September 25, 20241 yr I have a HP REverb G2 VR headset that has 2160*2160 / eye. For two eyes that would be 2*2160*2160=9331200 pixels. 4K has 3840*2160=8294400 i.e less pixels. Should this not imply that VR is a heavier load on my system compared to 4K. A dealer has suggested that this likely is incorrect.
September 25, 20241 yr No, it's worse! 😆 [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
September 25, 20241 yr Because to get the best quality out of VR headset, especially G2, you better to do oversampling. In my case the actually rendering resolution in MSFS for my G2 is kind of like 5000x6000, that almost 3 to 4 times the 8.3 pixels for a 4K monitor. High quality VR is extremely demanding, making a single 4k a child's paly to compare with... 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
September 25, 20241 yr Author 3 hours ago, FlyIce said: Because to get the best quality out of VR headset, especially G2, you better to do oversampling. In my case the actually rendering resolution in MSFS for my G2 is kind of like 5000x6000, that almost 3 to 4 times the 8.3 pixels for a 4K monitor. High quality VR is extremely demanding, making a single 4k a child's paly to compare with... What oversampling ? How and where do you set that ? Not sure I follow you here. And is it not strange that my 5800X3D with 4770Ti actually can run VR if this is the case ?
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