October 29, 20223 yr Multi Crew PMDG 737 is available https://secure.simmarket.com/fs-limited-multi-crew-pmdg-737-msfs.phtml
October 30, 20223 yr Commercial Member Unlike previous products, this one is both Voice Control & Button control. No headset or English talk required. Anyone can use it. User interface can be switched between English and any of these languages: German, French, Spanish, Portuguese and Italian. It also has full Simbrief integration. Gerald R https://www.multicrewxp.com
October 31, 20223 yr 22 hours ago, FS++ said: Unlike previous products, this one is both Voice Control & Button control. No headset or English talk required. Anyone can use it. User interface can be switched between English and any of these languages: German, French, Spanish, Portuguese and Italian. It also has full Simbrief integration. Presumably my Ultimate license gives me all the same features as the PMDG737 version? Just to say - I would heartily recommend this product. I have been using MCE for years and the functionality, ability to customise SOPs, and huge level of support from Gerald is nothing short of amazing. James W
October 31, 20223 yr 6 hours ago, severniae said: Just to say - I would heartily recommend this product. I have been using MCE for years and the functionality, ability to customise SOPs, and huge level of support from Gerald is nothing short of amazing. I'll add that I've translated the entire SOPs from a real world airline including checklists and callouts into MCE scripts, which has made me realize that the limiting factor with this addon isn't even the scope of what it offers but how much time you have on your hands.
October 31, 20223 yr Looks great! Avsim used to be known for its great product reviews and comparisons. Anyone care to take a stab at comparing MCE with FSFO and FS2crew? I'd love to see a detailed comparison of strengths and weaknesses. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
October 31, 20223 yr Author 4 minutes ago, WestAir said: Looks great! Avsim used to be known for its great product reviews and comparisons. Anyone care to take a stab at comparing MCE with FSFO and FS2crew? I'd love to see a detailed comparison of strengths and weaknesses. I'll buy it MCE and fs2crew when it comes out. I'll test the beta shortly. it's very similar to Fs2Crew 😉
October 31, 20223 yr Commercial Member 6 hours ago, severniae said: Presumably my Ultimate license gives me all the same features as the PMDG737 version? Correct. Button control will be progressively rolled to MCE MSFS Edition, then gradually to as many supported planes as possible in Ultimate Edition. The full Simbrief integration that is already in the PMDG 737 should be there within a week for MSFS and Ultimate Editions.That includes FPLN, Fuel, Metar, TAF and Notams display. It will make it possible to tell FO to prepare FMC if you wanted him to as he would have a lot of information from Simbrief to help him do that. Gerald R https://www.multicrewxp.com
October 31, 20223 yr 1 hour ago, WestAir said: Looks great! Avsim used to be known for its great product reviews and comparisons. Anyone care to take a stab at comparing MCE with FSFO and FS2crew? I'd love to see a detailed comparison of strengths and weaknesses. *Breathes in deeply* I've used both FS2Crew in the PMDG 737, 777 and FSL A320 (P3D) and MCE with the PMDG 737 (P3D and MSFS) and Fenix A320 (777 to come). Never had a look at FSFO but it's very similar to FS2Crew AFAIK. FS2Crew key points: Accurate real world manufacturer SOPs (Airbus, Boeing) come with the product (ready to go) Procedures an checklist can't be customized or edited in any way Every flight is the same as the flow is pre-scripted and the flight is separated into flight phases. You need to say the right phrases/words at the right times and most can only be said at that time. "Flaps 1" for example only works once (experience with the FSL A320); if you wanted to command the F/O to set the Flaps to 1 again you'd have to restart the current flight phase with a click in the panel first) Speech recognition covers the basic pre-programmed commands, callouts and manufacturer checklist in the pre-programmed wording Triggers some F/O actions itself at certain times (e.g. landing lights off at certain altitudes) F/O has some awareness of when not to follow your orders, although this is also constrained by the available commands per flight phase Some customization in the panel (e.g. enabling/disabling certain callouts, landing lights off at gear up, 10000 ft or FL180, V1 call as "go") Doesn't support emergencies Very limited FMC support Separate version and separate purchase for every addon aircraft you want to use FS2Crew with (expensive) Available for some aircraft: PMDG 737, 777, 747, CRJ, FSL A320, Majestic Q400 in P3D; CRJ in MSFS (may have omitted one) Many buttons have commands but far from all Relies on aircraft SDK to be available (no support for SDK-less aircraft) Good customer support MCE key points: Stock scripts are supplied for all aircraft but usually not 100% true to real life procedures (covers the common understanding of when to do what per aircraft type; ready to go if don't require 100% realism) Procedures, checklists and callouts can be freely customized to reflect any real world or custom SOPs (you're free to program the F/O actions, checklists and callouts in whatever way you want), can be time consuming depending on how far you want to go Flights are dynamic; you can use commands, phrases/words and callouts at any time you wish and as many times as you wish Speech recognition uses the Windows speech engine, therefore you can say anything you want as long as it reflects an existing command to some extent (much more freedom as to what you can say and how you can phrase it) Fewer actions that are triggered by flight events (only some callouts like 80 kts, Vspeeds, but no way to bind commands and procedures to certain altitudes, etc.) F/O has great awareness of when not to follow your orders and advises you of what would go wrong/why the command is not applicable F/O has great awareness of things like current Vspeeds, TOW, runway used, can look up weather info on command, etc. Great abundance of customization Supports any emergency you want to do (through some stock procedures as well as your ability to create procedures yourself) Full FMC support Includes ground and purser commands and is integrated with some addons like GSX or PF3 Includes some sim UI commands Separate, cheaper version can be purchased specifically for some aircraft types (see above), MSFS-only version for all supported aircraft available as well as Ultimate version for P3D, XP, MSFS and all supported aircraft Available for pretty much any aircraft out there, all in one version/purchase (cheaper) 90% of buttons have commands Uses the aircraft SDK for aircraft support if SDK is available but also works without aircraft SDK (therefore also supports SDK-less aircraft) Outstanding customer support. From my own experience I can say that I can pretty much go and say "I want button X to be operable by the F/O", "Button Y doesn't work", "I'd like MCE to support this new aircraft" and a few days later a new patch is released addressing this (takes longer when adding support for a newly released aircraft obviously) I've refrained from making this a pros/cons list as this is subjective to some extent and people have different requirements. Personally, I would say go for FS2Crew if you want to use it with a particular aircraft and want to have stock manufacturer SOPs out of the box. Go for MCE if you want a lot of customization and a greater scope of functionality or if you want to script your own or a particular airline's SOPs. I've translated a real world airline's SOPs with specific checklists and callouts in their entirety right from their Flight Manual into MCE scripts and added some custom quality of life commands like "select econ climb please", "select direct to next waypoint" as well, so for me MCE is the way to go. TL/DR: FS2Crew for a quick A to B flight with locked SOPs and a number of select commands following a very strict script, MCE for a dynamic, customizable experience basically doing whatever you want to do on your flights. FS2Crew caters to the 'basic' user, MCE caters to both the 'basic' and the advanced user. Edited October 31, 20223 yr by threegreen Added SDK remarks.
October 31, 20223 yr 1 hour ago, Alaska738 said: it's very similar to Fs2Crew 😉 They're quite different actually.
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