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What loads the system most ? VR or 4K ?

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I have a HP REverb G2 VR headset that has 2160*2160 / eye. For two eyes that would be 2*2160*2160=9331200 pixels. 4K has 3840*2160=8294400 i.e less pixels. Should this not imply that VR is a heavier load on my system compared to 4K. A dealer has suggested that this likely is incorrect.

No, it's worse! 😆 

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  • Author
18 minutes ago, odourboy said:

No, it's worse! 😆 

Why ?

Because to get the best quality out of VR headset, especially G2, you better to do oversampling. In my case the actually rendering resolution in MSFS for my G2 is kind of like 5000x6000, that almost 3 to 4 times the 8.3 pixels for a 4K monitor.  

High quality VR is extremely demanding, making a single 4k a child's paly to compare with...

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

  • Author
3 hours ago, FlyIce said:

Because to get the best quality out of VR headset, especially G2, you better to do oversampling. In my case the actually rendering resolution in MSFS for my G2 is kind of like 5000x6000, that almost 3 to 4 times the 8.3 pixels for a 4K monitor.  

High quality VR is extremely demanding, making a single 4k a child's paly to compare with...

What oversampling ? How and where do you set that ? Not sure I follow you here.

And is it not strange that my 5800X3D with 4770Ti actually can run VR if this is the case ?

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