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Using PSXT for static planes only?

Featured Replies

I am having problem after several recent updates to PSXT. I was using PSXT to inject static planes at the airports for VATSIM flying, so the airports would not appear deserted and parked aircraft would be realistic. It was great!

But then there was a recent update that required paid RealTraffic subscription, which now injects more realistic traffic that taxies, lands/departs. etc. I was using FSLTL models (AIG download never worked properly). 

It has worked OK, but around January there were several PSXT updates, and now injected traffic in the air completely kills my FPS. Spawning at the airport is OK, I can see static aircraft in proper liveries parked around different stands. FPS are fine. However, shortly after the takeoff, I encounter the traffic in the air and FPS drop from 30-40 to 10. I then have to quit PXST and FPS recover. When I land and restart the PSXT, live traffic spawns again and FPS drop again. 

I just want realistic static aircraft parked at the proper stands when I taxi before takeoff/after landing. I am not interested in live traffic during flight, in fact it would be interfering with VATSIM planes. Is there a way to configure PSXT to alow that? This option was possible before without RealTraffic subscription. I am fine to pay for the subscription if it gets me real-time static traffic, but I am not interested in killing my FPS just to see a few contrails tens of miles away. 

>Is there a way to configure PSXT to alow that?

Yes it is, set max live at 0 and Traffic injection radius at 6 nm.

Btw I recommend to change to AIG, their aircraft are much more fps friendly then FSLTL .

Edited by kiek

  • Author

Thank you, that worked, after I edited the values in the parameters.xml file. For some reason, changing the values in the GUI did not work. (Probably the issue with admin permissions.) Should I run PSXT as Admin?

Thank you for creating and maintaining this wonderful program, really makes a huge difference in immersion!

2 hours ago, Hurs_Sokira said:

For some reason, changing the values in the GUI did not work. (Probably the issue with admin permissions.) 

No, you probably forgot to press Enter after you typed 0 and 6...

It does work via the GUI.

But I am glad you're happy again.

Enjoy!

 

  • Author

Ah, that could have been it. Speaking of GUI, I have tried to install AIG three times and could never succeed. The installer interface is just horrible, extremely confusing and the installer hangs after I download all the liveries, at the "Save AIGFP" stage...

I wish there was a way to just download AIG models, without all the associated traffic injector stuff. 

6 hours ago, Hurs_Sokira said:

Speaking of GUI, I have tried to install AIG three times and could never succeed.

?

You must use the AIGTech - AI Manager. Not the Traffic Manager...

Then use the Quick install after you have set the settings right (freeware only or not, etc..)

 

Edited by kiek

  • 1 month later...
On 2/26/2025 at 8:52 AM, kiek said:

>Is there a way to configure PSXT to alow that?

Yes it is, set max live at 0 and Traffic injection radius at 6 nm.

Btw I recommend to change to AIG, their aircraft are much more fps friendly then FSLTL .

Hello, it wasn’t clear from the above if you need to purchase a license from RealTraffic just to show static parked models or not. Can PSXT do that or do I need a monthly sub with RealTraffic? Thank you.

Edited by toby23

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

9 minutes ago, toby23 said:

 Can PSXT do that or do I need a monthly sub with RealTraffic? Thank you.

PSXT is free, but you always need a license from RealTraffic. 

The positions of the static planes come from RT too you know...

Edited by kiek

I thought so. Thank you for confirming. I am looking for an AI solution that provides static models in a fixed radius around my aircraft. The aim is to avoid stuttering on approach and during injection. I have tried FS Hud, Pilot2ATC, FS Traffic and AIG but all come with an unacceptable framerate hit (for me), except perhaps FSHud with AIG models. I am locked to 30fps, 60 with FG on. 
I know that any AI will come with a framerate hit but the idea behind static parked models is that that would be the lowest hit.

 

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

15 minutes ago, toby23 said:

I thought so. Thank you for confirming. I am looking for an AI solution that provides static models in a fixed radius around my aircraft. The aim is to avoid stuttering on approach and during injection. I have tried FS Hud, Pilot2ATC, FS Traffic and AIG but all come with an unacceptable framerate hit (for me), except perhaps FSHud with AIG models. I am locked to 30fps, 60 with FG on. 
I know that any AI will come with a framerate hit but the idea behind static parked models is that that would be the lowest hit.

 

Note that nothing comes for free. You could give it a try for 24 days, not very expensive.

Edited by kiek

Except your excellent app! I've given it a brief go after reading the manual and tested the data at KSEA and was blown away. Great performance considering the amount of traffic there, better than the other apps that I have tried. Thank you so much for dedicating the time to write the software and share it for free. I'm very grateful to you.

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

  • 2 months later...
  • Author

It appears that the latest version 11.0.2 that introduced drop-down list, no longer allows an option for a zero live planes (setting MAX_LIVE to 0 in parameters.xml does not seem to work). 

Please restore this functionality, it allowed one to use PSXT only inject realistic parked aircraft using RealTraffic data, without too much FPS hit associated with live traffic injection. 

As it stands now, setting live planes to current minimum level (10 from dropdown menu), drops FPS to an unacceptably low level. 

Edited by Hurs_Sokira
clarification

2 hours ago, Hurs_Sokira said:

As it stands now, setting live planes to current minimum level (10 from dropdown menu), drops FPS to an unacceptably low level. 

I really don't believe 10 live aircraft will let your FPS drop to an unacceptably low level....
But because you insist I'll change that later today..

2 hours ago, kiek said:

But because you insist I'll change that later today..

Available now, re-download and re-install 11.0.3

  • Author

Thank you very much, it is much better now! During my testing yesterday at KATL, live aircraft (<10) the frame rates were dropping by over 20FPS despite having a top-spec PC. Any optimization advice would be welcome.

I do use FSLTL models. I was never able to install AIG ones, the install always hangs and never completes. The reviews stated that FPS gain of AIG models over FSLTL were minimal. And I somehow were getting FPS drops just seeing contrails in the distance. For some reason, I never get such bad FPS hit with VATSIM traffic, which uses the same models.

In any case, thank you again for providing one of the most useful realism add-on for the flightsim community!

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