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Guest ben_

Upcoming VFR scenery of EBKT (Belgium)

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Hello,With the latest Fly!2 final patch it's possible to put very high resolution textures as "Non-Z buffered" objects on the ground.To show this interesting feature, I started making scenery of belgian airport EBKT.This is a first version of EBKT, with very limited 3D models.It covers an area of 4 x 4 Nm with EBKT at it's centre.It uses real aereal photograph (Property of the company Eurosense)The resolution of this scenery is only limited by the memory on the video card. (At least 64MB is needed for video memory).I expect to upload it before end of this year.And of course it's freeware.Hope You enjoy this upcoming scenery of EBKT.Frank D'hontFly!2 beta team.

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Hi Frank,...wooowww....that's incredible !!!I wonder where FLY will go ???Thanks for sharing,Rodger :-beerchug

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Please tell me Im not drunk!This is .......its...... :-eek :-eek :-eek :-eek :-eek :-eek Steve Brown "The Best Aid To Navigation, Is Having Been There Before" ;-)

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Please post some of them on the screenshot forum... they must be shown, specially the last one : incredible. Really GREAT. Thanks for sharing, and I hope we fly it soon. Yves

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Another Christmas present from the Fly community ? :-yellow1 chris rpll

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OMG!! Aaaaalive.. its Alive... :-eek :-eek :-eekRich you have created a monster !!!;)Thanks Frank !Looking forward to your upload.

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Frank:Really nice!Please tell me the last one is not a flat texture...Looking forward to flying around Belgium!Alejandro AmigorenaCheshire, CTAthlon XP 1800ABIT KR7A-RAID768Mb RAMGeForce 3 64MBSB Audigy GamerCH Flight Yoke USBCH Pro Pedals USB

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OK!I have had a lot of cofe, and Im not drunk anymore.What I see is a simulation heaven. I knew it, I love Belgium.What do you think Rich?Steve Brown "The Best Aid To Navigation, Is Having Been There Before" ;-)

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For those of you that use Terramodels, I believe Allen included the capability for placing "underlays" of airport areas using this very feature in his last version of Terramodels.This would give the airport area a more natural "grassy" look, or allow for placing phtographs, etc. I'll need to check the features list, but I believe he included the capability knowing that it would become useable once the patch were released.Ahhh...here it is:"SUPPORT FOR THE FUTURE FLY II PATCH. For the next Fly II version after build 230, TM 2.2 will support ground polygons that are displayed underneath the runways and taxiways. These polygons can be created and easily aligned by selecting vertex points from the taxiways."And BTW Frank, that airport is stunning!

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FrankWhen I saw in the patch the ability to draw polygons under the airport I was wondering what TM would be capable of.Those shots of textures following the direction of the runway you've created is testament to Rich's and Allen's creations.The modelling of the 3d models plus the landscaping with trees is truly exceptional.Can't wait!ThanksBen

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Hello Alejandro,The last photograph is indeed a flat texture.This allows to keep the framerate up (between 14 fps and 33 fps on a P1,4Ghz), and gives the illusion of being there because this flat texture is at a reasonable distance from the airport.The wonderful "Terramodels" of Allen Kiesman allowed me to define the polygons and to put the trees at their exact locations.An additional screenshot at 1000 ft AGL and at 14000 ft AGLCheers,Frank

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I thought I understood the Fly!2 scenery system pretty well, but this really amazes me. It's wonderful of course, but how does that flat texture image work? Is it mapped to a transparent vertical flat surface, or what?I think we need another tutorial...

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Frank,Thanks for sharing this with us. I can imagine how many hours you have spent to create this jewel ..Br's, Marc

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Excellent, Remarkable, Outstanding, Awesome, Spectacular, Superb, Earth Shaking, Mind Blowing, Supreme, Breath Taking, Paramount, Astounding, Unparalleled, Flabbergasting.Truly, steroidal eye candy. Love it.blkwlsn

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Ditto! to the above post`sBUT DOUBLE THAT, This scenery is a must have for the fly communityAs soon as it comes out I`ll be in the download line Awaiting my turn!!!! This is truley AWSESOMEJeff Akins:-eek :-beerchug

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For Your information, a brief description how I proceed to design the scenery.In attachment screenshots of horizon textures designed this week.Best Regards,Frank* Collect information about the airport (E.g. Orthogonal aereal color photo, other color photo's, charts, ...)* The ground textures. In a 2D drawing program (E.g. Paint Shop Pro) I prepared texture tiles from the large orthogonal photograph of EBKT. I divided the lage photo in smaller tiles of 256x256 pixels. I saved all the textures as ".tiff" (256 colors) into the ART folder of Fly!2. In a scenery design program (Terramodels 2.2 from Allen Kriesmann) I start a new project (E.g. EBKT). I used the complete aereal photo of EBKT as background image. For each tile: Using the "Create an irregular ground poly" option, I defined a ground polygon (256x256 pix). I assigned the appropriate tile texture to it. I selected the "Non-Z buffered" option for those polygons to make them appear in Fly!2. (Fly!2 version 2.5.240 has the possibility to display polygons as Non-Z buffered) I saved the project, and the resulting files go into the DATA and MODEL folder of Fly!2.* The horizon textures. In a drawing program (E.g. Paint Shop Pro) I prepared textures from photographs. The area's I want to be transparant in Fly!2, need to be colored black (R=0, G=0 B=0) (E.g. for the sky). I saved the textures as ".bmp" 512 x 512 pixels and 256 colors. In a 3D design program (E.g. Zmodeler) I defined the rectangular 2D shapes for the horizon. I assigned the textures to the horizon 2D shape. 5UV mapping) I exported the result as ".smf" file. The resulting files go into the MODEL folder of Fly!2. In a graphis convertor (E.g. Fly graphics from Franck Racis): I converted the bmp. textures to RAW format. The resulting files go into the ART folder of Fly!2. In a text editor (E.g notepad) I make a ".mdl" file to allow the editor in Fly to represent the 3D objects. I save this file in the DATA folder of Fly!2.* Positioning of the textures in Fly!2. In Fly!2 I go into the editor: I add and place the objects into the scenery and save my work. The editor creates an appropriate scenery file in the DATA folder of Fly!2.* The taxiways. In the root directory of Fly!2 is a subdirectory "Taxiway", containing a magnificient taxiway editor. The resulting files go into the data folder.

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Flat textures or no, these horizon shots are absolutely stunning!I hope that many others will use your technique!Thanks so much for documenting it here.

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FrankYour results are truly outstanding.This reply should be saved as a tutorial somewhere before the images disappear ( 6 weeks?)Thanks again. Can't wait for you scenery upload :-)Ben

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