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REX Atmos in VR ? Is it supported?

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and I do not mean the interface. I understand that will likely be a no-go but will the results of the tweaking be visible in VR ?

I use a Quest 3 with OpenXR toolkit that has some options to post process, filter colours and other stuff etc. Will that be compatible?

Edited by avhpilot

Antoine v Heck
---
Ryzen 5800X3D, 32Gb DDR4 RAM@1600 Mhz, RTX3090 (24GB VRAM). 2TB SSD - VR with Quest 2 via link cable 

  • Author

Too curious to wait any longer I took the gamble so let me answer my own question for those interested and the answer is yes. Not sure if everything works but I think so

I do not see why the many complaints about the interface (which only seems to work outside VR obviously)

My initial thoughts after 30 minutes of tweaking is that there is much potential. My main goal is/was to sort of correcting the oversaturated colors and overexposure of the ground (tarmac for instance) at a clear sunny day at noon. I think that with the slider 'sun angle' this can be improved. Another weakness in VR in MSFS, compared to X-plane 12 that is, in my case is that distant objects (skyline) are not sharp enough. I am carefully positive in thinking that it should be possible to create a sort of general preset that can be used in most circumstances to somewhat improve on these matters.

So, despite the rather awkward interface I think 13 euros well spent.

I also started using REX Wheather Force again after more than a year having left that at rest due to the FPS drops during wheather update injections. This seems to work very well together with Atmos and seems to have improved in performance since the last time I used it. 

Antoine v Heck
---
Ryzen 5800X3D, 32Gb DDR4 RAM@1600 Mhz, RTX3090 (24GB VRAM). 2TB SSD - VR with Quest 2 via link cable 

On 9/28/2024 at 6:27 PM, avhpilot said:

Too curious to wait any longer I took the gamble so let me answer my own question for those interested and the answer is yes. Not sure if everything works but I think so

I do not see why the many complaints about the interface (which only seems to work outside VR obviously)

My initial thoughts after 30 minutes of tweaking is that there is much potential. My main goal is/was to sort of correcting the oversaturated colors and overexposure of the ground (tarmac for instance) at a clear sunny day at noon. I think that with the slider 'sun angle' this can be improved. Another weakness in VR in MSFS, compared to X-plane 12 that is, in my case is that distant objects (skyline) are not sharp enough. I am carefully positive in thinking that it should be possible to create a sort of general preset that can be used in most circumstances to somewhat improve on these matters.

So, despite the rather awkward interface I think 13 euros well spent.

I also started using REX Wheather Force again after more than a year having left that at rest due to the FPS drops during wheather update injections. This seems to work very well together with Atmos and seems to have improved in performance since the last time I used it. 


I love it personally, but don't get too excited and comfortable with it just yet.

 

 

Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

  • 2 weeks later...

I can say after much testing that yes, it works wonderfully in VR.   Now I can adjust atmospherics and most importantly get rid of over-saturated scenes.  Total control of lighting variables.  Yes the interface is bugged - but workable.  And the results in VR are truly stunning.  

rgds, JB

9800x3d, ASUS TUF x870, 64GB G.Skill DDR5, MSI Ventus 4080, HP Reverb G2 VR, FlyVirtual.net, Private Pilot SEL rating, subLogic FlightSim 1983 & every release since

 

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