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odourboy

PC monitor settings vs VR settings

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Many MSFS graphics settings for the monitor are replicated for VR, and some are not (eg DX11/DX12). Do the graphics settings I have for my monitor impact PC resources when in VR mode? I'm curious if I'm impacting my VR performance with a high PC monitor setting.


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18 minutes ago, odourboy said:

Many MSFS graphics settings for the monitor are replicated for VR, and some are not (eg DX11/DX12). Do the graphics settings I have for my monitor impact PC resources when in VR mode? I'm curious if I'm impacting my VR performance with a high PC monitor setting.

Firstly you can run VR in DX12 but the option is currently only n the PC section (for whatever reason) so it still works, unsure on other graphical options in PC and not VR as I've not messed with settings for ages.
Secondly, generally speaking changing other settings in PC should not really have an adverse effect if you have the same settings in VR as that's where the sim will read it from. There was a time a while back where people were convinced changing the PC section to LOW for everything boosted performance whilst HIGH drained, but Asobo did fix that issue and/or it didn't affect everyone.

Other than that the monitor "mirror" *should* not affect performance at all, I did tons of benchmarks long ago in this Sim and others with a VR "mirror" and there was no difference in FPS/performance.

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On 7/5/2023 at 6:34 PM, odourboy said:

Do the graphics settings I have for my monitor impact PC resources when in VR mode?

you can reduce the pc preview window in the Mixed Reality Portal settings down to 720p and even pause the preview altogether. is that what you mean?

screenshot2023-07-0709qfo0.png

screenshot2023-07-0702begp.png


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1 hour ago, turbomax said:

you can reduce the pc preview window in the Mixed Reality Portal settings down to 720p and even pause the preview altogether. is that what you mean?

Pico is not a WMR headset, but what I meant was, in MSFS General Options, Graphics, do high PC Monitor settings (eg Anti-aliasing or TLOD) impact VR fps performance, or are they 'ignored' when in VR mode? MarcG told me what I wanted to hear!

I wasn't sure if the VR mirror view appearing on my monitor was governed by the graphics PC settings or the VR settings. Apparently it's the VR settings,  so I can set my PC monitor settings high without worrying it will impact my VR performance. 

Edited by odourboy

13900K@5.8GHz - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR  HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)

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I try to match my pc settings with vr settings, reason is when I switch between vr and 2d, i get poor performance for a few minutes before it settle if the settings dont match. Other than that I dont think it affects it in the long run…

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