February 2, 20233 yr 1 hour ago, jfri said: I found the culprit. It's SCENERY_PACK Custom Scenery/z_ESGP_Mesh/ When I looked at that folder I noticed that it contains a *.dsf file. I removed that folder from custom scenery and then I got the ortho generated textures Good job!!!! So that what it was. Getting there takes time however the best part is that you now Know and learn which is the best part. The key is the order in how each scenery file are arranged in the scenery ini file and the xOrganizer helps with this very thing if you are unfamiliar or like me, use as a convenience. I can manual arrange them as well but I rather save time and keep them that way and the organizer does that for me. I can turn off Othos or turn them on at will as well. It also help with dependency that needed for scenery to work correctly. Not trying to sell you on it, at this point you may feel you may not need it but just sharing my experiences. Perseverance always works when your backs is against the wall. 😊 I am glad you found it. Good job again, hope you can your scenery.
February 2, 20233 yr Author 10 hours ago, BobFS88 said: Good job!!!! So that what it was. Getting there takes time however the best part is that you now Know and learn which is the best part. The key is the order in how each scenery file are arranged in the scenery ini file and the xOrganizer helps with this very thing if you are unfamiliar or like me, use as a convenience. I can manual arrange them as well but I rather save time and keep them that way and the organizer does that for me. I can turn off Othos or turn them on at will as well. It also help with dependency that needed for scenery to work correctly. Not trying to sell you on it, at this point you may feel you may not need it but just sharing my experiences. Perseverance always works when your backs is against the wall. 😊 I am glad you found it. Good job again, hope you can your scenery. I have read the product description for xOrganizer and have to admit it can do a lot of thing. I suspect it could have reported or hinted at the mesh folder I had problem with. I have also downloaded the XP12 demo version. What strikes me is how similar it appears to XP11. UI seem the same it looks similar.
February 2, 20233 yr 53 minutes ago, jfri said: I have read the product description for xOrganizer and have to admit it can do a lot of thing. I suspect it could have reported or hinted at the mesh folder I had problem with. I have also downloaded the XP12 demo version. What strikes me is how similar it appears to XP11. UI seem the same it looks similar. Yes what I was point making about xOrganizer. It really does help you sort things much faster and help you learn the scenery structure must faster where you can use it or make manual adjustments was well. It very good tool to have. XP12 does look not much different than XP11 with the exception to the weather effects, the season, vegetation and the some improvements to the default scenery. We are waiting for are the recuts to the default scenery that suppose to the happening real soon. That's is something to look forward to. That have been working on the weather system, AA, VR and other issue that were reported as bugs and we are expecting them to be sorted out as well but all in all improvement have coming. So far I have been seeing improvements come out about once a week or so. Here is a video from Captain K made sometime ago on how to use xOrganizer. It version 2 but method are still applicable. Edited February 2, 20233 yr by BobFS88
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