February 11Feb 11 9 hours ago, sloppysmusic said: I thought that at first but mouse views and other camera views work fine internal. It's only the circle view and only internally. I'm trying to find the setting that made circle pan around scenery instead of ac as it was working fine when it had that behaviour . I've done the other operations you suggested but not those in last 2 paragraphs. I'll try those next thx! Now I'm thoroughly confused. As far as I know, circle view, as in "rotate around an object" is exclusive to an external views (Shift+8), while all internal views are generally "rotate around the camera's origin" (i.e. head). Internal circle views also do not make any sense as you would need an object to rotate the camera around, and this is something X-Plane does not have. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
February 12Feb 12 There are two types of camera movement. One is the camera changing it´s position in space (translation), one is the camera changing it´s viewing direction (gyration). Then there are is one coupled mode in X-Plane, where the camera will change it´s face direction to always stay pointed at a point in space (usually the user´s aircraft), even while translating. X-Plane distinguishes between "internal view" and "external view". You can see which ones are which by looking at the View drop-down menu and the submenus. To my knowledge, only external views (some) feature the combined mode, where the camera will stay pointed at the aircraft, even when it is moved (like the fly-by or chase or runway views). There could be some user confusion when you use an external view, but move the camera in so close that it is clipping inside the aircraft so the user thinks "well, it certainly is an internal view now!". I rule this out with someone as experienced as the OP, though. There is further potential for confusion as some keys (like the "move left, move right,...") change their function as you switch between internal and external views. While they only translate the camera in internal views, suddenly they invoke the "combined" motion when in an outside view (i.e. they move the camera AND apparently also turn the camera to keep it pointed at the aircraft). Edited February 12Feb 12 by Litjan
February 13Feb 13 Author Thanks for replies. I've stopped trying to fix anything instead reassigning hardware. On 2/11/2026 at 9:05 PM, Bjoern said: Now I'm thoroughly confused. As far as I know, circle view, as in "rotate around an object" is exclusive to an external views (Shift+8), while all internal views are generally "rotate around the camera's origin" (i.e. head). Internal circle views also do not make any sense as you would need an object to rotate the camera around, and this is something X-Plane does not have. Yes I read that too... But... I had circle view assigned to right analog hat and it DID rotate the view around pilots head, similar to hat up left etc. Then when I went outside it panned around fixed object in space, not the ac. Then one day after an update it started doing NOTHING internally and circle rotate around ac externally. Yes I'm very experienced with views in 4 different sims, especially chase plane and making videos for YouTube so I had to have a robust camera system. At the moment I'm flying the best sim I've ever used but currently worst camera system. I will work around this though. After 15 years using right hat it rotate I now use left hat (muscle memory ain't happy but I'm getting there) and the right hat just used for rotate quickly externally. The left hat rotates slow which is fine for precision internal but external is painful. I really miss the cycle assigned view option in chase plane where one button can cycle thru overhead /pedestal/eicas for example saving a lot of key strokes from my left hand. I'd might do some cut and pasting between ac control profiles for the memorise and recall key quick views as now all my ac have custom profiles I can't inherit them from the original master anymore. Russell Gough SE London
February 13Feb 13 57 minutes ago, sloppysmusic said: Then one day after an update it started doing NOTHING internally and circle rotate around ac externally. I am absolutely sure that the camera system in X-Plane has never done what you described. 57 minutes ago, sloppysmusic said: At the moment I'm flying the best sim I've ever used but currently worst camera system. Part of this would make me wish that you are talking about X-Plane, but the end of the sentence makes me question this... and the whole thread. One can say a lot about X-Plane´s scenery or choice of add-on aircraft, antialiasing or even performance...but worst camera system? This is the first time in the last 5 years that I have heard that (and I have read all the nasty things they say about X-Plane on the MSFS forums of this website, too. Edited February 13Feb 13 by Litjan
February 13Feb 13 4 hours ago, sloppysmusic said: Yes I read that too... But... I had circle view assigned to right analog hat and it DID rotate the view around pilots head, similar to hat up left etc. Then when I went outside it panned around fixed object in space, not the ac. Sound like either chase view (Shift+9) or free camera. But I'll bow out of this discussion as my confusion as to what the exact problem is has not diminished. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
February 14Feb 14 Author 22 hours ago, Litjan said: I am absolutely sure that the camera system in X-Plane has never done what you described. Well. It was assigned to circle view and internally in all ac it did rotate around my head and outside the same then stopped internally and rotated around plane outside. When you configure 5 or 6 planes and assign all views with shortcut keys over several hours and use for a week or 2 the sudden change was obvious. 22 hours ago, Litjan said: but worst camera system Worst maybe not so good as least flexible? To be fair I'm not necessarily talking vanilla but with all available addons. The addons I've looked at are not intuitive (freeware to be fair) and I've been spoiled by chaseplane. Im am very computer literate and have had FSX/P3D/MSFS all setup for fast view switching and panning quickly. OK...MSFS down list too but I can assign any hardware control to any variable, but in xp I am only allowed certain variables for each control This is very limiting. Also using fsuipc in all other sims I can assign buttons to key strokes giving me more flexibiity. There is definitely an aversion to using plugins in xp. I get that. But it's nice to have the choice. Russell Gough SE London
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