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Guest shep9999

Attatch tool

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Guest PiP

Hi I'm having some trouble attatching a landable platform to a block. Is there a trick that is not in the instructions or a setting with the MakeMDL.exe I need checked?

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What is your problem? Do you get an error or does it just not work?In theory you just need to make a plane at the top of your block and run the attachtool script on that plane to make it a platform.

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Guest shep9999

Hi Arno,i'm having exactly the same trouble using the attach tool script in gmax1.2.. I've read the sdk and it uses the effects house to demonstrate a landable platform. I used a plane and then ran the tool,putting no crash first then create platform with my plane selected.when it exports and i compile it , in fs9 i just go straight thru to 0 feet. i'm using a simple box with the plane put on top. something must be happening because the plane is showing in gmax but not in fs9which is funny cos i selected grass texture !!! just to see if it is there. I added a smoke effect in the same place which shows up fine .where are we going wrong???thanks gaz

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It is normal that you do not see the plane. When you turn it into a platform the visual part will dissapear and only the solid surface is there to land on.So the fact that you do not see it is kind of good actually. Have you tried to place you aircraft on it in slew mode? I have sometimes seen that you fall through when your vertical speed is much too high.

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Guest shep9999

thanks arno,yes I use slew and put aircraft about 2 ft above then press f1 , it goes right thru it. What bothers me is that i don't see any texture on the invisible platform, which I should, I've selected all sorts from the drop down box of the tool ie. concrete, grass, planks etc but still nothing on the #plane#. I got advice from bob bernstein on another post which said the same as you ... create a poly , select it , run the tool.. is there a way that when exporting from gmax I can either control or see what is happening when makemdl runs???thanksgaz

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You are not supposed to see any texture.I think the material you can select is to reflect if the platform should be bumpy or smooth, but any of these options gives a smooth platform in Fs2004. I think this is a feature for the future.By taking a look at the source code you should be able to see if the code of the platform got in there. But there are no others ways to see from the MDL object if everything is in there.

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Guest shep9999

where does the source code end up ? I just get the .xml file and the .mdl file

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You need some special tricks to be able to save it. Either you must make a cfg file for MakeMDL or install MDLCommander. Then you get an option screen to save the source files as well.Other option would be to post the MDL file here, I might be able to see it from there.Just another idea. What altitude do you enter? You should keep this as 0, as it is an altitude above your plane, not above the ground.

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Guest shep9999

thanks arno,it is set a 0 alt .. i think i've got mdlcommander so i will try to install that meanwhile here is mdl file from gmax..thanks

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OK, there is code for a platform in your MDL file. Does your plane has a complex shape, as it seems it is more complex then a simple square or so.

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Guest shep9999

hi pal,nope, just plane from the standard primitives. all i did with that mdl file i posted is add no crash to it .. here is the gmax file u can look at later

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OK, will have a look when I get home (no FS or GMax on this PC :)).

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Guest shep9999

thanks for your help mate, how is holland today??

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Guest stevo2

Hi,I've just looked at your attachment.When I made a helipad a while ago, I used a box for the helipad, applied helipad textures and added a no crash, this is the visual part the bit you see in FS. I then used a plane, I think?, and placed this just a tiny amount above the helipad box and applied the landable surface to this. You dont need to add a 'no crash' to this part because you've just made it landable. This is then invisable in FS, but the box with the texture will be visable. But your landing on the invisable part... you know what i mean ;-)I think this is correct i'll check when I get home.Give it a goStevowww.fs9world.741.comste.fs@ntlworld.com

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Guest shep9999

thanks stevo, will try it.meanwhile Arno, i've put mdlcommander in gmax and here is what comes out when i export.,.thanksgaz

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Your platform indeed consists of a lot of polygons. I don't know if this has an influence, but try to reduce the plane you made to only 1 segment (by default GMax makes it consisting of 5x5 segments or so).

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Guest shep9999

thanks arno,have tried both your suggestion (1x1) and stevo's above..still falling thru the box.. gazsteveo btw, looked at your website... too many popups and things trying to install on my pc.. sorry mate.

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I placed the MDL object posted above.http://home.wanadoo.nl/arno.gerretsen/pics/platform.jpgAs you can see it works fine. So I guess something else must be causing the problems. Could it be that an exlcude or something like that is causing this (sometimes excludes remove attached effects for example). But this is just a guess.

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Also if you would like to look at my website try this address, I dont get any popups with this site.Didnt realise there was so many on the other site. I use a popup blocker.www.fs9world.netfirms.com

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Guest shep9999

cheers steveo... that site better..arno, I do have an exclude where i'm putting that model.. i'll nowput it somewhere else and see if it works.. nice bit of designing eh:P thanks both of yagaz

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Guest shep9999

Arno,I moved the mdl and put it at another airport. no difference.put gmax back to normal (no mdlcommander) and exported 2 different boxes after running the attach script. compiles ok so put the bglinto addon scenery.. still falling thru.I have noticed that when I drag the mdl and xml file over bglcomp.exe2 instances start up whilst it compiles. don't know what causes that. It should be just a matter of making the plane 'hard' with the tool i'm on the verge of giving up!!!cheersgaz

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Guest shep9999

just to make sure these are okay i've put a mdl and xml in this zipcould you compile and try it just to see if its my compiler that is not working 100%.. position is Sumburgh Airport UK helipad areathanksgaz

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Steve, I used the link, and checked out your site. I especially like your Dodge Caravan (I think...perhaps plymouth voyager?).The texturing is extremely well done.Bob Bernstein

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Hi BobGlad you like it, if you mean the Car on the Objects page next to the TNT truck? its a Vauxhall Zafira in England or Opel Zafira in the rest of europe, its going to be in my Objects.bgl when its ready.are'nt you the guy I sent the KMEM update to, you know the pyramid, if so how was it.Steve

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