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Ground proximity detection in FSUIPC 2.96!!

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Looks like some interesting developments are on the horizon for Radar Contact.Don't worry, I won't ask when we can expect to see them... ;)

  • Commercial Member

we've been working with peter for the last month on this.given what peter has done, and what i've done in rc, there is still one undeniable problem.control of ai aircrafti can't do it. they are on their own.i can now detect when there is a plane on the runway, ready to take off, and departure tower will tell you to hold short. departure tower can also see an incoming plane, ready to land, and tell you to hold short.when the plane in front of you, on the runway takesoff, i can tell you to taxi into position and hold. all the planes behind you will move up. if there other planes coming in from another angle, well... there is a problem. i can't stop them.on the arrival side, i can tell when there is a plane on the runway getting ready to take off, i can tell when a plane taxies across the runway, i can tell if a plane is taking off in the opposite direction thatn you are landing. all 3 cases i give a go around.but since i can't control those planes, i can't stop them from crossing the runway, taking off the opposite direction, or taxiing on the runway to take off. this will lead to a lot of frustration, and a lot of go arounds.so it is pick your poison. let rc blindly direct you to land, or takeoff when it is obvious to you that it would be a bad idea -or- interact with ai planes, and you can deal with it best you can.you can always pick a different runway, that solves most of the problems.just an update.back to coding. ;-) i think i will code a little admonishment to the planes that cross the runway and cause you to go around. "american 2323 get off the runway, what do you think you're doing! Lear 4149 go around!"maybe i can send the ai planes to see mr bill LOL

>> maybe i can send the ai planes to see mr bill LOL Oh boy is Mr Bill gonna be a busy chap :-lol

Anything on the idea of RC generating its own AI by simulating one of the players in a multiplayer mode?It would just need to generate aircraft within a limited range of the main subject the size depending whether enroute or in close proximity to airport approach, tower, departure, or ground ops.

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