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kerosene31

AbacusPubs New EZ-Scenery

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Purchased EZ-Scenery for abacus this morning. Very good. Installed a few of my own animated Gmax Librarys object without any problems using the Library Manager. Works very much like FSE except the objects are moved by slewing your plane and not with seperate hot keys. Since the scenery you create is adherent to the sdks anyone can use your scenery and do not half to have EZ-Scenery.One big problems though. There is no means to move your objects vertically. Everything is fasted to the ground. I sure hope they add this ability in the future but I doubt it. Kind of dissapointing not to be able to add my sign librarys to it.RegardsDennis Waggoner

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I was waiting to see comments from others, but it looks like you are the only one that has bought it....AnthonyUK

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I have also bought it and I have to say that I like it. It is very user friendly and makes it easy for anyone to create scenery.

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I bought this for one reason -- to easily align fence sections, and still get LODs to work on each individual section. Everything else was too fiddly, or not accurate enough for my little 2.5m fence sections. EZ Scenery does a good job, and I can certainly see the value of it to tweak the placement of all my own GMAX libraries. It seems so easy to drop an object, get the alignment perfect, or just move it around until it looks ok.Following the format of the txt files with the supplied libraries, I've named all my own library objects now. Couldn't be easier to use. But yes, it would be nice to stack things.-RobinVisit the Windowlight forum on Avsim... everything you need to know about New Zealand flightsim sceneryhttp://forums.avsim.net/dcboard.php?az=sho...forum=203&page=

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You mention that the objects will lock onto the ground, does it make any difference if you are using a add-on terrain or will it cause a problem if not installed on the default MS terrain levels.AnthonyUK

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The objects follow the same terrain as the user's aircraft. So, if you were to taxi around the countryside the elevation of the aircraft and objects would be the same. Note: that the object does not have to be in the same place as the aircraft. There is a slider to place it some distance away as well as rotate the object. General placement does depend upon the aircraft position.Dick Boley @KLBE

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Hi Anthony,>You mention that the objects will lock onto the ground, does>it make any difference if you are using a add-on terrain or>will it cause a problem if not installed on the default MS>terrain levels.No, the objects are placed so that they are always on the altitude of the mesh terrain. So if you install a different mesh, they will be at the ground level of that new mesh.

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Thanks for the replys, just one more before I leave you in peice before I buy :-) I realise it comes with some scenery objects, but will it use any others that the clever people create and put on the web to download..ThanksAnthony(UK)

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I just got it too, it seems really straightforward to use.>I realise it comes with some scenery objects, but will it use>any others that the clever people create and put on the web to>download..It seems like it, so far I see the objects from Rwy12 listed in the library for EZS.Regards.Ernie.

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Does it generate an XML file? If so, perhaps it would be possible to edit that and alter the altitude of an object.

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"Does it generate an XML file"I was wondering the same thing. Pehaps there is a flag or cfg option that would allow this. If so That would be nice to be able to hand edit and regenerate the blg file ourselves. Good for arrays and elevation changes. Of coarse this might corrupt EZ-Scenery with you reopen the scenery with it.There Is nothing generated in the EZ-Scenery directory and I have not looked in any other place. Would'nt it have to create the XML to compile upon a save scenery. Looks like it cleans up after itself though.RegardsDennis Waggoner

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No, I think EZ-Scenery creates the BGL file directly. There is no intermediate file used during that process.edit: removed wrong statement

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They have updated the download package so that it is now possible to specify elevation and scale.Just downloaded - it works.

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That is just awesome. This is what FSE should have been. Now the FS world is anybodys oyster!This is the beginning of the FS Scenery RevolutionRegardsDennis Waggoner

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Hi,Is it possible to place bridges and,if so, what types? Regards, Dave

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The default VTP bridges are made up of library objects. So once EZ-Scenery has recognised that library (not sure if that is true by default) you should be able to build bridges using these components. But it is not really easy, as you will have to align all the segments (ramps, normal segments) etc yourself.Some other bridges are available as library objects, but these are limited in use to a specific geographic location. This is true for custom 3D bridges, like the Golden Gate bridge.

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Arno, Thanks for the info. concerning bridges. I am getting a better understanding of "what makes it tick" and it is making sense. Dave

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Arno,Is there a way to eliminate the limitation of some FS2004 objects being locked to specific geographic areas??Dick Boley @KLBE

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Hi Dick,Not without tweaking and replacing the default BGL files and that is not a good thing to do in general.This subject has been discussed a lot on the forum already and then main conclusion was that locking happens when you mix the ModelData and SceneryObject commands in one XML file. After that all MDL files loaded with those ModelData commands can only be used in the area of this XML file.I am not 100% sure if the locking in the default object files is completely the same (could also be a unknown feature), but you would have to extract the MDL objects and put then in a new library BGL without placement to get rid of the locking.

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I have this program, its very easy to use and will serve many of my needs, however, it badly needs a configure program to allow SCALING of objects and VERTICAL alignment of objects, like FSE.It is difficult to impossible to place bridge objects unless the ground is flat. Trying to piece together bridge segments over a canyon with ground elevation different at each end of the bridge is impossible unfortunatly.cheers.

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>I have this program, its very easy to use and will serve many>of my needs, however, it badly needs a configure program to>allow SCALING of objects and VERTICAL alignment of objects,>like FSE.It does indeed have scaling and vertical alignment. Just press the More>> button, the window will expand and show the sliders to acheive that. Altough the elevation slider seams to be limited to 100 meters in .01 m increment, it looks one can set it to almosts any height above ground if the value is typed in the value box.>>It is difficult to impossible to place bridge objects unless>the ground is flat. Trying to piece together bridge segments>over a canyon with ground elevation different at each end of>the bridge is impossible unfortunatly.>This, unfortunately, I have to agree with. There is no provision to rotate an object around x and z axis that I'm aware of. >cheers.Cheers, Hugo

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Make sure you get version 1.1 from their support page, it adds the sizing and elevation controls. For some reason, they didn't put the latest version on the product page...I'm still using the demo, but the program is growing on me. My biggest question is about using other object libraries. How do you know where the objects came from? Some were labeled, but many others were not. I assume that many of them are Rwy12 objects, but I'm not sure for everything. I'm new to scenery design, and I am worried about sharing 3rd party objects for which I don't have permission. Any advice? Should I just stick to the default objects?

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Well now this is new news for me. I was away on the road for a week and didn't here about v1.1. Much thanks for you responses, as my versions doesn't have those features I will seek that out right now!

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Hi Craig,>My biggest question is about using other object libraries. >How do you know where the objects came from? Some were>labeled, but many others were not. I assume that many of them>are Rwy12 objects, but I'm not sure for everything. >>I'm new to scenery design, and I am worried about sharing 3rd>party objects for which I don't have permission. Any advice? >Should I just stick to the default objects? This is indeed an issue that should get proper attention. I think it should be possible to determine where the objects come from by looking at the library name. If you then locate it on your file system, you can see which scenery they come from. There are four categories I think:1. Default library objects, these are available by default in FS, no distribution of these libraries is needed.2. Your own libraries. If you have made the object library yourself, you should probably include it in a release of your scenery.3. 3rd party libraries. With these objects you should be careful, as you do not know if you can distribute them or not. If the libraries are from Rwy12 for example, you could ask your users to download these libraries as well, before using your scenery. If on the other hand the library is part of another 3rd party scenery, you need to check with the origional author if you can use and distribute his library.4. 3rd party libraries from commercial sceneries. These can of course never be distributed, so unless the scenery is alone for your own personal use, you can better not use these objects.

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Yeah, the nice thing about the Abacus program is that it allows you to filter on the various libraries, so you can filter non-default libraries from the program, so that you know you can't make a mistake.

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