft's FM implementation by iniBuilds and what fidelity levels they were aiming for, and not about the sim platform. Unless you have deep insights into ini's development too (as you seem to with PMDG, Fenix, etc πŸ˜‚) and can explain to us exactly how due to the sim platform's deficiencies that the ini A310 is not doing something you expect it to.
  20. Precisely what most of us are saying, these are opinions. Those who keep saying MSFS doesn't provide for good flight models are also stating opinions, despite trying to peddle statements like "MSFS is clearly lacking" as facts πŸ™‚ And yes, as stated upteen times how the flight model all comes down to how the aircraft developer implements their particular aircraft, accurate flight models can indeed be experienced in certain expertly developed aircraft available for MSFS. And this in the opinion of various IRL pilots who're also experienced simmers, users like those who took the navigraph survey where they chose flight dynamics as the #1 factor in a sim who *also* chose MSFS as their primary sim by a wide margin, non-IRL-pilot users, etc.. so to all these folks, it's far from "a big maybe".
  21. No you keep missing what everyone is saying and keep talking besides the point.. sure for an already experienced pilot the accuracy of the FM does matter, and they can get that with properly implemented aircraft in MSFS currently. Read what the actual experts have to say above, and you might just clue in.
  22. Related to your question Krakin, note what simbol (Raul) of FSReborn had to say when he gave a nice detailed account of his experience in developing aircraft FMs using CFD: https://www.avsim.com/forums/topic/626199-is-anybody-else-excited-about-the-new-20-km-cfd-in-su11/?do=findComment&comment=4872362 Like Lucky38i says above guess it all comes down to what amount of detailed customization they've done using non-CFD (additionally also the likes of PMDG/Fenix/etc) vs looking into CFD. Fenix started their development before CFD came along I believe (or maybe they chose the non-CFD route to best fit their development/design), and PMDG ported their existing codebase so didn't shift over to CFD. But aircraft devs building FMs currently from the ground up seem to be using CFD more and more. Also, from an earlier post of mine I found these quotes from iniBuilds re: CFD: - https://discord.com/channels/535246634448191499/535249224254619648/1017423315771596880 "Asobo are also making big strides in improving their physics with the new CFD simulations" - https://discord.com/channels/535246634448191499/1040653493914058873/1041129939333820477 "Yeah we're super happy with it, blessed be CFD πŸ™" - https://discord.com/channels/535246634448191499/535249224254619648/1031242737741217913 "The flight physics in SU11 are the same as XP now you know with CFD"
  23. You seem to be confusing and conflating your own opinions as facts, though I have to wonder like Lucky38i of FBW above how obtuse one really has to be pushing this narrative repeatedly. Nobody is saying MSFS is perfect, yet it is not a "fact" that MSFS is "clearly lacking". As the actual experts on sim aircraft, i.e. the developers of aircraft like Fenix/FBW/others have repeatedly said on these forums and in this thread (try reading what they actually say), the MSFS *generalized* FDE caters to various and widely varying types of aircraft and then allows the aircraft devs to extend, customize, and/or override as they wish. One well-known problem area in the FDE was ground-handling and the ground<->air transition modelling, and at least ground handling has been finally addressed in SU15 (with fuller rework coming in v2024). I've mentioned the other sore point in the FDE's SDK especially from an aircraft development perspective which is the ability to more finely define aircraft surfaces and geometry in order to take better advantage of something like the sim's CFD tech more easily (also being addressed in v2024). Apart from these, competent aircraft devs have been able to deliver superb flight models for their aircraft either fully using the base FM, customizing/overriding parts of it, or fully overriding it (as Aamir and Luck38i say above).. such is the flexibility the sim platform allows. And no, they're not struggling or going thru hoops or doing "hacks" as *some* would desperately like to make it seem.
  24. Hard for me to tell if you're joking or being serious but if the latter πŸ™‚.. this is certainly not like the beginning days/months of MSFS when developers had to learn a whole new sim platform. And MS/Asobo are aiming for minimal to no changes required for existing add-ons to work, so all the existing high fidelity birds will not need a long time to get working in MSFS 2024. In order to take advantage of new features (i.e. the more detailed aircraft surfaces/wings definitions, etc) 3rd party devs will need more time, but that too MS/Asobo are aiming to make it easy for them to do.. certainly don't expect years for 3rd party devs to utilize the new sim capabilities.
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