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About sfgiants13

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  1. sfgiants13

    Just Flight Traffic Global (Early Access) Available

    I was waiting for this to come out before I decided between UTL and this one to replace MT6. I’ll likely wait a few weeks to see where this goes and if UTL has any updates before I decide.
  2. sfgiants13

    FSPS : FFTF Dynamic P3Dv4 released

    I get blurries over cities with unlimited. To eliminate, I run with locked FPS for better texture loading. But near airports I lose a lot of FPS so I have to run unlimited and then switch it after takeoff/before landing. It sounds like this program would benefit me and I can run unlimited FPS but with less blurries because the program will automatically use a higher FFTF value during that time?
  3. sfgiants13

    Severe fps drops while approaching KBOS

    The Boston area can be a bit heavy on frames with the city being so close to the airport. Some of your settings might be a bit high so with the city in view during the approach (vs. flying away from it) it causes a drop in FPS. I usually get lower performance when flying into big cities as opposed to away. Also, there’s a big thread on performance at BOS in the FT forums. It may be helpful.
  4. sfgiants13

    Choosing a Delta hub scenery

    Delta also pads their block times by quite a bit.
  5. sfgiants13

    FSPS : FFTF Dynamic P3Dv4 released

    I still don't quite understand what the FFTF value does. FWIW I tested using lower values in heavy areas and didn't notice much of a difference performance or texture loading wise, although I wasn't looking at anything specific. For me, I run with locked frames when I can at 25 to match my refresh rate, but in the heavy areas I have to run unlimited to be able to hit 25. This results in some blurries. What I tend to do which is a bit of a pain is switch to unlimited for takeoff/landing and run locked any other time to help with texture loading. Would this program automatically set the best choice for me with regards to limited/unlimited FPS and the associated FFTF value so I can just worry about simming and not constantly changing my settings?
  6. sfgiants13

    Too Dark at Night

    That was an exterior view. I tried to show as much as I could. I did get a warning about switching from one pmdg plane to another and how that could cause issues. I wonder if that would have anything to do with it. edit: NVM I'm a moron. I thought I had disabled Activesky but it was still running so there was a cloud layer below me. All is well.
  7. sfgiants13

    Too Dark at Night

    I don't recall having this issue before. I recently upgraded to 4.2 and also turned off tertiary roads at the same time for vector. Everything else has remained the same since V4. It's as if the autogen isn't lighting property. Here's what it looks like flying out of the middle of Los Angeles. Any thoughts on how to get cities brighter at night? I run ORBX base, vector, and landclass.
  8. sfgiants13

    P3D v4.2 low fps

    Drop autogen distance down a few notches and turn off dynamic lighting. Autogen on medium is the same as higher settings in previous versions and can have a big hit on FPS.
  9. sfgiants13

    GTX 1080 TI = Blurries

    The airport in the photo is SXM
  10. sfgiants13

    P3D 4.1 CTD near Labrador

    I'll hopefully be able to test this weekend too with couatl disabled. I'm also going to try to disable it after departing from FSDT airports in Hawaii and test to see if disabling it helps eliminate the CTD I get on every Hawaii flight.
  11. sfgiants13

    P3D 4.1 CTD near Labrador

    I've had this issue as well. All have been westbound I believe at various sim rates (between 1-4x). The only longhaul plane I own is the PMDG 777. It doesn't happen all the time but it has happened several times mostly from CDG and LHR. I also have another CTD issue approaching Hawaii but that's for another thread. I'll be watching closely to see if someone figures it out and I'll try to throw my $.02 in as I do those flights. My addons include MT6 (haven't tested with it off yet), AI ship traffic (have got the CTD both with and without), REX, ORBX vector, base, LC NA and Europe, AS, and a bunch that run on couatl.
  12. sfgiants13

    ORBX Global Vector and performance?

    Sorry to hijack this thread but which settings would you recommend I disable for FPS gain? I only started using vector with V4 and haven't noticed too much of a hit but I haven't been looking much. In certain heavy hitting areas such as London or Socal I'm a few FPS short of being able to lock to my monitor refresh rate so I'm trying to disable a bit in vector to get that smoothness back. Everything is enabled for me currently except frozen surface. It looks like tertiary roads are a start.
  13. sfgiants13

    LatinVFR releases San Diego v2 for P3dv4

    Does anyone who has used both versions have a performance comparison? I'm thinking of upgrading to the new version but before I shell out the $10 want to make sure the performance will at least be similar (hopefully better). Also does anyone know if I can just install the new version over the top of the old one or do I have to remove the old files first?
  14. sfgiants13

    Fsimstudios- Calgary International

    Really? I like it. To me it's on par with a lot of the other middle of pack developers. Not up to Flightbeam standard or anything but still does the job.
  15. A lot of times (for the major airports at least) the Vatsim page for the ARTCC will have the runways used for takeoffs and landings listed. Ones like Amsterdam even give a graphic for which are used for takeoffs and landings based on the current winds in a diagram which is incredibly helpful for airports with crossing runways (https://www.dutchvacc.nl/index.php?option=com_content&view=article&id=127&Itemid=70) Another trick I use is to look at the Flightaware page for the airport and check the flightpath for the aircraft arriving and departing. It isn't perfect but you can usually tell what the airport is currently using in the real world.