jkanold
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Everything posted by jkanold
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No, I didn't try that. I do forsee some problems with that at certain times of day.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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I am all seculared out. I have tried all mentioned suggestions on getting the attached GMAX cube model not to show the light effects caused from the sun in FS. I want all six sides the same intensity, all bright or all dark, I don't care which one.http://members.rogers.com/jkanold/cube.jpgAnyone?Step by step, if you don't mind.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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I have tried every combination in GMAX with no luck. Maybe some codehead knows what line in the asm source file to change?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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The texture doesn't have an alpha channel. And where do I find the specular colour and power?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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That's npt what I want.I only want to loose the effect on one model.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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Any luck since we spoke on Yahoo?Removing the tie to ambient doesn't work.There has to be a way to make a model not shine in sunlight.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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I know how to edit the asm file to turn off shadows. Is there a line of code that one can edit that turns off sun effect shading?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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Looking forward to ithttp://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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do people share their .gmax files somewhere?
jkanold replied to a topic in FSX | FSX-SE Scenery Design Forum - How To
Been asking for a GMAX library for months now. No interest given to the thought.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif -
Yes, ten months of hairpulling, learning and hard work and we are almost ready to release CYQT for FS2002.You will be happy to know that we are moving on to the GTA soon after the release.We originally tackled Thunder Bay for some friends there, thinking it would be a great spot to see what we can do in FS2002. It has grown into a monster project. If you liked our original Fly! scenery, just wait to see what we have to offer for FS2002.We have been mostly tight lipped about this package as well, very stingy with screen shots. All, soon to change.Release date: September something.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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Special thanks to Gregg Pepper and Paul Nicholls for allowing me to create a static Purolator CV580 for our soon to be released scenery.http://members.rogers.com/jkanold/CV580.jpghttp://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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Need your advise please on this one
jkanold replied to a topic in FSX | FSX-SE Scenery Design Forum - How To
Paint Shop Pro has an export and import palette feature.I grab screen shots from FS2002 and Terascene, save the palette, apply it to the black and white bmp and then play with the individual colours in PhotoShop till I get the black and white to match.http://members.rogers.com/jkanold/one.jpgThe area under the airport proper was a poor black and white aerial.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif -
Be aware that one has to remove the elevation BGL from the PEI1Scenery folder once installed to correct some faulty elevations.If I remember correctly, it has the letters "dem" in it.The only BGL that should be there is prince1.bglWatch for our soon to be released Thunder Bay scenery.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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And where do I find your effects.doc?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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I have a nice steam effect coming out of my smoke stack using BGLplacer.exe.How do I make it's scale larger, wider and taller?How do I make it visible from a further distance?Here's my line from the csv.EFFECT,fx_bldstm_lrg.fx,N48* 21.5519',W89* 13.1883,379.42,0.00,0.00,0.00,Very Sparse,""Starting with "379", to "Very Sparse", what does each parameter do?And why do effects sometimes disappear and never return sometimes?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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Is there a way to kill the generic FS default DEM mesh?It intereres with custom made DEM.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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What is the DOS command line to rename all files of a type in a folder to an appended name?eg.001322020232332Su.bmp and so on...... to 001322020232332Su_lm.bmp and so on.Or is it SU to LM?This time I'll write it down.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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Q for Arno, or anyone who knows
jkanold replied to arno's topic in FSX | FSX-SE Scenery Design Forum - How To
>I've seen screen shots of what appears to be a line display >of an object in gmax. Like if I checked "line mode" in >fsds. >>How is that done? >BobB It's called wireframe mode. That's how you design in GMAX.A click of a button.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif -
Anyone got a static GMAX Pilatus with gear down?http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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High quality gmax scenery preview!
jkanold replied to arno's topic in FSX | FSX-SE Scenery Design Forum - How To
Compliments to the author. Looks great.It does take alot of time, doesn't it!http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif