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Christopher Low

Akureyri mesh issue

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Does anyone else have a horrible mesh issue in the town of Akureyri in Iceland? It seems to be related to the river Glera valley (running about halfway down from Lake Glerarlon to the sea; through the town). The landscape is all lifted up and weird at distance, but as you approach it corrects itself. You have to get close though, so you will see the mesh issue clearly if you look out of the left window when departing runway 01.


Christopher Low

UK2000 Beta Tester

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Hello,

I see this :

tyh2PL1.jpg

if you're seeing the same thing as me and that bothers you and there's no fix already available, i can create a little mesh fix, it's done in 5 minutes.

🍻

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Yes, that is the issue! I would love a fix for this :cool:


Christopher Low

UK2000 Beta Tester

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6 hours ago, Bad_T said:

should be fixed with the little file below (to place in your community folder as usual)

https://www.mediafire.com/file/g6m41c7zd3h3q7p/akureyri_meshfix.zip/file

 

Wow, that is amazing!   Two questions... would that work for these two waterbodies/lakes just north of the city of Victoria on Vancouver Island  (south of CYYJ)?  And what kind of fix do you employ?  Is that a "Flatten rectangle" or something different?

Z5mlOi3.png 


Bert

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yes @Bert Pieke, it works for that area too, it's very simple if the issue is in a flat area, because, yes, it's just a flatten polygon that you create and it will bring all the terrain inside that polygon to the same level no matter if it contains water or land (i'm not a scenery creator specialist, just tried one day to fix some mesh issues i was facing out of curiosity, it's certainly a lot easier than all the tweakings you are used to do with GTN units 😁).

It can be a lot more difficult if it's in a highly ondulated area because the flattening would have to be tailored to not look too weird. But for Akureyri it was ultra simple because all land is at the same level.

I can also post a little 'do it yourself' if people want help to fix those issues themself (there are also some videos on youtube that are probably better than what i would be able to explain myself).

here is the obtained result for the location you posted above :

https://www.mediafire.com/file/66df2vxcdslx7rk/victoria_meshfix.zip/file

0js6fOU.jpg

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Thanks for the Akureyri mesh fix. I can relax when I visit that airport now. Well......I can until I get up to the tops of the mountains and notice the horizon line bug :laugh:

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Christopher Low

UK2000 Beta Tester

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Posted (edited)
1 hour ago, Bad_T said:

yes @Bert Pieke, it works for that area too, it's very simple if the issue is in a flat area, because, yes, it's just a flatten polygon that you create and it will bring all the terrain inside that polygon to the same level no matter if it contains water or land (i'm not a scenery creator specialist, just tried one day to fix some mesh issues i was facing out of curiosity, it's certainly a lot easier than all the tweakings you are used to do with GTN units 😁).

 

I can also post a little 'do it yourself' if people want help to fix those issues themself (there are also some videos on youtube that are probably better than what i would be able to explain myself).

here is the obtained result for the location you posted above :

https://www.mediafire.com/file/66df2vxcdslx7rk/victoria_meshfix.zip/file

 

Thank you, this is totally brilliant!  Even closer to home are the elevated sewage lagoons just northeast of CAM3. If you can help me fix this myself I would be very grateful..  Even though it took me several hours for each fix, I have been able to apply exclusion rectangles to get rid of piers and I have added a cruiseship to Vancouver harbour..   But I have not yet added a flatten polygon..

Here in the town of Duncan, 10 mins from where I live.. (posted to Zendesk months ago..)

y20I8u5.png

 

Edited by Bert Pieke
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Bert

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Posted (edited)
2 hours ago, Bert Pieke said:

If you can help me fix this myself I would be very grateful.. 

here is the fix the for the pic above (i have include the source of the sdk project if you want to have a look inside, load it via the 'load project' option when in developper mode and select the xml file that is in the root folder, install the latest sdk if you don't have yet). It also fixes the little island that was sunken inside one of the lakes nearby.

package ready to use in the sim : https://www.mediafire.com/file/u9donvtpadgmdor/duncan_meshfix.zip/file

source sdk project you can load and modify : https://www.mediafire.com/file/10mqknmqlw7fu62/duncan_meshfix_source.zip/file

k7zWj3n.jpg

Ok hard for the eye to read 🙈, but I basically did only this (every click should be below as i was writing them down while doing)

  • enable developer mode in the general options of the sim
  • start the sim at CAM3
  • in the menu of the developer mode, select 'camera' -> 'developer camera'
  • move to camera near the area you want to fix (to move the camera you can use the same keys than in the sim when using the 'showcase' cam)
  • menu -> file -> new project, set the project folder, a project name and the creator name, then click 'create new project'
  • in the next screen, click on 'package', then next
  • in the next screen, click on 'custom', then fill the fields as desired, set 'scenery' in the content type, then 'next'
  • in the next screen, set the name of the asset, then 'create'
  • the project is now created and you should have some screens opened, if not you can open them via the 'editors' menu. For now, you will only need the 'project editor' and the 'scenery editor' screens
  • in the 'project editor' screen (should be open by default), below the 3 fields you should see the asset that was created automatically when creating the project. Make sure it's visible, there is a little arrow pointing down (it's in blue color), click on the little arrow to expand the view. Then click on the BGL file that appears, this should bring up another window called 'inspector' where you will see a button 'load in editor', click on it (you also need to do this if you open my example project to load up the polygons)
  • you are now ready to add new objects into your custom BGL, we will add polygons
  • in the  'objects' window there is a selection combo at the top called 'object type' at the top, select 'Polygon'
  • in that same screen, you will notice an 'Add' button at the bottom, click on it and you will be able to draw the polygon over the map
  • to draw the polygon click on CTRL and at the same time click the left mouse button, that will create the different point of your polygon, CTRL+double click will close it (sometimes it's a bit sketchy and the point does not appear where you clicked, in that case just double click to close the polygon and delete it, move a bit the map and try again from a different location, usually it works after a while, or maybe i do something incorrectly).
  • when your polygon is selected, go into the 'properties' screen and click on 'terraforming', as soon as you do that you will see that the terrain inside the polygon will be flattened, if the terrain is mostly flat that should be enough. You can play with the 'falloff' value to smoothen the edges if needed
  • if you don't see the 'properties' windows, in the scenery editor screen, there is a menu 'view', make sure 'properties' and 'gizmo' are selected
  • draw as many polygons as you want to fix different part of the scenery
  • you can see, delete and select the polygons you have created in the 'scenery editor' window, if they appear in red they are not correct
  • with the gizmo you would be able to move the terrain up/down if needed, you'll figure out by trying
  • that's it, now very important, click on 'save scenery' in the scenery editor window
  • the first time you click on 'save', it will ask you where to save an XML file, not sure if it's correct but i save it in the 'packages sources' folder that was automatically created when creating the projetc, in my example it's 'PackageSources\Scenery\duncanmeshfix\duncan_meshfix'
  • it's over click on 'build all' in the 'project editor' screen and the 'ready to distribute' package will be created, if you make changes reclick on 'save scenery' and 'build all' as needed. Don't worry about the warning that may appear as long as there are no errors in red.
  • you will now find in your project folder a new folder called 'packages', that folder contains everything that is needed to be placed in your community folder, your package is ready.

ok this is very very basic, but it does the job for me, like i said i'm just rookie will all this, probably there are better/different ways.

The included fix has only 2 polygons, one for the water seen your screenshot, and one for the little island that appeared sunken below the water in one of the lakes nearby.

Probably a bit boring to read (video would be easier but well if i do a video it would take me 3 days to do properly hihi 😉), feel free to let me know if you are stuck at one of the steps (and like i said in my previous post there are probably YT videos that explain all this better).

take care ! 🍻

Edited by Bad_T
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1 hour ago, Bad_T said:

Probably a bit boring to read (video would be easier but well if i do a video it would take me 3 days to do properly hihi 😉), feel free to let me know if you are stuck at one of the steps (and like i said in my previous post there are probably YT videos that explain all this better).

take care ! 🍻

Thank you again!  I now have my Sunday assignment.... 🙂

Really appreciate it.


Bert

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17 hours ago, Bad_T said:

The included fix has only 2 polygons, one for the water seen your screenshot, and one for the little island that appeared sunken below the water in one of the lakes nearby.

Just checked it out, and it totally fixes the problems!  Thank you!

I reported this to Zendesk when it first appeared and have not seen action on it since, so this is much appreciated.  🙂

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Bert

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There is another mesh issue in a side valley close to EKVG Vagar airport in the Faeroe Islands (adjacent to the town of Sorvagur at the 12 end of the runway). Is there any chance that someone could correct that? It looks like a dome with a river running over the top of it!!


Christopher Low

UK2000 Beta Tester

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It would be great if these fixes could be submitted to the new World Hub and implemented for everyone. Maybe this will be easier once things stream more from their servers in MS2024. 

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