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jkanold

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Everything posted by jkanold

  1. Chris,You might wanna try NVMAX. It works for both TNT and Geforce cardshttp://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  2. Does anyone know where to find the image complexity section in a FreeSC (.sca) source file?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  3. I too design the airport lay-out with FSA ( a wonderful program BTW )Then I export GMAX models one by one from within GMAX.I do scenes in GMAX like groups of lights, trees, etc. I have a flat bitplane with an aerial bmp on it as a template for placing then I remove it and create say, a light standard bgl of 30 lights.The method of scenes are used in many programs, for example, Fly! uses this method of modeling in scenes.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  4. I can think of one last hold out. :-)Welcome aboard. Good to see your name pop up.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  5. Now, that's very good news. Keep us informed please.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  6. Just create a new texture named the same as the one mapped to the model.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  7. http://ftp.avsim.com/cgi-bin/dcforum/dcboa...ewmode=threadedhttp://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  8. You need Martin Wright's Convert.Is your texture a bmp?Create an alpha texture of the original making the water black (0,0,0) and the land part solid white (255,255,255). Load the original bmp, import the alpha and save as DXT1 with alpha (non Nvidia)The program also allows you to view the finished extended bmp.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  9. Well thanks, and I tried it and tweaked your model a bit.After spending a couple of hours playing around with land_lights I think I will stay with my night texture ones.http://members.rogers.com/klasik2/yqtnite3.jpghttp://members.rogers.com/klasik2/yqtnite2.jpgIt's finally starting to look like an airport.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  10. What we noticed, when coming over from the Fly! series, was the fact that everyone seems to be in it for the buck over here. "MOST" of the help comes from freeware developers.The FS scenery community will grow, watch and see.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  11. I made this about three months after FS2002 came out.It contains a bad DEM file that I have never fixed.Simply remove the BGL file in the PEI1 scenery folder that contains the letters "dem", I can't remember it's real name.http://ftp.avsim.com/library/search.php?Se...atID=fs2002scenhttp://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  12. Can you take a snap of the two triangle positions?"On top of each other", I don't understand.Did you do anything with the Z pivot pointer?Better yet, send me the GMAX file?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  13. That solves some of the problem, however, small objects like taxiway signs, trees and transparent towers etc loose their textures way too soon.The trick is to make FS see a larger object than what is actually displayed.Create a large transparent bitplane and stick it 1 metre into the ground under your object. Don't forget to "attach" the two when converting to an editable mesh so it becomes one object.Here's an example of a Distance Markerhttp://members.rogers.com/klasik2/trick.jpgYou should also increase the viewing distance to 50,000 metres on exporting. The viewing distance is proportional to the size of the object.It took me a long time to figure this out and it works like a charm.I hope this helps someone.Also, this is the important part of doing animations. One needs a large transparent bitplane under the entire animated area. eg. a moving boat in the water, a truck moving from one spot to another.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  14. I have only started, give me a few days and I will put something together for you.What I can add at this point is for you to make triangles not boxes.Splined triangle if you want the light to only shine in one direction, cut a vertex off a box, if you want a triangle with depth.http://members.rogers.com/klasik2/lights.jpgThe building to the right has red lights on the roof using the light_reco material name. The tower has a rotating beacon using the beacon5 part name with the light_beacon material name on a end of it. The street lights are simple night lighting tricks.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  15. I had the same problem, till I set up GMAX properly. Go to the preferences and set it to metres not inches. The "units are not meters" will disappear on export,The light commands will not work if you get the "units are not meters" message.Make sure you have GMAx 1.1 and the new Makemdl.exe and you tick "has light map" on exporting.Don't use textures, use Gmax solid colours, click the colour square in the material editor. Name the colour eg. light_recoThanks to Craig Mosher I finally got it to work.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  16. Elrond is still around but is no longer producing anything for flight sims for reasons he should explain. Flight Ontario has limited access to his time as he is tied up with some outside commitments.His departer from flight sims is a great loss to the flight sim community and his knowledge and programming skills will be missed. He is the one person with the skills to create the last piece of the photo real scenery puzzle, an auto TS autogen.Right now he is a lost brother and we hope he finds his way home soon. http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  17. Some of us old-timers go back to the ProPilot days when planes had a cowl view. It's this cowl view that gives it the "feel of flight" and is why it was incorporated.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  18. Flight Ontario is looking for new members. Not just people that can model in GMAX, but photographers with access to CYYZ and CYTZ, people knowledgable about SDK special effects etc,etc.If you want something to do, join our dwindled team.Email me or Dan if interested.Get a mic and join us on Yahoo messenger ID jkanoldhttp://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  19. I am sure I have read in the past that there is a way of setting the trim wheel on startup, to any degree by coding. Anyone know how to do it. I would also like to know how to code the seat adjustment.Anyone remember?Nice to see the comments on the bird. I've enjoyed the past few months watching it come together.Geof, I bet you never thought in your wildest dreams it would end up like this. I remember the early stages and what a differnce in the final product.It's the only bird I have flown for months now.Thanks Geof and Jameshttp://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  20. Of course, I'm a beta tester for the past few months.A little partial to this great bird.I hope everyone starts adding a cowl to thier panels. It gives a better feel of flight.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  21. Awhile back, someone posted a format to place in the air file that adjusted the seat position so one didn't constantly have to change it after returning to the cockpit view from any other view.If you are out there, please inform us.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  22. http://members.rogers.com/klasik2/navnite.jpgStill some tweaking to do on the colour of the lights on the ground, but you get the idea. Thanks for building that nightmare model Dan. Comes alive with textures doesn't it?I would like to thank Ted, Jim and Burt for the two CDs full of digital pictures that they took so all our buildings look like this in our scenery.Watch for our CYQT scenery release.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  23. I have tried your idea and a new BGL is created only nothing shows upin flight sim.I have however figured out how to place a thin flat model on the ground and not show a shadow. Answer, don't stick any part into the ground. What a dummy I am. Days spent screwin' around and all I had to do is raise it out of the ground :-)Now, to start playing with the two forms of LODs to stop a damn transparent object from going grey at a certain distance.There is always, one more thing............http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  24. What does one do to a gmax model to export the model so it does not cast a shadow?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
  25. There is a great tutorial on Langing lights at: http://thegreatptmd.tripod.com/tutorials/l.../gmaxlights.htmIs there a tag for ground (nonaircraft) models?Or, perhaps, another method to create this effect?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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