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DLSS in P3Dv6

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I loaded the latest dlss version in p3dv6. I have the impression that p3d benefits from this as well. It runs a little smoother for me or is it just my imagination? Has anyone else tested this?

6 hours ago, LH320 said:

I loaded the latest dlss version in p3dv6. I have the impression that p3d benefits from this as well. It runs a little smoother for me or is it just my imagination? Has anyone else tested this?

Probably your imagination....😀

What's your GFX card ?

Here's a bit of a discussion around different cards and their level of support.

Personally (as I have a 3080Ti card) I use lossless scaling to achieve frame generation (FG) of up to 180 fps for P3D.

Typically FG of up to 60 fps with vsync is smooth enough for myself as shown in the (short) vid below.

Cheers

 

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

Does everyone really understand what DLSS is and what it offers (and the GFX cards needed for full advantage) ?

https://en.wikipedia.org/wiki/Deep_Learning_Super_Sampling

Cheers

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

  • Author

I have an RTX 4090 and am running a 180-degree view with three projectors. This configuration has corresponding resource requirements. For the display I use a geometric correction software, which also supports downscaling and upscaling. Unfortunately, this has no positive effect. My question also only referred to experiences with DLSS and not to alternatives.

The frame generation operated by Lossless Scaling is working extremely well, including on older video cards that do not support DLSS (NVidia GTX cards, before the RTX generations). However, the problem with Lossless Scaling is that it doesn't work in VR 😕 

I have not fully understood what the DLSS brings but if my understanding is correct, it comes with a frame gen system that actually works in VR, so I understand that VR users might be very interested in it.  Unfortunately, most of the comments I read on various forums are from "people who know" to "people who know", so ignorants like me are a bit left behind 😕 

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