November 25, 20223 yr Is there a noticeable difference between Ultra and High Texture resolution? Everywhere i have read people suggest having it at high but wasn't sure if there was a very big difference in looks and performance between the 2. What do you all think? Intel Core i7 12700K (5.0GHz Max Boost Clock) 12-Core CPU 32GB G.Skill Performance DDR4 SDRAM 3600MHz Graphics Processor:12GB Nvidia GeForce RTX 3080 Ti, GDDR6x System 2TB Western Digital, NVMe M.2 Solid State Drive
November 25, 20223 yr Best just try it for yourself. People’s eyesight differ which can also impact how you perceive the texture quality. Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
November 25, 20223 yr My guess is it pertains to how devs package their textures - 1024 vs 2048. I don't think that ground textures are available in 2048. Basically ultra makes MSFS choose the higest texture size avaiable or 1024 for highest. 4k textures also exist especially for aircraft but these are relatively a small increase in performace hit. Consider that on the ground you want 2048 textures but at FL250 1024 textures are fine. sp Edited November 25, 20223 yr by Sky_Pilot071
November 25, 20223 yr very little difference for me and its quite an increase in VRAM usage between High and Ultra, this setting does not seem to affect the satellite textures, as these have their own LOD which is affected by the Terrain LOD slider. Edited November 25, 20223 yr by MrRoper Chris Warner PMDG : JS4100, MD-11, 737 NGX (Soon!)
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