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(HLBK) Kambut Libya in P3D V5


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Posted

This is what I see for the Kambut Libya airport in P3D V5 - I tried to adjust the elevation in ADE and only the runway is raised.

 

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  • Moderator
Posted

Is this a commercial scenery package? If so you need to contact the support team.

 

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum TQ (pre-production).

Cheadle Hulme Weather website.

chlive.php

  • Moderator
Posted
2 minutes ago, Butch1 said:

No,  This is stock P3D V5 scenery. I also posted this at P3D forum so far....no takers.

Okay. If you have no other addons that could impact on altitudes then it will be read by LM staff. I had a reply from them about another default scenery issue so they might respond.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum TQ (pre-production).

Cheadle Hulme Weather website.

chlive.php

Posted

It needs a flatten placed under the airport at the proper elevation.

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane12-11): AMD 7800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

  • Moderator
Posted

If this is a default airport it shouldn’t be necessary for the user to correct it. LM are responsible for getting this right.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum TQ (pre-production).

Cheadle Hulme Weather website.

chlive.php

Posted

To fix it in ADE you need to use the "add polygon" tool to place a terrain polygon under the entire airport perimeter, of type "Airport Background" with tag "Flatten Mask Class Map" set to the average altitude of the surrounding terrain.

 

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane12-11): AMD 7800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

Posted
37 minutes ago, Bob Scott said:

To fix it in ADE you need to use the "add polygon" tool to place a terrain polygon under the entire airport perimeter, of type "Airport Background" with tag "Flatten Mask Class Map" set to the average altitude of the surrounding terrain.

 

Thanks for the bump back. i tried your suggestion and as you can see in the overhead shot some of the airport is still below adjacent areas.

It's hard to make that poly tool to stick down a square area to flatten. You can see my dark brown area the margin on the right.

spacer.png

Posted
3 hours ago, Ray Proudfoot said:

If this is a default airport it shouldn’t be necessary for the user to correct it. LM are responsible for getting this right.

True but LM will take seemingly forever,if ever to correct. I've seen scenery faux pas that have been unanswered on their forum for three years.

Posted
4 minutes ago, Butch1 said:

Thanks for the bump back. i tried your suggestion and as you can see in the overhead shot some of the airport is still below adjacent areas.

It's hard to make that poly tool to stick down a square area to flatten. You can see my dark brown area the margin on the right.

spacer.png

To make the edges of the airport match the surrounding terrain, you can place terrain poly triangles abutted edge-to-edge around the periphery, and then set the vertices of the triangles individually to match the terrain.  It's a really tedious process...can't imagine why this airport in the middle of nowhere would be worth the effort.  I'd be more bothered by the green grass texture in the middle of the Sahara Desert than some minor plateauing around the edges.

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane12-11): AMD 7800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

Posted
6 minutes ago, Bob Scott said:

To make the edges of the airport match the surrounding terrain, you can place terrain poly triangles abutted edge-to-edge around the periphery, and then set the vertices of the triangles individually to match the terrain.  It's a really tedious process...can't imagine why this airport in the middle of nowhere would be worth the effort.  I'd be more bothered by the green grass texture in the middle of the Sahara Desert than some minor plateauing around the edges.

I agree it is in the middle of nowhere and not worth the effort. it was something that I thought I'd get some experience in trying to correct.

It was a location that I was made aware of from a different fltsim forum.

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