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G.Franco Corrias

FS2004 LibraryObjects

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I've been trying to add library objects at my airport using the BGLCOMP_SDK with the GUIDs supplied in the excel document. I am able to place buildings such as the mall, etc but not any of the airport buildings marked AMS, DFW or CDW. If I load them, I don't get any building at all at the location I specify (same place where the mall and gas station appeared properly). Is there any limitation in using the GUIDs to specify buildings you want to place at a particular location? Has anybody found any decent airport buildings in the list? Any help greatly appreciated.

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>I've been trying to add library objects at my airport using>the BGLCOMP_SDK with the GUIDs supplied in the excel document.>I am able to place buildings such as the mall, etc but not any>of the airport buildings marked AMS, DFW or CDW. If I load>them, I don't get any building at all at the location I>specify (same place where the mall and gas station appeared>properly).>> Is there any limitation in using the GUIDs to specify>buildings you want to place at a particular location? Has>anybody found any decent airport buildings in the list? Any>help greatly appreciated.As far as I can gather draken246 these are region specific scenery objects. They are coded only to appear in certain locations or regions.

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Hi Bryan.You're right.These Library Objects are region specific. MS added some bounding code to these Library BGLs.There is a work around. You could use BGLXML to extract the MDL files. Then you could include the MDLs as part of the XML code to place these objects. ( Remember to have the textures in an associated "texture" folder ).But first, you'd need to locate the right BGL that has the objects.========================================If you distribute these files, there may be a problem. The MDLs belong to Microsoft. And simply "ripping" them and reusing them, may not be something they would like. I never asked them.In the long run, you may be better off simply making new MDLs, with new textures, from gmax.This may be a problem in the future. If we can extract MDLs, what prevents designers from stealing objects from commercial sceneries... or prevents commercial sceneries from stealing freeware-only MDLs? A hex editor is all that is needed to do this.Are the MS models public domain, or must we use them only as MS gives them to us? I don't know. I've "liberated" all the MS Library objects, so I can place them anywhere I like in my sim. But I don't feel I could release them for others to use. And I don't feel I could release a scenery using BGLs based on the "locked" objects. Maybe MS made a mistake in locking them to a region, or maybe they had a reason for doing this. Or maybe it never crossed their minds.Dick

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Thanks Bryan and Dick. I have another question if you don't mind. A lot of the GUIDs have names which are equally cryptic like "haav" or "tx14a". Is there any list around that says what each GUID is in plain English?Thanks in advance.Nathan.

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Hello Nathan,For an illustrated guide to all(!) objects, try Makexml by Vladimir Svoboda, in the AvSim library.Thanks to Cesmina for this very useful guide.Best regards.Luis

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Hi to all,I found that not only the GUID's objects with a region or a locality suffix like AMS,DFW etc, do not appear everywhere.I'm looking for a small hangar for a bush airport and all anonymous hangars I found and tryied don't work.For example "checker_hangar".Does exist a list of objects installable everywhere?

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