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Poll: Graphic Artifacts with Nvidia RTX 40x DLSS Frame Gen

Do you experience graphic artifacts when using Nvidia RTX 40xx Frame Generation? 111 members have voted

  1. 1. Do you experience graphic artifacts when using Nvidia RTX 40xx Frame Generation?

    • Yes, I experience some artifacts but never find them bad enough to avoid using FG outright.
      43%
      48
    • No, I never experience any artifacts when FG is enabled.
      45%
      51
    • Sometimes graphic artifacts are bad enough I will turn FG off, and sometimes it's not bad so will leave FG on.
      7%
      8
    • Yes, but have found ways to reduce or eliminate them so use FG always (see thread for comments)
      3%
      4

This poll is closed to new votes

Poll closed on 05/23/24 at 09:16 PM

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Featured Replies

11 hours ago, David Mills said:

I was just about to say the same thing. I keep mine at 70, and everything looks perfect. I'm running at 4K Ultra, TAA, with FG on. The sim couldn't look or run better!

Me too. I have it on 70 - not sure how I came to that number but the sim looks as good as ever so I will leave that alone. I'm using a custom DLSS Ultra Quality setting at 0,80 (set in NV Inspector). On my 4K, image out the window is better than TAA and the cockpit screens are nearly as sharp as TAA - to me the best compromise.

GregH

Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor

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16 hours ago, Mace said:

Takeaway from this...don't run AMDFX Sharpening at 200.

Well sure, that was why I passed this on to others here perplexed as to what was bothering me with FG.  I only just figured this out.

And here's the reality for me.  I've figured out what it is that contributes to this--it's pretty much any kind of sharpening algorithm including Render Scale (mine's at 150), TAA (versus DLSS or other 'softer' algorithms), and as explained, AMD FidelityFX (at max 200).  I'm using all of these hence the issue surfaces.  I've become duly spoiled by looking at AMD FX of 200 along w/ RS at 150 and rock-solid image quality everywhere.  The degree of clarity, sharpness and so forth from everything from characters in glass cockpits, FMC and so forth, to objects near and farther is unparalleled in my experience.  Couple that with the fact I am constantly moving back and forth from main screen to 2nd, and every one of those gets a modest judder when returning to the main screen. 

Using FG allows me to put the native rate to 30fps and the cost of that is less sharpness, frequent screen judder and a little less 'stability' in glass cockpit/FMC.  That latter is very modest and not a show stopper at all now when AMD FX is set at 50 or 70 or what have you.  But with all three of these combined the value of FG for me drops enough to avoid using it as my default mode--largely this is because 7800X3D/4090 is able to produce solid frame rates of at least 40 in most settings.   And the reality is I don't find a frame rate of 40 or 45 undesirable, at all.  Panning is great, as is everything else, in native mode.  What this translates to for me is that I'm only going to use FG when I can't maintain a native frame rate of 40 or more, and that can happen in the most complex settings I find myself in.  

Thanks all for helping me get to the bottom of this, for now.  My sense is that this area will continue to be improved with driver revisions, IOW it will only improve. 

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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