September 22, 20223 yr Have tried both of the above settings in DX11 and DX12 (with the new Nvidia studio driver) and have hardly noticed any difference in FPS or smoothness. TAA looks better for picture quality though. What have your experiences been? Early days of SU10 testing for me but have not encountered any problems so far other than performance seems little (if any) better than before so far. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
September 22, 20223 yr Yep I'm still using TAA DX 11. With AIG at 66% I'm getting the same fps on the ground whether I use TAA DX11 or DLSS QUALITY DX12. Only difference is DLSS QUALITY is a blurry mess. I can't read the displays and certainly can't read the efb from normal eyepoint. Dissapointing.
September 22, 20223 yr Author Whilst DLSS and TAA are giving similar performance, I normally lock FPS at 30 except when testing. Locking at 60 FPS with TAA my GPU fan runs very fast but with DLSS it runs at normal speed suggesting that the GPU load is a lot less with DLSS. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
September 22, 20223 yr Author Whilst DLSS and TAA are giving similar performance, I normally lock FPS at 30 except when testing. Locking at 60 FPS with TAA my GPU fan runs very fast but with DLSS it runs at normal speed suggesting that the GPU load is a lot less with DLSS. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
September 22, 20223 yr Performance improvement (which for me means less strain on the main thread) is improved modestly at best, in fact I'm still not certain it's true, and this in DX11. DX12 is a bit of a mystery for me--the main thread gets hammered (by RTSS OSD), though it's still about the same for smoothness w/ frames locked to 30 by vsync. I've had a smooth sim just about since Day 1 so no change in smooth for me. DLSS offers nothing to me because my GPU outpaces my CPU anyway and DLSS does degrade sharpness in the end, but only minimally. Clouds now are less inclined to show voxel grids when you use sharpening algorithms so this is probably the main plus for SU10 for me, plus like the ability to toggle the taxi ribbon w/ a button or keystroke. This is largely an update aimed at lower end hardware, Xbox, etc. Meanwhile, hardware performance continues its relentless march forward--we can only hope Asobo can keep up with it and offer more to those who can run it. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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