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daan_vb

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About daan_vb

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  1. AS is using the same cloud "textures" as what is provided by MSFS but its how the clouds are generated and depicted that is what is different. I agree that perhaps the AS depicton is perhaps a little too flat at times, but its not unrealsitic to see these type of clouds, whereas MSFS weather seems to go to the other side of the spectrum and gives a lot of puffy, fluffy clouds, which are probably more visually spectacular but not necessarily realistic in all situations. There have been many critisicms of MSFS weather but its funny how now all of a sudden its the best thing ever....AS has just been released so it will only improve i'm sure
  2. Have they done the flight with MSFS and then used a replay tool to play it back with AS...in which case, would that actually work accurately? Also his description on the video is unnecessary. Seems like another troll rather than anything "scientific"
  3. How do you remove static ships? I was flying over the english channel, saw loads of moving boats but also found a few static ships as well. Have my ship density at 10
  4. I did watch a couple of the streams and I thought the criticism was grossly unfair and it became mob mentality to attack the product that they didn't really know how to work and didn't give it a fair crack. It did leave a bit of a sour taste as I do like some those streamers. I have been flying with Active Sky since its release and I have to say its been great. Nicer variety of clouds, excellent turbulence effects, I like the public PIREP feature which I feel not many people know about. I'm really looking forward to further updates and can't wait to see what you have up your sleeve. I'm still tweaking the transition and update time to get it a bit smoother as I sometimes see abrupt changes rather than smooth transitions so not sure if its a config thing or it needs to be tuned a bit. (I have update 15 mins/transition 50). Also I find that rain isn't always depicted even though its in the metar I think maybe a tutorial video to go through the configuration settings and features and demonstrate their effects might be useful. Also could we have an option to turn off the metar update reports in-sim please
  5. This is something I have noted as well. All through the flight phases the turbulence effects are very well implemented
  6. I think the product has great potential. I've used your products in FSX and XP11 so pleased to see it in MSFS. I was sat at an airport watching clouds rolling by and could see a large band of cloud moving towards me that was fun to watch. Is there a place to report bugs and issues. Couple things I have noticed is that rain/showers have been reported in the metar but there was no rain depicted. (EGCC today around 1800z.) I then went hunting for thunderstorms, ended up at KGLH and again no rain or thunderstorms... Also repeating cloud textures when at altitude giving a sort of grid style effect, would be nice if that can be improved Going forward i think an integrated weather radar we can use in 3rd part planes when using Active Sky Live weather would certainly put the cat amongst the pigeons. Whilst MSFS has advantages, it also has its drawbacks and this could certainly be a game changer.
  7. I like the potential of this product. Where can I provide feedback? EG I'm at EGCC (I live not far) and AS has depicted the clouds well, the Metar says light rain/drizzle but there's nothing depicted by AS....
  8. Ah that's good news. There is probably a conflict in scenery packages somewhere You can move all your marketplace stuff out of the main fs folder (Your Drive Install:\Microsoft Flight Simulator 2020\Official\OneStore) and use addon linker with those as well.
  9. Are you sure you're using Addon Linker correctly. The crash report still has a lot of extra packages in use? Or are these from the market place? Also can see you are using the FSLTL injector, try doing these two steps to see if that helps(From the FSLTL website) FSUIPC7: Fix as follows Go into fsuipc folder Find FSUIPC7.ini Add "ProvideAIdata=No" without the quotations FSLTL Injector location: Some users may experience CTDs if your FSLTL Injector and Base models are both in your community folder, fix... Move the injector folder outside of MSFS Community.
  10. There's a tickbox in the FSDT manager where you can exclude the extra GSX clutter to help with that issue.
  11. Thank you so much for your efforts, its very much appreciated.
  12. Hi Mark, Untick all the airports/sceneries you're not flying to and you should see the amount of link's in the community folder decrease. Just test with departure and arrival airport first. Then slowly add more stuff back. Its a right pain and I've spent the last week trying to find out why my sim kept crashing. That's good there are no conflicts, one more thing to rule out The only other good push back module is GSX but it is paid. Adds lots of other stuff too like VDGS, refuelling, boarding passengers, cargo etc, Well worth the money but maybe try getting a stable system first before purchasing. Another thing to try is clearing your caches and the rolling cache in MSFS. Rolling cache can be deleted in MSFS and the other caches like shader cache I use this tool. FPS 4 MSFS - Simple FPS tweak tool for Microsoft Flight Simulator | MSFS
  13. Looking at your log you still have all your sceneries in the community folder. The idea behind behind Addon-Linker is that you move all your sceneries (and aircraft) out of the MSFS Community folder into a separate folder and/or drive and then in Addon-Linker only select the sceneries you are using for that session. Addon linker will create shortcut links in your community folder to those sceneries only and it keeps your community folder streamlined Msfs2020*Addon linker guide for beginners*This is the BEST app to manage your addons Hands Down! (youtube.com) - I would suggest only selecting your departure and arrival airports - I also wouldn't use toolbar pushback, this has been known to cause crashes in the past. - Another thing to check is that the modellib.bgl file is unique with every scenery you use. If MSFS comes across two different instances of modellib.bgl it has a fit. There's a tool in Addon Linker in Tools > Modelilbs changer that will automatically rename the modellib file so they are all unique.
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