November 10, 200223 yr Hey all!!!I have been getting my Little Rock Adams field up to speed...and wanted to show yall the termianl.I will start shaping the front and texturing it later...(once I figure out how lol)http://ftp.avsim.com/dcforum/User_files/3dce8a2274ceca9d.jpghttp://www.avsim.com/posky/images/banners/gary_ban.gif Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
November 11, 200223 yr Nice Gary!Tip: when making buildings try and keep the number of vertical sections of individual parts at a minimum unless you really need them. This way it is easy to just put one texture on the face of it instead of planar mapping all the sections into one. I notice you have 5-6 vertical sections on some parts. Of course you don't have to listen to my useless drivel :( :-lol ...Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
November 11, 200223 yr no I wish you would help me more lolhow can I go back to delet the ones I dont need?http://www.avsim.com/posky/images/banners/gary_ban.gif Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
November 11, 200223 yr Have you converted the above to an "editable mesh" if you have thenyou can't, but if you used an "edit mesh" modifier then you can.(Because then you can get at the original geometry by reduceing the # "hight segments". Am I makeing any sence to you?(it can sound like greek LOL).please feel free to ask more questions and someone will try to answer 'em. I as well as others know our way around gmax(and 3DS Max)as well.(P.S won't be able to answer to-night as I have to do a render in Max for a animation that I an working on). Dan
November 11, 200223 yr Actually, you can decrease the number of height segments after it is converted to a editable mesh. Takes a bit longer though, but here goes:1. Select the vertex option of the mesh you want to edit.2. Select a row of vertices and move them (drag or via text entry) to the same height as another set of vertices.3. Now, select this combined set of vertices (which contains twice as many as the first selection).4. Weld the files. Make sure the weld is big enough to catch the points, but small enough to interfere with other points.Hope this helps.Johan
November 11, 200223 yr ok thanks guys...I got it taken down abotu 250 polys.so its only like 800 now and the terminal is almost done. I can get 70 FPS with it untextured lolhttp://www.avsim.com/posky/images/banners/gary_ban.gif Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
November 12, 200223 yr Shez this is the end result...I got it down to a minimum.and I testd some nova textures..and it seems great.thanks for the advicehttp://ftp.avsim.com/dcforum/User_files/3dd0913d4f1e899e.jpghttp://www.avsim.com/posky/images/banners/gary_ban.gif Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
November 12, 200223 yr Grrreat! Now you must be careful because you cannot leave a wall too long in width or the texture will look blurred (too much of a stretch)!:-lol Apologies for not pointing out earlier. It is trial and error...Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
November 12, 200223 yr for glass I was thinking of a dark blue and making it trandparent..and just addig agraphic to the wall behind it....is thta a good idea or is ther a better approach.http://www.avsim.com/posky/images/banners/gary_ban.gif Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
November 12, 200223 yr Have a look at some pics of terminal windows in daytime. I usually see just a plain colour (usually dark). Very rarely does a graphic show behind in daytime unless the glass is very clear at KLIT.Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
November 12, 200223 yr ok so just a dark blue would be good then.http://www.avsim.com/posky/images/banners/gary_ban.gif Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
November 12, 200223 yr Uh Dan I have a question regarding 3ds max. How would you design a VC (well not for FS but for rendering), with splines or with mesh editing?
November 12, 200223 yr mesh editing is great and easier to use...but you get high polygona...then you have to go back and edit them...like on my terminal..its a pain to fix.http://www.avsim.com/posky/images/banners/gary_ban.gif Gary Hayes My Youtube No i'm not a "real" pilot, but I did stay at a Holiday Inn Express last night.
November 13, 200223 yr >mesh editing is great and easier to use...but you get high >polygona...then you have to go back and edit them...like on >my terminal..its a pain to fix. Well polys aren't a prob since no FS use intended... So you mean start with a box and extrude etc. until you have some nice 'pit? Whew, sounds like some work! :DHmmm I have a question, how can I 'connect' two or more boxes or objects in general so I can edit them as 'one' mesh?Thanks,Etienne :-wave
November 14, 200223 yr To badderjet: Yes you can design a rendering VC in 3dsmax with splines, but why would you want to do that?
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