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Shermann

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Everything posted by Shermann

  1. Sure i can but this evening when i am back home from work! Anyway i suppose sinceit is only with this lane that the problem can be in the software brake programming. r i am telling something odd?
  2. it acts like it is not ticked. ticked or not n ticked it is the same. I was wondering if it is a problem about how the braking system of the plane is modeled to create the problems
  3. well i tried and agin same exact result when i press the pedal and release it the parking brake shw differential braking on and in the FSUIPC the value of -16383 nd 16384 under RESET so i really cant understand what th problem can be possible the sftware of blackbx that have some parameters that read the pedal depressing like brakes on
  4. all saitek software have been uninstalled i will try what u suggest and l will let u know. Thanks again for ur support
  5. Well i am quitting. I tried all without success i tried to calirate from windows assigna a null zone in windows devices printers and so on. Nothing. I tried to assign direct axix nothing slope +15 nothing slope -15 nothing all kind of slopes it seems that when i pus the brake and when i release it the input is to be pressed and i cant solve it anyway. It is not a problem of FSUIPC as i tried to use the FSX assignment with exaclty the same result. If i open FSUIPC the value under reset are 0 and 0 on bot brakes. WHen i go in the sim and press the pedal and open FSUIPC again the value are in the upper part always under RESET 16193 and the this value still stay even if i release the brake it is like when i release the brake the Software get the input of the pressed brake.
  6. i do that way infsuipc i completelly prss it and click the button then i depress it and click the other tick REVERSE and go in fct with a other planes it works without any problem
  7. OK very clear this show i understand nothing at all..
  8. really very kind thanks a lot i will try it and let u know, but should not the second value be positive?
  9. Would it be a problem for u to tell me what values u have in the FSUIPC.Ini file for the toe brakes so that i try editing the file with ur same values to see if i am abe to solve the problem?
  10. How do i apply a null zone with the toe brakes ? Can u suggest what values ? I think the full range of my pedals is 16834 if i remember good in positive and negative.
  11. You mean using the saitek software?
  12. i have ticked rev and slope to +15 and again when i press the pedal the brak is on even when i release it
  13. Hi Everyone, i have aproblem with the A330 by Blackbox. The problem is related the toe brakes. When i press the left toe brake is activated regularly bu twhen i release it the brake s still on. This happen with both brakes and even if i press them together they keep on. This problem is only with this aircraft all the others the brakes works perfectly- What can cause this problem? I run FSX-SE on windows 7. Thanks
  14. when i talk of profile i mean FSCUPC the ini file separate profiles as i tick the specific aircraft option
  15. yesterday , just to give a try , i did not disable FSuipc but i flew with the FSLAB A320. This plane has assigned profile with the X52 and i took off and landed normally without any freeze and any CTD. The problem occurs only when the prfileassignedis the one with the Saitek Yoke.
  16. Hi , Thanks for your reply. I Dont know what causes the problem. If FSuipc or the controller itself. In the bus i have calibrated everything and the tiller is the Yoke of the saitek. So i suppose if the yoke of the saitek is the problem i shuld have problems withthe bus as well. Now i have noticed that the yoke of the saitek is calibrated as tiller and of course following fslab istruction so apparently out of FSUIPC. Then one button only. The Airbus and all planes assigned to this profile have no problems. The Boeing profile is the same i have always calibrated in the same way. So Gear, flaps aileron, and elevator nothingese as the other like spoilers and thrttles are the one of the X52. So i am really confused if th causse can be the saitek yoke or the Fscuipc setting but it is the same setting i am doing since years.
  17. Hi everyone, today i am going to explain one very odd problems, with my ideas about the cause and a request about the most experts. Lately i am flying only with the fslab A320. To fly my controlls is a saitex X52 with saitek rudder pedals all calibrated with FSUIPC. Yesterday i decided to fly the NGX. The NGX and the 777 are always calibrated thru fsuipc but this time i have a saitek yoke. The saitek yoke dosnt have the saitek trottles installed anymore as they broke. and one switches seems to be always on infact hen i switched on the plane the trim was always moving up like getting an input but when i moved the switch down nothing happened so i assigned the trim function to another switch. Now the problem yesterday i selected the 737 and once on the stad i stared to set up the plane soon the sound stop the mouse freeze no sound and all frozen i click CTRL+ALT+DEL and without even open thhe task manager FSX-Se closed and no error in the event viewer. I tried many times nd always the same problem. Today i tried with the 777 and again the same problem. Wht i noticed is that when i have not assigned a profile to the plane , in this case the prfile is boeing, the plane seems not to freeze,when i assign the profile , boeing , the plane after a while freeze. Of course it never happened this before and it is only something i noticed. Anyway what can cause this problem? Possible it is a problem with sounds? o what can cause this problem? i noticed again that Fs2crew RAAS had problems with something related to sound and i had to disinstall. Another thing i had in mind is it possible this problemis caused by net framwork or some directx , o vc++ something? i forgot to write that i run FSX-SE on windows 7-64 and in Full windowed mode and with DX10 preview using Steve's Fix. Running DXdiag, then 64bit , in the sound1 tab i have this error: The file CMUAC.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Can this be the cause? Thanks to whoever can give me an hint about the problem.
  18. ah ok thanks very much i will i was wondering why i had all that mess. Thanks again
  19. Hi everyone, I admit I am not good with the DLL.XML File. I have an odd file and i dont know how to fix or check the problem. If i Copy the File here is it possible somone of you expert can check it and fix it? Thanks <?xml version="1.0" encoding="Windows-1252"?> <SimBase.Document Type="Launch" version="1,0"> <Descr>Launch</Descr> <Filename>dll.xml</Filename> <Disabled>False</Disabled> <Launch.ManualLoad>False</Launch.ManualLoad> <Launch.Addon> <Name>FsPassengersX</Name> <Disabled>False</Disabled> <Path>FsPassengers\bin\fspassengersx.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Addon Manager</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>bglmanx.dll</Path> </Launch.Addon> <Launch.Addon> <Name>FSUIPC 4</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>Modules\FSUIPC4.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS.dll</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>ObjectFlow</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_AU\FTXAA_ORBXLIBS\Scenery\ObjectFlow.dll</Path> </Launch.Addon> <Launch.Addon> <Name>PMDG HUD interface</Name> <Disabled>False</Disabled> <Path>PMDG\DLLs\PMDG_HUD_interface.dll</Path> <DllStartName>module_init</DllStartName> <DllStopName>module_deinit</DllStopName> </Launch.Addon> <Launch.Addon> <Name>PMDG Interface</Name> <Disabled>False</Disabled> <Path>PMDG\DLLs\PMDG_Interface.dll</Path> <DllStartName>module_init</DllStartName> <DllStopName>module_deinit</DllStopName> </Launch.Addon> <Launch.Addon> <Name>RAASPRO</Name> <Disabled>False</Disabled> <Path>.\RAASPRO\RAASPRO.dll</Path> <DllStartName>module_init</DllStartName> <DllStopName>module_deinit</DllStopName> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>SODE Animation Module</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>C:\Program Files (x86)\12bPilot\SODE\SimObjectAnimationModule.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Flight Recorder</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>Aerosoft\Flight Recorder\AS-FlightRecorder.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>PMDG Options</Name> <Disabled>False</Disabled> <Path>PMDG\DLLs\PMDGOptions.dll</Path> </Launch.Addon> <Launch.Addon> <Name>PMDG Events</Name> <Disabled>False</Disabled> <Path>PMDG\DLLs\PMDGEvents.dll</Path> </Launch.Addon> <Launch.Addon> <Name>PMDG Sounds</Name> <Disabled>False</Disabled> <Path>PMDG\DLLs\PMDGSounds.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>VistaMare Core</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>VistaMare\ViMaCoreX.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Level-D Simulations</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>Modules\LVLD.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>FSLOptions</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>FSLabs\DLLs\FSLOptions.dll</Path> </Launch.Addon> <Launch.Addon> <Name>FSLEvents</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>FSLabs\DLLs\FSLEvents.dll</Path> </Launch.Addon> <Launch.Addon> <Name>FSLSounds</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>FSLabs\DLLs\FSLSounds.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>FSLSpotLights</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>FSLabs\FSLSpotLights\DLL\FSLSpotLights.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>Objectflow_KBVS</Name> <Disabled>False</Disabled> <ManualLoad>False</ManualLoad> <Path>D:\SteamLibrary\steamapps\common\FSX\ORBX\FTX_NA\FTX_AA_KBVS\Scenery\Objectflow_KBVS.dll</Path> </Launch.Addon> <Launch.Addon> <Name>as_connect</Name> <Disabled>False</Disabled> <Path>as_srv\as_btstrp.dll</Path> </Launch.Addon> </SimBase.Document> As u can see there are million of entries that are the same. Thanks again
  20. Well yes Steve now everything is good fine and working but lately i am living into an unlucky roblem need some kind of stones to proect myself from this. All related to computer all started ne day that nthing worked i installed FSx-SE again and was great then the OS didnt read the SSD disk Then once the SDD was read by the OS I was not able to format it. I had always errors and problems. Once i formatted it i isnatll all and problems with the saiek Thrttles of the saitek yoke.and now this problem that if thru FSUICP I have assigne all the axis and i load a plane linked to a profilewhere the axes is the Saitek Yoke all CTD but if i load a plane wwith no axis assigned and then inside the sim i go in FSUIPC and assigne the axis all work perfecly. Mistery of life
  21. Well the solutio is to set the frame rate limit to 30 inside FSX and not unlimited inside FSX and set 30 in Nviidia Ispector.
  22. Well orbx is correctly installed and the library priority is as for manual in dx9 i never had this issue. I wonder if it can be a problem of Nvidia insptector settings poblems, but even so i swicthed from the profile of nvidia i downloaded from fslab to match the DX10 and the previouse i had when i run the sim in DX9 but the result is the same. Anyway i think that it is a slow down of loading texture but sinc it is very slow i have those issue. I will try and search on ORBX forum and if i receive a possible solution i will post it here too in case someone else could need it. Last question, As weather engines i am using AS2016 and ASCA, as u know the last Weather engine By HIFI has their own effects for rain snow lightings colors of the sky clouds and s on and i was wondering if running it in DX10 there is any special setting to do. Thanks Steve
  23. Hi Steve i installed ur fix again and now i can say it is working, I only have two issues about the texture of FTX global that does not load properly like pics i attach and the tool tips in The NGX 737 are not Shown even if the tool tip function is ticked. http://picpaste.com/DINO-PC-2016-sep-1-001-523eFh3f.jpg http://picpaste.com/DINO-PC-2016-sep-1-002-k1aKt4o2.jpg http://picpaste.com/DINO-PC-2016-sep-1-005-xCGjFGKA.jpg thanks
  24. Hi steve thanks i report u back that all was caused by a usb port and the joystick assigned to the trike. When iloaded up the FSLAB 320 I used the trike and since i assignedthe axis thru FSUIPC it closed to desktop. After hoursi noticethat i always started with the trike so i tried a plane with axis still not assigned and all worked. Then I tried the trike and fail again. So i unplugged the usb and plugged it back and no issue anymoe. Anywaynow i have todo all again but i did this this time. I clicked on DX10 Previe the flight start i give power and thesim hang. I mean without ur fix installed. So now i dont know if i should try ur fix or not. Ithink i will try it again and then i will see and check. Any suggestion? Thanks For ur patiente and help
  25. It seems i solved the problem. I noticed that when i started with th trike the joystick assigned was the saitek Yoke that is assigned thru FSUIPC so i selected a plane that had no assigned joystick yet and the sim started normally. I closed all and started again with the trike and again sim crashed. So i unplugged the USB Plug it back and now all is working. Thanks everyone
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