March 3, 20251 yr Hello good morning Where can I find the use and impact of these options : VRR, SSR, Motion Blur and SSAO ? Thanks in advance Emile Europe Edited March 5, 20251 yr by Ray Proudfoot Converted to standard text. Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 5070, 32 GB Mem, SSD 3 Tera , 3 monitors Win11 Pro X64 LM P3D V6.1 Little Nav Map Hifisim Nvidia 591.44
March 5, 20251 yr Author Found and OK Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 5070, 32 GB Mem, SSD 3 Tera , 3 monitors Win11 Pro X64 LM P3D V6.1 Little Nav Map Hifisim Nvidia 591.44
March 5, 20251 yr Now that you found them, can you share them here? Someone else may benefit from this. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
March 6, 20251 yr I didn't notice any difference with SSAO(ambient occlusion) enabled. I don't use VRR as you need a display that supports it. Dave Simulator: P3Dv6.1 System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home
March 6, 20251 yr I find it`s best to do adjustment in the sim in real time. Then you can see the results. https://www.flickr.com/photos/154944674@N05/54367636007/in/dateposted-public https://www.flickr.com/photos/154944674@N05/54368718184/in/dateposted-public https://www.flickr.com/photos/154944674@N05/54368742473/in/dateposted-public You can do this to make your seasons look better. Edited March 6, 20251 yr by G-RFRY Raymond Fry.
March 6, 20251 yr Author FXAA, MSAA Fast Approximate Anti-Aliasing (FXAA) Makes jagged edges of rendered images appear smoother by analyzing the final image and smoothing edges. Multi-sample Anti-Aliasing (MSAA) improves image quality by taking the specified number of samples to determine the coverage of rendered pixels and blend them to form the rendered image. Texture Filtering Filtering makes textures appear less "blocky". Anisotropic filtering provides the highest quality of texture filtering, yielding a crisper image. Texture Resolution The maximum allowed texture resolution. Higher resolution textures can improve graphics quality, but require more memory. Hardware Tessellation Hardware Tessellation generates terrain on GPU enabling advanced features including dynamic lighting, improved terrain paging performance, and smoother frame rates on higher end graphics cards. Changing the tessellation enabling will require a restart of Prepar3D. Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 5070, 32 GB Mem, SSD 3 Tera , 3 monitors Win11 Pro X64 LM P3D V6.1 Little Nav Map Hifisim Nvidia 591.44
March 6, 20251 yr Author Thanks a lot G-RFRY. Now I undestand beter ... Emile EBBR Z590 Aorus Elite, i9-11900K 3.5Ghz Nvidia RTX 5070, 32 GB Mem, SSD 3 Tera , 3 monitors Win11 Pro X64 LM P3D V6.1 Little Nav Map Hifisim Nvidia 591.44
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