April 3, 20251 yr For the engine start in v1 of the CRJ it used to be: 1 (>L:ASCRJ_ENG_START_L,Number) Now in v2 you have to hold the button for a minimum of 3 seconds, how would I script something like (Hold:3500) to simulate a depression of the button for 3.5 seconds? Thanks in advance, ________________________________________________________________________________ Jeremy 9800X3D OC'd -30 +200MHZ | 64GB CL30 RAM | RTX 5080 | Windows 11 23H2| Bravo Throttle | Alpha Yoke | CH Pedals | Logitech Radio Panel | SmoothTrack | AAO
April 3, 20251 yr Commercial Member I don't know if I have the version 1 or version 2. Yesterday I just downloaded the latest Aerosoft CRJ that was in my SimMarket account, and installed it in MSFS 2024. In this copy, the engine start buttons are't controlled by LVars at all, the are using InputEvents = BVars. And the start buttons have different BVars for push and release, which you would simply assign to key down and key up respecively. Then it is literally in your hands how long you press the button. B:ENGINE_ASCRJ_ENGS_START_L_KEY_Push B:ENGINE_ASCRJ_ENGS_START_L_KEY_Release B:ENGINE_ASCRJ_ENGS_START_R_KEY_Push B:ENGINE_ASCRJ_ENGS_START_R_KEY_Release If you have to do it in a single script, it would look like this: 1 (>B:ENGINE_ASCRJ_ENGS_START_L_KEY_Push) (WAIT:3500) 1 (>B:ENGINE_ASCRJ_ENGS_START_L_KEY_Release) Edited April 3, 20251 yr by Lorby_SI LORBY-SI
April 3, 20251 yr Author Thank you, that makes sense that he changed it, I didn't think to look for a change like that. ________________________________________________________________________________ Jeremy 9800X3D OC'd -30 +200MHZ | 64GB CL30 RAM | RTX 5080 | Windows 11 23H2| Bravo Throttle | Alpha Yoke | CH Pedals | Logitech Radio Panel | SmoothTrack | AAO
July 7, 2025Jul 7 On 4/3/2025 at 4:00 PM, Lorby_SI said: I don't know if I have the version 1 or version 2. Yesterday I just downloaded the latest Aerosoft CRJ that was in my SimMarket account, and installed it in MSFS 2024. In this copy, the engine start buttons are't controlled by LVars at all, the are using InputEvents = BVars. And the start buttons have different BVars for push and release, which you would simply assign to key down and key up respecively. Then it is literally in your hands how long you press the button. B:ENGINE_ASCRJ_ENGS_START_L_KEY_Push B:ENGINE_ASCRJ_ENGS_START_L_KEY_Release B:ENGINE_ASCRJ_ENGS_START_R_KEY_Push B:ENGINE_ASCRJ_ENGS_START_R_KEY_Release If you have to do it in a single script, it would look like this: 1 (>B:ENGINE_ASCRJ_ENGS_START_L_KEY_Push) (WAIT:3500) 1 (>B:ENGINE_ASCRJ_ENGS_START_L_KEY_Release) On 4/3/2025 at 4:33 PM, jjeffreys said: Thank you, that makes sense that he changed it, I didn't think to look for a change like that. Did you manage to get this to work? I can't seem to get it to work.... 🛫
July 7, 2025Jul 7 Commercial Member 3 hours ago, daan_vb said: I can't seem to get it to work Why not? It worked when I posted my answer above. Still does, as far as I can tell. Edited July 7, 2025Jul 7 by Lorby_SI LORBY-SI
July 7, 2025Jul 7 Author I will say yes it worked for sure in 2020 with the original V2.1 release, I never tried it in 2024. I will say that this weekend I downloaded the new v2.1.1 (?) release in 2024 and imported my template I use for the CRJ from my AAO in 2020 to the 2024 AAO and it did not work. I did not go in and trouble shoot it though, I just pressed the buttons on the OVHD to make them start and got up in the air. All of the other code seemed to transfer just fine and worked with the import template function so I figured that maybe the code changed with v2.1.1 or it is different in 2024. I will fire up 2020 with the new v2.1.1 and see if the code still works there and if so I will try to trouble shoot it. ________________________________________________________________________________ Jeremy 9800X3D OC'd -30 +200MHZ | 64GB CL30 RAM | RTX 5080 | Windows 11 23H2| Bravo Throttle | Alpha Yoke | CH Pedals | Logitech Radio Panel | SmoothTrack | AAO
July 8, 2025Jul 8 Commercial Member 8 hours ago, jjeffreys said: maybe the code changed with v2.1.1 No, it didn't change. Same BVars that work the same way. LORBY-SI
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