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Why I love this sim.......

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G'day all,Fly! II has to have the best whispy, volumetric clouds around. Definately not a wig in sight. Took a flight around Sydney and just got so emersed in the whole simulation. Sure makes you brush up on your instrument flying. :-)But I am biased. :-)Just for the record the cloud settings I use are two layers of "broken" cloud. layer 2 is 1999 to 3999layer 1 is 4999 to 19999A big thanks to Jure for the work he did in producing "big mammas".Cheers,Roger @YSSY

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Ditto! I often find myself gazing out the window at the clouds while flying. Between Jure's Big Mamas and the right metar information, it's amazing to see the various cloud effects that the sim can create after processing through Infometar.

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Roger,Even the latest sim can't match FLY's volumetric clouds it's just like the real clouds, that's why I like to FLY the Stearman and just feel the whisp of the clouds.:-lol Great shots.chris- rpll

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>Roger,>>Even the latest sim can't match FLY's volumetric clouds it's>just like the real clouds, that's why I like to FLY the>Stearman and just feel the whisp of the clouds.:-lol >>Great shots.>????????????? ---- That's somewhat debateableI did beta test the un-named new one, and was always making comparison to the Original FLY clouds along with 3rd party cloud packs (which I highly admired) to make comparisons. In quite a few scenarios --- this latest sim does quite well! IMO--- It's worth taking a look at when released in about 10 days, as the sky now has that nice blue tint that FLY had. I won't kid anyone.......... FLY had the best atmospheric effects of them all!http://forums.avsim.com/user_files/24223.jpghttp://forums.avsim.com/user_files/24224.jpghttp://forums.avsim.com/user_files/24225.jpgL.Adamson

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G'day Larry,Long time no post mate :-)< Fly! had the best atmospherics of them all>You feeling all right Larry. :-lolSeriously Larry are these pics from 2004? It may be your monitor but the colour saturation seems a little overdone. If the release of 2004 gives clouds like we have had in Fly for the last 4 years then I'm sure everyone will be very happy.Cheers,Roger @YSSY

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>Seriously Larry are these pics from 2004? It may be your>monitor but the colour saturation seems a little overdone. >Yes, these are FS2004. The saturation depends on time of day. Here are some "lighter" ones.. http://forums.avsim.com/user_files/24237.jpghttp://forums.avsim.com/user_files/24246.jpghttp://forums.avsim.com/user_files/24247.jpgBTW----- I still do read this forum everyday, just not a lot going on lately. I still even surprise others on different forums with those FLYII SoCal and P-51D cockpit "screenies" I have! :)L.Adamson

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G'day Larry,I didn't start this thread to be a Fly! versus The other sim. :-)We will just have to agree to disagree.btw I also lurk on the msfs forum and have seen your socal pics there. Why not post those 2004 pics in the other sim forum? I'm sure many would like to see them.Cheers,Roger @YSSY

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>G'day Larry,>>I didn't start this thread to be a Fly! versus The other sim. >:-)It won't end that way either. If anyone is interested in the "new" sim.............. fine. If not..........at least I provided a glimps. :)L.Adamson

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>We will just have to agree to disagree.Yes, me too.As far as oversaturation is concerned - frankly it was (is) FLY!II's main trait. The oversaturation in ground, sky made me move over to the FS world.Larry's pic with vivid sunset may look oversaturated but here on the west coast we get them (not every day) exactly like that. I don't have FS2004 yet but I downloaded their clouds video and frankly I have not seen equally good clouds ever in FLY or in any other sim. Nothing can touch those clouds. And the sky and its changing subtle colors ... well, don't even get me started on this topic, probably my favorite. Suffice to say that FLY!2k's sky was quite all right for the then contemporary technology but in FLYII they totally blew it. Richard admitted this indirectly during his speech at Lake Tahoe Avsim conference and he blamed it (together with clouds and water reflections) on some staffing issues during FLYII development.At this point I only miss one item from the FLY world - aircraft's ground simulation. Maybe it was buggy (this is what R.Young once said) but at least the foundation was there and I give TRI full credit for it. Lack of independent ground simulation in FS (as some experts explained) is cause of some bizarre unfixable side effects when taxiing.Michael J.

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Larry, You do have an eye for good screenshots. Regardless of the format.

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>At this point I only miss one item from the FLY world ->aircraft's ground simulation. Michael,You are right. For me this is most obvious at the moment the A/C breaks contact with the ground during takeoff. There is the perceived sense of a loss of resistance or friction. I'm not sure how to describe it, but it is there.

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>>At this point I only miss one item from the FLY world ->>aircraft's ground simulation. >>Michael,>You are right. For me this is most obvious at the moment the>A/C breaks contact with the ground during takeoff. There is>the perceived sense of a loss of resistance or friction. I'm>not sure how to describe it, but it is there. I miss the SoCal type of scenery that's in my screenshot. I know it's of limited source, requires a higher altitude to become sharp, and takes a whopping amount of hard drive space! But NO other sim looks as good from altitude. When I peer down through the new FS2004 clouds, I'd rather be peering at that SoCal type landmass! And while we're on the subject of likes; I also miss the sharpness & 3D look of many FLY panels. Some VC's of MSFS are great, but seldom do cockpit's approach the clarity of the originals for FLY...........including the Flight1 Merdian.... Michael :) MSFS exteriors can look super sharp & a just waxed finished, but the panels lack sharpness in graphics, especially along edges.Actually I don't really miss it, because it's still on the HD and will remain so. edit.......... now I'm fighting with myself. Just fired up the Merdian. One thing about it, it's instrument graphics are "super sharp"! Just throw them on a FLY 3D look---- 2D panel, then..http://forums.avsim.com/user_files/24482.jpgL.Adamson

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>Just fired up the>Merdian. One thing about it, it's instrument graphics are>"super sharp"!Larry,They are indeed super sharp. I would have to say they are even sharper than FLY's. But I generally agree about the sharpness of FLY's cockpits. It was (and still is) an excellent technology. What I still prefer in Meridian however are the photo-real panel textures (those tiny grey 'bumps') - it would be next to impossible to recreate it in FLY.But you got the Merdian in FS and then there is a big void - few developers are willing to expand this amount of time on a single project.Michael J.

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Hi, "Even the latest sim can't match FLY's volumetric clouds it's just like the real clouds, that's why I like to FLY the Stearman and just feel the whisp of the clouds"I have beta test fs2004, and x-plane, fly 1/ 2, fs2000, fs2002, FUIII, can't approach the weather/environment engine capability in fs2004.There is too many really important things not available on those previous sim which are finally available in fs2004, such as many many clouds type, all cumulus type, almost all cb type, all stratus type, thunderstorm clouds type, full 3d cumulus/stratus clouds overcast.Unlimited clouds layers that's remain in 3d shape, there is no disappearing clouds when you get close to the clouds or lower like fly and msfs, the turbulance finally surpasse FUIII which was the best until now, dynamic engine clouds that's form/dissipate according to the condition/temps in realsitic way, realistic gradual transition clouds, far clouds etc. Fully customizible environment sky system with full realistic haze, lightning implementation and sky color, not available in flyII.Consider it is only the default fs2004 which will be improved much more on 3rd party.-All clouds types that form and dissipate according to the condition -Unlimited 3d clouds Layer in the sky, not limited to 3 clouds layers, clouds do not appears flat from high level clouds, like fs2k2, only the cirrus clouds which is the correct way to do it.-All Clouds type available that's form according to the condition-Clouds type selected dynamically by the simulator as you fly through changing weather conditions. The temp / dew point will influence how likely it is for clouds to form, and what type of clouds will form like the real thing.-Dynamic weather engine with rate level or to OFF, for any weather theme, real weather and real weather updated each 15 minutes-Weather Map and Station, Weather themes-Far clouds and non disappearing clouds like fs2k, 2k2-Clouds Front-The sky colors, rain and lightning effects, and cloud density vary with altitude, air density, temperature and dew point. Transparency changes as you fly through clouds, -Cloud colors change with time-of-day , and in each dates 140 variation of sky color.ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFs

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There is just a bunch of us "lurkers" that still hang around.......... isn't there? :)L.Adamson

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Hi, Chris.I was going to wait to get the game, but since you guys are around and seem to have some time, I

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> Do you think that some of the WX effects are like FLYII ?I am not Chris but can answer this one - NO, it's a new generation of WX effects.>the Coast lines that is somewhat realistic?I find coastlines quite realistic (in FS2002) but maybe it is not realistic enough for some.Michael J.

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Same old TV. The AI is adjustable in FS2004 too!L.AdamsonP.S.---- have you built the perfect sim yet?

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Regarding the coastline I can only speak for the island where I live in Finland and that is surrounded by some 6000 smaller islands. FS2004 is better than FS2002 that really was a joke. But still FS2004 is far far inferior to what I found in Fly!II with the global update patch. I'm really not saying that FS2004 is bad but that Fly!II is stunningly realistic when it comes to my island(s).I also maintain that the ground in Fly!II is much better looking from 10,000 feet and above than in FS2004. The repetiviness of the ground textures in FS2002 are still there, at least in the areas that I've seen. Perhaps I should have a look at my hardware settings, but I do have all slides maxed out.Then again there are many areas that are much better in FS than in Fly!II. But it's nice to know that Fly!II can still stand its ground!/Krister

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Personally I look at the coastlines as another attribute of ground scenery, same as color, resolution, etc. And despite big advances in the scenery in the last few years unfortunately it still doesn't look (for me) anywhere near like the real scenery - neither in FS nor in FLY. Until the scenery starts looking much, much better (and this date is nowhere on the horizon) I can certainly live with minor coastline errors. I can get myself excited about the weather or the sky but it is very difficult for me to get excited about the ground scenery these days. :(Michael J.

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