December 22, 20232 yr Whenever I restart "flying" in XP I stump directly into mesh inconsistencies like the 02/20 runway at LPPT being canted to the West so that when an aircraft lands there the AH clearly shows the inclination and that not only looks ugly but also creates problems with the landing and taxiing,and when I operate from Madeira - LPMA - the slope in the runway is as big as a camel hump 😕 and even the parking area is so slanted that it's difficult to operate there... Up to XP11 I could use that option for scenery flattening, but it is no longer available 😞 What are the alternatives ? Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 22, 20232 yr Moderator You could create your own ortho tile using Ortho4XP, this will probably do a better job than the default scenery on smoothing things out Other than that, there aren't really many higher detailed options for Portugal (I think UHD Spain have an ortho/mesh that covers the Iberican peninsular, so maybe that is worth a try) https://www.spainuhd.es/p/descarga.html Edit: Just checked SpainUHD.. it's pretty broken in XP12 sorry
December 22, 20232 yr Check if there are dataref to flatten runways. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
December 22, 20232 yr Author For Madeira I am also downloading "Wonderful Madeira" : Wonderful Madeira for X-Plane 12 (LPMA) - Scenery Enhancement Packs - X-Plane.Org Forum Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 22, 20232 yr The Orbx sceneries for X-Plane11 do work in X-Pane12 but the Orbx mesh is not recognize all the times and creates conflicts I once tried the Taburet mesh in X-Plane 11 (highly inaccurate) What X-Plane needs is a (Pilot`s global mesh 2024 for P3D) with better results than MSFS This subject has been brought up many times recently Question: Is X-Plane 12 scenery capable of a higher density mesh or we have to wait to future X-Plane release ? Best Stef AMD 9950X3D, Nvidia 5080, custom-made liquid-cooled OEM Virpl throttle, Control panel, and Collective Gufighter flightstick
December 23, 20232 yr Author Well, "Wonderful Madeira", free from the .org, is just fine and fixed the rather irritating and overdone terrain cant and slope of rw 05/23, and the two tiles I downloaded from SpainUHD made Lisbon shine, with lots of details, buildings and infrastructures that lookeven better than SimHeaven, a lot better, and it fixes the 02/20 stupid East-West cant that makes artificial horizons show it, but, I didn't read Tony's remark and indeed I got a lot of weirdiness over river Tagus, with strange polygons popping out here & there 😞 https://forums.x-plane.org/index.php?/forums/topic/271975-ortho/&do=findComment&comment=2401969 I will probably have to give up on SpainIUHD and find some alternative, maybe again SimHeaven. Edited December 23, 20232 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 23, 20232 yr Moderator 10 hours ago, Stefti said: The Orbx sceneries for X-Plane11 do work in X-Pane12 but the Orbx mesh is not recognize all the times and creates conflicts You'll have to tell me more about this. XP11 scenery should mostly just work in XP12 apart from the water, seasons and some other items. I've updated TrueEarth GB to X-Plane 12 which is in beta testing at the moment. I've never heard about a mesh not being recognised at all, so if you have examples, please let me know. thanks 10 hours ago, Stefti said: Is X-Plane 12 scenery capable of a higher density mesh or we have to wait to future X-Plane release It has the same capabilities as X-Plane 11 and even 10 in this regard.. Devs can make the mesh as detailed as they want, it's all baked into the triangular mesh data. The mesh detail should be identical for the same sceneries between 11 and 12, there is nothing needed by LR to do here, it's up to the scenery developers
December 23, 20232 yr Hello Tonywob I`m using the Socal HD orbx I haven`t flown too much but here are some good and not so good examples but after watching you tube landing in French valley F70 or bermuda dunes KUDD in Palm Springs The curvature of the runways are excessive maily in french valley F70 with dips in the middle of the runway Otherwise L18 (Fallbrook ) is a real life couterpart Not too bad but it shows the new mesh interfering with the surrounding area If I see a problematic airport I`Il let you know Best Stef Edited December 23, 20232 yr by Stefti AMD 9950X3D, Nvidia 5080, custom-made liquid-cooled OEM Virpl throttle, Control panel, and Collective Gufighter flightstick
December 25, 20232 yr I would recommend using MUXP to fix most airport mesh issues (except some unfortunate tile-crossing airports), it's a very capable tool for updating both default and custom mesh files.
December 25, 20232 yr Thank you Tsulon Li! AMD 9950X3D, Nvidia 5080, custom-made liquid-cooled OEM Virpl throttle, Control panel, and Collective Gufighter flightstick
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