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Guest Jan N

Slartibartfast is now available for download

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Hi all, I'd like to announce that at long last, 'Slartibartfast' is available for download from this link: [a href=http://www.jimkeir.co.uk/FlightSim/SlartiFree.exe]http://www.jimkeir.co.uk/FlightSim/SlartiFree.exe[/a] (4Mb) What will it do for you? - Mesh merging - SRTM Patching - Coastlines, rivers and lakes (LWM and VTP) from satellite maps or hand-drawn images - Landclass and waterclass generation - Merge your scenery with the default FS9 BGLs - Patch airports etc. to match new mesh - Remesh lakes/coastlines if required - Loads images, SRTM, Aster, RAW etc. - Detailed manual This is the first public release of the freeware version. I'll also be releasing a payware version soon, with faster processing and more detailed options. In the meantime, try this one out and please let me know what you think. Cheers, Jim Keir

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Excellent Jim. I'll be downloading this evening. Yet another tool for us.Victor

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Jim, my compliments to you. Your manual contains extremely well written descriptions of the challenges involved here...excellant examples. The content is presented in the way I learn best, some introduction, details, summary, and examples with LOTS of pictures.Bravo!Bob Bernstein

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I fully agree with Bob! Thanks for a excellent and extremely useful program. It will make life much more easier for the scenery designer.To those that got a fright for the 'command line tool', work through the well written tutorial at the end of the document and you will see how easy it is to use.I am looking forward to the Registered Version.RegardsJohan

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Hi all,and another congratulatory note to Jim - you made it!!! ;-)I just checked: the oldest development version of Slartibartfast I have (don't know whether it was the first) is dated Nov 27, 2003! It's been a long road but Jim has done an outstanding job in continously improving on the code and responding to my constant "Well, how about this feature: ...", and probably those of his other beta testers. The result is a powerful and highly versatile utility, which FS landscape developers will greatly enjoy. I'm currently working on an extremely complex area with highly detailed source data and I can't keep myself from flying across the half-finished area ;-) Jim's Slartibartfast makes the task endurable and enjoyable.In concert with SBuilder, AutoASM, and Ground2K4, plus some of the supporting utilities, we do have an amazing array of software to work with - thanks to all utility wizards!Cheers, Holger http://forums.avsim.net/user_files/87456.jpghttp://forums.avsim.net/user_files/87457.jpg

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I found Ground2k4 looked complex at first but now I see how easy it is.I thought AutoAsm looked complex but now I see how easy it is.I'm sure it'll be the same with Slartibartfast

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Hi.Er, yeah. It probably does look a little intimidating at first, there's a *lot* of options in there. Run through the tutorial, or at least follow it using your own data. It introduces things one stage at a time; basically you can start simple and only bring in the more advanced features when you need them.I'm going on holiday at the end of next week, but until then I'll be around to answer questions. I know some of the beta testers hang out here, and they'll probably have their own ways of working.Anyway, have fun with it. It's as simple or as subtle as you want, but since I wrote both the software and the manual there are bound to be things I've not covered well. Ask whatever you want, it'll all help.Cheers,Jim

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Jim..... I downloaded the EXE and ran the install. I found the TDFMacros.inc and TDFHeaders.inc. I have both Photoshop and PSP 7 and 8. I looked in the folder "Terrain Tools" and there is no Slarti.exe, I did find a exe named Slarti_Begone.exe. This un-installs the program.But.... I can't find the program. I am reading the manual now and it says nothing about starting the program.Also... How much is the payware program?Joe Watson

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Hi.There should be a program called "strip.exe" in that folder, that's the one you need. It's called that because the whole thing evolved from a program I wrote for a one-off job, stripping negative values from a DEM. I probably should have renamed it - too late now!The payware version will hopefully be out in late September. I'm going on holiday for a few weeks, and I still need to sort a few things out so I don't know exactly how much it will be. That depends on how it eventually gets sold. I hope to have it cheap enough to be a casual purchase, anyway.The free version is hopefully still very usable for small to medium projects, I didn't want release something that was nothing more than a demo. The differences are listed in the manual; in brief, the payware one will be faster, more detailed and better suited to large or very detailed projects. I'll find out over the next few weeks if I've got the balance right :)Thanks for your interest - let us know how you get on! I'm still open to suggestions for improvements.Cheers,Jim

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This has to be my dumb day. Found that and ran it and there are no buttons or anything on it and it closes in about 5 seconds.Also I located Cinepaint 18-3 and 18-2 and extracted it to a folder and there is no exe or READ_ME about installing it/ them.I opened Paint Shop Pro 8 and looked at file compatibility and the closest thing to a *HGT file was a HGL and HPG.I seem to be hitting walls just trying to set it up.ThanksJoe W.

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Hi Joe,Slarti is a DOS executable without any graphical user interface. To run it you need to supply a parameter file with all the necessary information (in the same .inf format that FS resample.exe uses) and then run Slarti in a Command Window (see the manual on page 41).Sorry, can't help with the Cinepaint question as I've never used that nor Slarti's SRTM mesh functions. As background mesh for US projects I recommend the USGS NED 30-m or 10-m data. They will generate a much cleaner coastline than the SRTM data, without the need for pre-processing.Cheers, Holger

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Thanks Holger.....I had figgered as much. I am doing their "Walkthrough" project where the manual holds you hand thru it. I got the 2 files and processed the inf in there too but don't get anythng in the bgl. I'm still doing something wrong.ThanksJoe W.

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Hi Joe,you probably know this already too but running Slarti with the .inf file creates the asm code and base files only. To compile the .bgl files you need to execute the .bat file (via double-click) that Slarti produced.Cheers, Holger

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Hi.Cinepaint 1.7 is the one you need for Windows. It has quite a few bugs, but it's good enough. I recommended it simply because it handles 16-bit data, and it's free. If you have photoshop or something similar that will do just as well, if not better. However, Photoshop won't display the exact 16-bit value under the cursor so it's a little more awkward to use for certain jobs.I've not used PSP8 but if it can deal with 16-bit data, it will do nicely. It won't understand the .hgt extension, you will need to force it to load the data as RAW. Maybe you can do this inside PSP8; if not, try renaming the .hgt as .raw, they're exactly the same thing.When you're doing the walkthrough, I say 'now recompile' a lot; that means run Slarti *and* then run the batch file, like Holger says. Double-clicking will work, but if you want to see the output from the batch file you'll need to run it in a command window. Slarti's output is also saved into an html file in the same folder, so you can see if anything's going wrong there too.Cheers,Jim

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Hi all,I'll be posting an update, probably tomorrow, with some fixes and improvements.I'll be going on holiday from Thursday so if you have any questions, now's the time. I know some of the beta testers hang around here, so if something does come up while I'm away chances are you'll still get an answer.Cheers,Jim

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Hi Jim,I've been reading the manual. The program looks great. Thanks a lot! :)What if we could load DEM data from compressed DEM BGL files? It sure would make it easier to make watermaps north of 60deg North where there are no SRTM's like in Scandinavia. We have some very good commercial mesh covering this area though.You do allow us to see the content of these data in the LWMViever so as long as we don't extract the DEM data from those files in other ways than providing the watermaps then it should not come in conflict with the interests of the commercial BGL providers.I don

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Hi.First, there's a new version available at the same address as before.- Better VTP shorelines- A couple of extra options for VTP details- Fixed a bug loading subsets of RAW UTM data> What if we could load DEM data from compressed DEM BGL files?What if, indeed! Sorry guys, I've promised not to do this.> It sure would make it easier to make watermaps north of 60degOnly if you want to use fixed-height lakes. You still have the option of doing fixed-height south of N60 and mesh-cling to the north of that. The only commercial mesh in that region is the Lago one as far as I know and there's a certain haze around exactly how they came by the raw data. I'd rather stay out of that one :)> Microsoft did once publish a SDK called BGLZIPI've seen it but never tried to use it. If it can decompress mesh data I'm sure plenty of people would have used it by now.> Did you look into the thing with the bglpatch program about it not> unpatching the VTP BGLs?Yes, a while ago. It worked OK for me. If it still won't work for you, let me know and if possible send a copy of the BGL you're patching from, too.I'll be away for a few weeks starting tomorrow so no more software tweaks for a while. I'm sure if you do have questions that one of the beta-testers (who, btw, include the omnipresent Holger Sandmann) will chip in.Cheers,Jim

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Thanks a lot for the kind answers. Have a nice holiday! :)Friendly regards Jan

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