October 20, 2025Oct 20 Author 1 hour ago, AnkH said: So I guess you already use FSR3 frame generation, correct? Because for me this is still the gamechanger and no CPU upgrade ever will provide you with an equal FPS gain compared to framegen. Even in full CPU limited scenarios. Aye. I am finding my CPU loads at max 60% (even in VR) whereas the GPU loading approaches 100%. So now I wonder if a CPU upgrade is a waste of money at present.
October 23, 2025Oct 23 That is an easy one: if your GPU runs at 95% or higher, you are in a GPU limited situation and yes, in such a situation, a GPU upgrade would provide you more FPS. If the CPU limit is reached, GPU load usually dips, often significantly below 90%. The % load readouts for CPUs you can easily ignore, because the thread shuffling makes it basically impossible for any tool to give you reasonable and useful readouts. Easiest example: if you have 8 cores, one running at 100% and 7 idling around, you will see an overall CPU load of 12.5% only, yet you are probably already fully CPU limited due to one core at 100%. That is why the only relevant readout is indeed GPU load, for both GPU and CPU 😉 Means: if you already observe your GPU being often at around 100% load, a GPU upgrade is the way to go. A CPU upgrade would result in nothing if the GPU is already at 100% Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
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