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Aircraft Suspension Physics Adjustment Question

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On 4/6/2022 at 1:36 PM, Bt103504 said:

Needless to say I'm thrilled that there has been such a positive response and great discussion regarding this topic. Hopefully someone at Asobo might bring these issue to a roundtable at some point in the future. I agree with @robert young that the friction model is simply atrocious.

0.245 (amount of stiffness/resistance/rcompression of wheel when contacting the tarmac - low values stop tire from descending below surface when braking) = entry #10

1.33 (amount of travel in suspension or ratio of static compression) = entry #11

 

Thanks. Please note that all of the contact point suspension entries only deal with vertical forces, not lateral forces, so there is no possibility to use them as a tweak for lateral friction. They are only able to set the height of the suspension, the compression of the struts under load, and the amount by which the tires "sink" into the tarmac.

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

Free castoring isn't working correctly yet.

I tried playing with the various parameters but could never achieve acceptable castoring behaviour.

Probably the only sim where I observe acceptable ground / wheel / gear physics is IL-2 Great Battles. X-Plane 11 also leaves a lot to be desired regarding taildraggers...

 

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

57 minutes ago, jcomm said:

Free castoring isn't working correctly yet.

I tried playing with the various parameters but could never achieve acceptable castoring behaviour.

Probably the only sim where I observe acceptable ground / wheel / gear physics is IL-2 Great Battles. X-Plane 11 also leaves a lot to be desired regarding taildraggers...

 

Falcon 4 had separate physics for both ground handling and air handling. It was quite good, except that the transition between the two was obvious and somewhat unsubtle. FS4 also had separate ground physics but was abandoned in the following iterations.

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

Archived

This topic is now archived and is closed to further replies.

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