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Mesh Problem

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I have been experiencing a problem with v6 since day one. There is a terrain spike just east of downton Indianapolis,IN. I reported it to Lockhedd Martin But it is still there several  patches/hotfixes later. I installed Freemesh 2.0 but no matter where I put the mesh in the scenery library, the problem persists. Adjusting the mesh slider makes no difference. What am I doing wrong?



Edited by B7X7-900
Bad photo placement

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edit - sorry P3D - was thinking this was MSFS at first which we shut off Photogrammetry - not sure about P3d -sorry

Edited by Tony P

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What is happening, there is a helipad at this location at an elevation of 732 feet and there is also an airport boundary/background for the helipad at 1198 feet or about 475 feet above the surrounding area and helipad. This is causing the mesh elevation issue.  This can be fixed with ADE (Airport Design Editor) by excluding the existing background and making a new one at the proper elevation.


John C.

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Specs: black box thingy with spinning fans, lights and a bunch of wires that go to screens with pretty colours and a keyboard with many keys. The black box thingy also has a push button activated coffee cup holder.

John C.

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21 hours ago, B7X7-900 said:

There is a terrain spike just east of downton Indianapolis,IN.

Yeah, this is a pretty ugly terrain spike.

You can download the fix on my website(see my signature).


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Simulator: P3Dv6.1

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home

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