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X-Codr KDEN Released

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  • Commercial Member
On 7/6/2024 at 3:29 PM, Njhargroves said:

Hi All,

 

I've just purchased this, from the gate looking around its magnificent. However, when pushing back I crashed due to a sharp drop on the taxi way making my aircraft hit its wing. Is this something else others have experienced or is this an issue on my end. I noticed the default one had a few areas like this but more towards the taxiways near a couple of the runways. This was around United concourse B this happened.

Please let me know your thoughts.

Thank you, and I'm very sorry to hear about the trouble. I've just re-checked all the B gates and I'm not seeing any terrain issues that could even remotely cause this, so I'm fairly sure this is some kind of conflict. Could you please try the following?

  • Make sure all other KDEN sceneries are uninstalled (including the default version that comes with the premium version of MSFS, MSFS will sometimes try to re-install this without your knowledge)
  • If using GSX Pro you've chosen to "Exclude 3rd party" in it's config menu, otherwise there will be massive terrain issues due to it's flattening of the airport

If you've done both of these and the issue persists, could you please let me know which gate in particular, and send a screenshot of the issue?

Thank you!

  • 4 weeks later...
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  • Views 15.5k
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  • X-Codr Designs
    X-Codr Designs

    Thank you so much for the feedback! 1. Reviewing this, I agree these should probably be a bit more subtle in some places. 2. Great catch! Looks like I have the order wrong and put the lines

  • X-Codr Designs
    X-Codr Designs

    Thank you all for the enthusiasm and support! Based on some of your feedback, I've added a few more exteriors shots and shots of the cargo area, I realize these areas got a bit overlooked screenshot w

  • Wow. I just can't let this MAGNIFICENT scenery fall off the map. I've never heard of this developer before but I can say this, he has released one of THE BEST major airport sceneries for MSFS period.

  • Commercial Member

Hi all, it's been a bit since my last post here, so I just want to provide a brief update on the upcoming update for Denver. Development is progressing well, changes to terminals B and C have largely been finished (aside from a few minor bugs to patch up), and I am currently working on A, and a few miscellaneous improvements.

One of the things I'm most excited about in this update is the terminal heights have been lowered, and the bottom most windows have been extended downward to more accurately reflect the real building. Both changes are relatively small, less than a meter each, but the difference is huge! Now all the windows are properly floor to ceiling, providing for fantastic views of the inside of the terminal from your cockpit, and of your parked aircraft from inside the terminal!

On the FSLTL front, I am happy to report that by (as suggested here) adding many additional general-purpose gates (all the remote parking stands, and hangar parking), I've been able to get significantly better placement of airlines at the correct gates, every now and then a plane ends up in the wrong spot, but I'm pretty sure those few are just bugs 😄.

Some other things you can look forward to are:

  • Remodeled C commuter gates on the east side
  • Significantly improved boarding areas inside the terminals
  • Significantly improved lower level exterior details, including more door variety, better textures, and emergency fuel shut off switches
    • As a side note, I've managed to cut down close to 10% of the geometry on the terminals, theoretically leading to a modest GPU performance boost
  • Jetway connections to the terminal, and emergency exits, are much better aligned with window frames, providing a more natural look
  • Emergency exits have been remodeled with different stair types in extensions, and more detail and better consistency with the rest of the model
  • More accurate, detailed, and varied light models
  • Various small improvements
  • Various accuracy fixes (including on the B eastern extension and B57-B61)

In the meantime, here are some preview photos, available on my site. Please keep in mind these are WIP so there are a few bugs/development artifacts haha. And of course if there is something you'd like to see in the update not mentioned here or addressed earlier, feel free to ask! I'll be sure to post here when the update is finished and available.

Last but not least, huge thanks to both Aniiran and Jviation for some awesome reference photos that helped shape this update!

  • 3 weeks later...

Has the 1.1 update been released? I’m assuming not but I can’t find how to look either…

  • 2 weeks later...
  • Commercial Member
On 8/22/2024 at 2:01 PM, UAL4life said:

Has the 1.1 update been released? I’m assuming not but I can’t find how to look either…

Apologies, I did not see this post, but as of yesterday evening it has on Orbx, and is processing for the MSFS Marketplace! In the Orbx Central application you can check the version number by clicking the product, then checking under "Details" on the right.

  • Commercial Member

I'm happy to officially announce that KDEN V1.1 is now available on Orbx and is processing on the MSFS Marketplace! Along with extensive improvements to the terminal models, the accuracy fixes mentioned earlier in this thread, this update also features new concrete textures, new grunge textures, and many other smaller improvements! A full change log as well as photos are available on the announcement on my site! To receive this update, simply update your copy of KDEN via your Orbx Central application. If you purchased through the MSFS Marketplace keep an eye on your content manager, the update should be available within the next 1-2 weeks.

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