June 3, 20233 yr DLSS is an AI and more foweard looking tech so I would pass on DSR which was a good P3D era tech. sp
June 3, 20233 yr 1 hour ago, Sky_Pilot071 said: DLSS is an AI and more foweard looking tech so I would pass on DSR which was a good P3D era tech. sp Ahh, but it's so sharp and has little to no performance hit even at 4x. Isn't DLSS stiIl associated w/ some edge softening/blurring that is less than desireable? I just updated NV drivers, set DSR to 4x, DX12 in MSFS, and back to Nirvana level frame time variance in the PMDG 738 into FSDT KORD just phenomenally smooth. That keeps DSR relevant despite it's slightly dated tech. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 5, 20233 yr There is alot more to the topic than I thought: https://www.windowscentral.com/nvidia-dlss-dsr-dldsr sp
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