Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Jet engine physics in X-Plane 12

Featured Replies

  • Commercial Member

Another example of the only consumer level flight sim having a feature?

 

Edited by GoranM

He didn't connect the dots at the end, but here's where those curves show up in XP.

 

 

Friendly reminder: WHITELIST AVSIM IN YOUR AD-BLOCKER. Especially if you're on a modern CPU that can run a flight simulator well. These web servers aren't free...

  • Author
  • Commercial Member
26 minutes ago, blingthinger said:

He didn't connect the dots at the end, but here's where those curves show up in XP.

Thanks for that time stamp, @blingthinger.  That should really help people see just how far ahead of the competition the X-Plane flight model is.  Not just airflow over the fuselage and wings, but actual engine physics.  It's not just a case of "push throttle forward, plane goes faster, with some calculations in between".  There is actual engineering and physics behind it, and it's there for all to see.  

"Actual engine physics" is a bit of a stretch as there's no actual compression, combustion and thrust modeling involved. Instead, it's all cleverly implemented smoke and mirrors to get plausible engine performance from publically available data and a bit of trial & error at minimal computational cost.

It's heaps better than what I had to work with in FSX, but there are still drawbacks such as supporting only two spools at best and the "Jets 1" and "Jets 2" curves having too little possibilities for more fine-grained modeling of N1-N2 and N1-Thrust relationships.

Not sure what the competition is doing at the moment. P3D is likely still using the fixed tables from the its Microsoft ancestors. But MSFS?

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

  • Author
  • Commercial Member
6 minutes ago, Bjoern said:

"Actual engine physics" is a bit of a stretch as there's no actual compression, combustion and thrust modeling involved. Instead, it's all cleverly implemented smoke and mirrors to get plausible engine performance from publically available data and a bit of trial & error at minimal computational cost.

It's heaps better than what I had to work with in FSX, but there are still drawbacks such as supporting only two spools at best and the "Jets 1" and "Jets 2" curves having too little possibilities for more fine-grained modeling of N1-N2 and N1-Thrust relationships.

Not sure what the competition is doing at the moment. P3D is likely still using the fixed tables from the its Microsoft ancestors. But MSFS?

There is a lot more freedom in the SDK to recreate authentic engine behaviour, beyond what is available in planemaker. 

Just now, GoranM said:

There is a lot more freedom in the SDK to recreate authentic engine behaviour, beyond what is available in planemaker. 

Of course, but we're talking "out of the box" here.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.