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V6.1 request for some explanations and help Options


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Posted (edited)

Hello good morning
Where can I find the use and impact of these options : VRR, SSR, Motion Blur and SSAO ?

Thanks in advance
Emile
Europe

Edited by Ray Proudfoot
Converted to standard text.

Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 3060, 16 GB Mem, SSD 1Tera + other HDDs, Dual Boot . Win11 Pro X64

Posted

Found and OK

Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 3060, 16 GB Mem, SSD 1Tera + other HDDs, Dual Boot . Win11 Pro X64

Posted

Now that you found them, can you share them here? Someone else may benefit from this.

  • Like 2

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX3060 Ti 8GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120 Hz (G-sync compatible, but disabled), Windows 11 (at last!). Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020 and even FS9. On the fence for MSFS2024.

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there for airliner ops. FSX-SE also installed, just in case. Lossless Scaling in al my rigs. What a godsend...

VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/travel.

Posted

I didn't notice any difference with SSAO(ambient occlusion) enabled.

I don't use VRR as you need a display that supports it.

Dave

Simulator: P3Dv6.1

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home

Posted (edited)

I find it`s best to do adjustment in the sim in real time. Then you can see the results.

https://www.flickr.com/photos/154944674@N05/54367636007/in/dateposted-public

https://www.flickr.com/photos/154944674@N05/54368718184/in/dateposted-public

https://www.flickr.com/photos/154944674@N05/54368742473/in/dateposted-public

You can do this to make your seasons look better.

Edited by G-RFRY
  • Like 1

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

Posted

FXAA, MSAA

Fast Approximate Anti-Aliasing (FXAA) Makes jagged edges of rendered images appear smoother by analyzing the final image and smoothing edges.

Multi-sample Anti-Aliasing (MSAA) improves image quality by taking the specified number of samples to determine the coverage of rendered pixels and blend them to form the rendered image.

Texture Filtering

Filtering makes textures appear less "blocky". Anisotropic filtering provides the highest quality of texture filtering, yielding a crisper image.

Texture Resolution

The maximum allowed texture resolution. Higher resolution textures can improve graphics quality, but require more memory.

Hardware Tessellation

Hardware Tessellation generates terrain on GPU enabling advanced features including dynamic lighting, improved terrain paging performance, and smoother frame rates on higher end graphics cards. Changing the tessellation enabling will require a restart of Prepar3D.

Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 3060, 16 GB Mem, SSD 1Tera + other HDDs, Dual Boot . Win11 Pro X64

Posted

Thanks a lot G-RFRY. 

Now I undestand beter ...

 

Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 3060, 16 GB Mem, SSD 1Tera + other HDDs, Dual Boot . Win11 Pro X64

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