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Transparency glitch with vegetation

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Like most of us, I suppose,  I have a graphic glitch when pieces of vegetation have a water body behind them. The edge of the vegetation becomes translucent. 

Do the 40XX cards correct  it  ?

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

No, unfortunately not. I've seen it with a 4080 as well.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

  • Author
12 hours ago, pmb said:

No, unfortunately not. I've seen it with a 4080 as well.

Kind regards, Michael

Thank you. Too bad 😏.  Difficult to understand why what seems an alpha transparency bug has not been solved. They seem to care about grand issues but neglect the many little things which also make a sim an enjoyable experience.

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

1 hour ago, Dominique_K said:

Thank you. Too bad 😏.  Difficult to understand why what seems an alpha transparency bug has not been solved. They seem to care about grand issues but neglect the many little things which also make a sim an enjoyable experience.

Yes, and the similar issue with the cockpit window frames is also very annoying. 
How on earth they don't see this and attempt to fix it baffles me when they put so much effort into other things.
Apparently some of it is down to "screen space reflections" which would need to be fixed by ray-tracing, but I don't see it in other titles.

I hoped DX12 would fix it, but apparently MSFS it is running DX12 inside a wrapper, so it isn't fully fledged DX12 yet.  That is probably why we see very little performance increase in DX12 as well.  Other than WT working their magic, other things seem to be a bit of a half-assed attempt sometimes.

I am really hoping things like this can be fixed in MSFS2024.  The horizon line bug is another one but it doesn't seem to bother me that much these days compared to the other graphical issues.

Edit:  Flickering shadows is another one, which can be fixed in the main by a simple edit to the user config with virtually no performance impact, so why not implement it as standard?

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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