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Problems With FSW's Learjet 35A

Featured Replies

Hi,

I'm having problems with Flysimware's Learjet 35A. It seems MCE can't "see" or set a number of parameters. Going through the checklist, the FO always raises issues with the settings of the thrust reversers, and I then have to skip those checks. He also can't set the heading bug. There's probably more, but those are the things I've noticed. Officially, the 35A is supported, hence this thread 🙂

Kind regards,

Dimitrios

Best regards, Dimitrios

9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets

  • Commercial Member
2 hours ago, d.tsakiris said:

Hi,

I'm having problems with Flysimware's Learjet 35A. It seems MCE can't "see" or set a number of parameters. Going through the checklist, the FO always raises issues with the settings of the thrust reversers, and I then have to skip those checks. He also can't set the heading bug. There's probably more, but those are the things I've noticed. Officially, the 35A is supported, hence this thread 🙂

Kind regards,

Dimitrios

We haven't updated the plane since it was fully interfaced many years ago.

Maybe a few things have changed which will require MCE to adjust, as there is no official SDK and it needs to be worked out via other means.

Will be looked at as soon as possible. Very likely next month as there are more urgent things to implement in MSFS right now.

Meanwhile, confirm the aircraft version you're on. Thanks

  • Author

So, I'm on version 4.3c. Other items I have found not to work: Windshield heat, altitude and anti-skid.

Best regards, Dimitrios

9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets

  • 10 months later...

Has this issue been resolved yet? I can set everything except the altitude bug. Very frustrating. 

On 1/21/2024 at 4:34 AM, FS++ said:

Prepar3D or FSX?

Prepar3D

  • 6 months later...

Does MCE work in MFS with the Flysimware Lear35? The checklist function won't work. I can't select the checklist box in the general tab? 

  • Commercial Member
6 hours ago, YPAD said:

Does MCE work in MFS with the Flysimware Lear35? The checklist function won't work. I can't select the checklist box in the general tab? 

Not currently supported, but could get the checklist to work in "no state check" at thevery least. Please send "aircraft.cfg" to support.

The plane will eventually be fully supported in MSFS later.

 

  • 5 months later...

May I jump in here?  Would really see the Lear al least a little bit supported with MCE. Can.t get the checklist to run even with "no state checked"

[VERSION]
major =1
minor =0

[GENERAL]
atc_type ="Learjet"
atc_model ="35A"
Category = "airplane"
icao_type_designator ="35A"
icao_manufacturer ="Flysimware"
icao_model ="Learjet 35A"
icao_engine_type ="Jet"
icao_engine_count = 2
icao_WTC ="M"


[PILOT]
pilot ="Pilot_Male_Uniform"
copilot ="Pilot_Female_Uniform"
instructor ="Pilot_Male_Casual"
pilot_default_animation ="Idle1_PoseAirliner"
copilot_default_animation ="Idle1_PoseAirliner"
pilot_attach_node ="PILOT_0"
copilot_attach_node ="PILOT_1"


[SERVICES]
FUELTRUCK = 1
BAGGAGE_LOADER = 1
CATERING_TRUCK = 1
BOARDING_RAMP = 1
GROUND_POWER_UNIT = 1
PUSHBACK = 0
SMALL_PUSHBACK = 1
MARSHALLER = 1
JETWAY = 0


[EFFECTS]
effect.0 = FX_ENGINE_LEFT# (A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_M_REACTORHEAT_TBM930
effect.1 = FX_ENGINE_RIGHT#    (A:GENERAL ENG COMBUSTION:2, boolean)#FX_ASOBO_M_REACTORHEAT_TBM930

[VR]
yoke_anim_x = "HANDLING_YOKE_Lever_StickLR"
yoke_anim_y = "HANDLING_YOKE_Lever_StickForeAft"
yoke_node = "HANDING_YOKE_1"
yoke_collision_mesh = "YOKE_LEFT_COLLISION"


;===================== FLTSIM =====================

[FLTSIM.0]
Title="LEARJET 35A N145AJ GNS530+RADAR"
Model=""
Panel=""
Sound=""
Texture="N145AJ"
KB_Checklists=""
KB_Reference=""
description="TT:AIRCRAFT.DESCRIPTION.GTN"
wip_indicator=1
ui_manufacturer="Flysimware"
ui_type="Learjet 35A"
ui_variation="GNS530+RADAR N145AJ"
ui_typerole="Twin Engine Jet"
ui_createdby="Flysimware"
ui_thumbnailfile=""
ui_certified_ceiling=45000
ui_max_range=2366
ui_autonomy=6
ui_fuel_burn_rate=1320
atc_id = "N145AJ" ; tail number
atc_id_enable = 1 ; enable tail number
atc_airline = "" ; airline name
atc_flight_number = "N145AJ" ; flight number
atc_heavy = 0 ; heavy?
atc_parking_types = "RAMP" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"
atc_parking_codes = "" ; Comma separated and may be as small as one character each
atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"
atc_id_font = "" ; font for the tail number
isAirTraffic = 0 ; Is the plane usable for air traffic
isUserSelectable = 1 ; Is the plane selectable by the user
short_description = ""
isTowPlane = 0 ; Can the plane be used as a tow plane for a glider
soundai = ""
canBeUsedByAITraffic = 1
icao_airline = ""

 

Bruno 

  • Commercial Member
On 1/24/2025 at 11:03 AM, bakerman said:

May I jump in here?  Would really see the Lear al least a little bit supported with MCE. Can.t get the checklist to run even with "no state checked"

[VERSION]
major =1
minor =0

[GENERAL]
atc_type ="Learjet"
atc_model ="35A"
Category = "airplane"
icao_type_designator ="35A"
icao_manufacturer ="Flysimware"
icao_model ="Learjet 35A"
icao_engine_type ="Jet"
icao_engine_count = 2
icao_WTC ="M"


[PILOT]
pilot ="Pilot_Male_Uniform"
copilot ="Pilot_Female_Uniform"
instructor ="Pilot_Male_Casual"
pilot_default_animation ="Idle1_PoseAirliner"
copilot_default_animation ="Idle1_PoseAirliner"
pilot_attach_node ="PILOT_0"
copilot_attach_node ="PILOT_1"


[SERVICES]
FUELTRUCK = 1
BAGGAGE_LOADER = 1
CATERING_TRUCK = 1
BOARDING_RAMP = 1
GROUND_POWER_UNIT = 1
PUSHBACK = 0
SMALL_PUSHBACK = 1
MARSHALLER = 1
JETWAY = 0


[EFFECTS]
effect.0 = FX_ENGINE_LEFT# (A:GENERAL ENG COMBUSTION:1, boolean)#FX_ASOBO_M_REACTORHEAT_TBM930
effect.1 = FX_ENGINE_RIGHT#    (A:GENERAL ENG COMBUSTION:2, boolean)#FX_ASOBO_M_REACTORHEAT_TBM930

[VR]
yoke_anim_x = "HANDLING_YOKE_Lever_StickLR"
yoke_anim_y = "HANDLING_YOKE_Lever_StickForeAft"
yoke_node = "HANDING_YOKE_1"
yoke_collision_mesh = "YOKE_LEFT_COLLISION"


;===================== FLTSIM =====================

[FLTSIM.0]
Title="LEARJET 35A N145AJ GNS530+RADAR"
Model=""
Panel=""
Sound=""
Texture="N145AJ"
KB_Checklists=""
KB_Reference=""
description="TT:AIRCRAFT.DESCRIPTION.GTN"
wip_indicator=1
ui_manufacturer="Flysimware"
ui_type="Learjet 35A"
ui_variation="GNS530+RADAR N145AJ"
ui_typerole="Twin Engine Jet"
ui_createdby="Flysimware"
ui_thumbnailfile=""
ui_certified_ceiling=45000
ui_max_range=2366
ui_autonomy=6
ui_fuel_burn_rate=1320
atc_id = "N145AJ" ; tail number
atc_id_enable = 1 ; enable tail number
atc_airline = "" ; airline name
atc_flight_number = "N145AJ" ; flight number
atc_heavy = 0 ; heavy?
atc_parking_types = "RAMP" ; "ANY" / "RAMP" / "CARGO" / "MIL_CARGO" / "MIL_COMBAT" / "GATE" / "DOCK"
atc_parking_codes = "" ; Comma separated and may be as small as one character each
atc_id_color = "" ; color for the tail number : i.e. "#ffff00ff"
atc_id_font = "" ; font for the tail number
isAirTraffic = 0 ; Is the plane usable for air traffic
isUserSelectable = 1 ; Is the plane selectable by the user
short_description = ""
isTowPlane = 0 ; Can the plane be used as a tow plane for a glider
soundai = ""
canBeUsedByAITraffic = 1
icao_airline = ""

 

OK, we'll do that in next update.

The plane is already fully supported in Prepar3D and FSX, so pretty familiar.

  • 3 weeks later...
  • Commercial Member
On 1/24/2025 at 11:03 AM, bakerman said:

 

[FLTSIM.0]
Title="LEARJET 35A N145AJ GNS530+RADAR"
Model=""
Panel=""
Sound=""
Texture="N145AJ"
KB_Checklists=""
KB_Reference=""
description="TT:AIRCRAFT.DESCRIPTION.GTN"
wip_indicator=1
ui_manufacturer="Flysimware"
ui_type="Learjet 35A"
ui_variation="GNS530+RADAR N145AJ"
 

 

Please download latest version V3.1.1.8 using the usual link (or request it from [email protected]

You can  use a lot more more than the checklist feature. See how far you get with it. Not fully tested yet, but since it's more or less the same plane that was supported in P3D, the FO should be able t handle it. Eventually contact support to get the remaining items sorted.

thanks will try as soon as possible

Bruno

Bruno 

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