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Push your settings until the cap bounces between GPU and CPU

Featured Replies

5 hours ago, sfgiants13 said:

I run dlss so I can’t use render scaling.

There you go, I wonder why you use DLSS with a 4090? With DLSS you actually take load OFF your GPU. Or are you talking about frame generation? And: with a nVIDIA card, you could activate super resolution in the driver and turn the resolution up to 8K if you wish...

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

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4 hours ago, BelgianTiger_2 said:

I got basicly the same setup as the OP. Would you mind sharing your settings,both for MSFS as for NCP?

Thanks!

Kind regards,

Steven

Hey Steven, very happy to but I've also realised that there isn't really a one size fits all solution to graphics in the sim - if you want the best out of it.

For example, if I'm flying a  310r low and slow out of KRDD (my onair base at the moment) I can generally crank most of the settings up to ultra (LOD at 150) because the CPU requirements of the aircraft are relatively low, and I'm generally not flying into KLAX with a payware airport.

Conversely, if I'm flying the A320 Fenix out of KLAX I drop things like trees, buildings, LOD and AI ground traffic. Because I tend to fly exclusively online with PilotEdge, I'm often so busy juggling frequencies and monitoring constraints with the Fenix that I barely have time to look outside the cockpit window, let alone admire houses. A class D departure in VFR at 90 knots affords much more time for sightseeing than a class B departure in congested airspace at 250 knots, so to speak.

 

As a general rule:

 

If my current focus is small GA, most settings to a mix of high and ultra (buildings trees and grass all high) with terrain LOD at 150. Airport traffic sliders all around 30, and car traffic also around 30,

 

If I'm focusing on something heavier like the Fenix, the following settings tend drop - it still looks great but also keep the sim silky smooth and stutter free:

Buildings, grass, trees all down to medium (this isn't absolutely required, it still runs very well with these at high, but with them at medium it's flawless - zero stutters ever).

Terrain LOD down to 100/120 or so

All airport traffic reduced to 10, with road vehicles reduced to 10.

 

This works really well for me, and as you can possibly see, I'm simply freeing up as much CPU as possible for the Fenix to do its thing. My priority is having the sim really smooth and responsive as opposed to lots eye candy when I'm flying airliners. Honestly though, MSFS still looks beautiful with these settings and couple that to a Fenix at 60fps whilst talking to ATC and you have one incredible experience. Still though, the sim still looks fantastic with these settings, particularly once you get to FL100+, where its hard to even see a difference.

 

The PMDG 737 tends to sit roughly half way between the Fenix and GA addons in terms of graphical settings. Maybe when the Fenix V2 comes out it'll be as performant as the PMDG jet.

 

I realise though that my way of doing things essentially involves focusing on one aircraft at a time - which is what I enjoy, the 'mastery' of one plane. For someone who likes to jump between a Cessna 172 and the default A310 (which performs poorly for me), I can see the graphics settings juggling would become tedious. For me, its what I'm trying to do which dictates my graphical settings!

Anyway, hope this helps a bit 🙂

 

 

Edited by Bigbluss
typo

9 hours ago, AnkH said:

There you go, I wonder why you use DLSS with a 4090? With DLSS you actually take load OFF your GPU. Or are you talking about frame generation? And: with a nVIDIA card, you could activate super resolution in the driver and turn the resolution up to 8K if you wish...

Dlss is the only one that doesn’t cause massive shimmering. No idea what happened but a month or so ago taa started shimmering heavily on me. 

5800x3d Asus 4090 ROG Strix OC 2TB SSD 32GB Ram

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