Jump to content

martinlest2

Frozen-Inactivity
  • Content Count

    3,626
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by martinlest2

  1. Ah yes, thanks, I had forgotten there's an equivalent for windowed mode... I have a vague memory that when I tried to sort this out last time (a couple of years ago) I did have that line there.. not there now, whatever. Anyway, I added both lines, FullScreen and Windowed to the Graphics section, (not Display, as I wrongly wrote above). I tried nVidia Inspector with VSync set to FORCEON, PASSIVE and FLIPINTERVAL4 (whatever that is). Also tried with just the Windowed line added, no full screen. For now, I see no difference I'm afraid in FSX: in windowed mode, as I pan in spot view, the scenery and clouds do not move synchronised, they break up, giving the effect of a ripple. In fullscreen, with the vertsync 'fix' the effect is less marked but the scenery still wobbles slightly, like jelly/(jelo!). Totally unacceptable, so I shall stick to FS9, which is rock solid. I am sure I am not alone in regretting that Microsoft gave up FS after FSX rather than before! If I can fix this somehow of course, I'd be delighted even so, of course! (I wish someone could explain to me why in FSX full screen mode blacks out all monitors apart from the one FSX is on. It's absurd, FS9 doesn't do that).
  2. Hi, Thanks. I already have FSX set to 30fps max. My nVidia Inspector settings no longer correspond to what I was used to. Which version do you have? Mine is 1.9.7.2. My Vertical Sync options in the drop down box are: FORCEOFF; FLIPINTERVAL4; FLIPINTERVAL2; FORCEON; PASSIVE; FLIPINTERVAL3; 0x08416747; 0x47814940; 0x60925292 .. which apart from FORCEOFF and FORCEON are, as they say, 'as clear as mud'... Why on earth did they change from what was understandable to this jargon? As for P3D - I see it costs $199, so that's not going to happen!
  3. Thanks. I guess that's from the Aircraft Container SDK - I didn't think to look there for helicopters!
  4. Bit of extra info... I start the flight with the default Cessna, then switch to the helicopter (the AS-350 is one that doesn't work), turn on batteries and avionics (or I can do it from the Cessna - no difference in the result) and start the engines. The rotors start but slow and stop as I increase throttle. I have a gauge which mimics Ctrl+Shift+F4 (Mixture Rich), but that doesn't help. If I reload the helicopter however, then it works, but only when the engines are attempting to start. If I reload the a/c with the starters off, then I can't get the engines going whether I reload or not But why must I load it a second time to get the engines working? Does it make any sense? There must be some way to avoid the necessity for that.. And why do some helicopters start up with no problem (like my Bell 202 addon) whilst others won't?
  5. I repainted the Virtuavia Westland Merlin, in a fictional Himalayan Rescue Association livery - which is OK in FS9 and should serve the purpose... Would still like to know what values to tweak to increase power for the FSX model though ...
  6. I think I am using nVidia Inspector (not at PC right now, but pretty sure I am; definitely have it set for FS9). I know nothing at all about P3D, apart from the name and have never even considered investigating it: you have set me thinking. I'd need to see if my various (expensive) addons for FSX will also be OK in P3D. As far as I know, they'll set up in P3D the same as FSX? I have FSX+Acceleration, (and rarely fly it to be honest, I am very much an FS9 guy!) - need to do some Googling about this. Is it really worth the change?? Can I run two monitors with (full screen) P3D (as I commented in my original post here)? I can see how I am going to be spending my Sunday! You've set a cat amongst the pigeons with this! :wink:
  7. Hi, I can give more details of course, but to start simple - does anyone recognise these problems, which I have been struggling with literally for years: 1. A helicopter (including the default Bell 206b) will make no engine/rotor sounds unless you start a flight from the default Cessna, with engines running moreover. Not all my installed helicopters have this problem, but a good number. 2. The helicopter (like the Bell 412 from HoverControl) will start and I get sounds, but when I increase the throttle to lift off, the rotors stop. As I pull the throttle back to idle, they start up again. Same if I press F4. Only when I press F1 do the rotors turn normally. 3. The engines & rotors restart every time you switch between cockpit and spot view. I have in the past wasted so many hours Googling and changing settings in the aircraft.cfg files, but to no avail. if anyone can help, I'd be very glad! thanks.
  8. Hi. Thanks, yes, it is: ForceFullScreenVSync=1 (in Display) - but that has no effect in windowed mode as far as I can tell.
  9. Having visited Mt Everest a couple of times (and it not being very likely I'll get there again, any time soon at least!) I love to fly around that part of Nepal/India/China in FS9 or FSX. I have the Aerosoft Lukla scenery - and the area around Mt Everest looks good - but it's hard to find a (realistic) aircraft or helicopter that will cope up there. I suppose decreased power with reduced air pressure at altitude is modelled in both FS9 and FSX? Inasmuch as before I even get to Everest base camp I have sunk to the ground, exhausted (the helicopter has, I mean!) . There's never enough power. I know (of course) that it is much harder to fly in that thin air, but the helicopters I have tried thus far are a little too feeble - real world helicopters can and do make it to altitudes well above what I am able to achieve in FSX or FS9. So... 1. Can anyone recommend a suitable helicopter for high mountain flying? Something for FS9 and for FSX (can be different for each of course!) that has sufficient power to fly to around 23,000' around the mountains. That, I think, is realistic, if a maximum. 2. I have made a (fictional) repaint of an FSX Augusta Westland EH101 in (vaguely) Himalayan Rescue Association colours, just for my own use. Looks good up there, but it's too feeble - I can't get it up into the mountains, as the real-world rescue services do. What's the best way, tweak-wise, to give it, not more 'speed' per se, but more raw power and lift at those altitudes? I am much more familiar with planes in this respect - not sure what settings to change with a helicopter, in either the aircraft.cfg or the .air file. Been reading forums and threads but not really found the solution yet, so pointers welcome. Thanks.
  10. One of the reasons I hardly ever fly FSX is that for some reason (how was this an improvement on FS9??) my second monitor is always black when FSX in in full screen view on my main screen. I sometimes use FS-Simitizer, which looks like you are full screen, but it is clear you are still in windowed mode, as scenery in spot view is not drawn at exactly the same rate as you pan in spot view (or so it appears), creating a 'billowing/rippling effect'. I guess you'll all know what I mean... Is there some way to stop this, so that scenery is drawn as solidly and accurately in window mode as I am used to in FS9? My PC is reasonably high-end, with an i7-4790K (4 GHz), a GTX-970 4GB and 16GB of RAM, so I'd expect OK results (I do get very good frame rates) even from FSX. (To be honest though, even in full-screen mode, the drawing is not as steady/solid as I get in FS9, with some discernible wobble as you pan). Does everyone have this issue? How do you solve it (if you can)? Thanks, Martin
  11. If your installation is the same as mine, PSS, for no reason I can see, looks for a folder D:\PSS\Texture, where D:\ is the root drive in which you have FS2004. This is clear if you run Process Monitor, where you can see FS9 looking for the said texture folder in the root drive, and of course not finding it until you create a dummy. Not, note, inside the FS2004/PSS folder, but the root drive. I just created an empty texture folder, D:\PSS\Texture (this was years ago - it's still there and still necessary to stop the error message) - and no more such problems. My error message looked like this - but maybe yours is different? The overhead panel ("Fixed Window 37") is contained within the file PSS-A320.gau - there is no 'PSS Overhead panel texture file' ('OH.bmp') - it's locked inside the gauge file. Do you know that hundreds of old PSS setup files are in the AVSIM library? If you go to the library and search for "PHOENIX SOFTWARE and Users" there are 35 files, each containing several zip files with the original payware PSS setup and liveries (all perfectly legal of course!). The PSS-A320 setup is there, with the gauge, so you could try reinstalling and see if it works OK. Hope this helps you sort things out.
  12. Does anyone know of a fix anywhere for the Antonov An-124 (Design Bureau) lights? I have deactivated the lights in the aircraft.cfg with // and the issue is still there (the lights are in the wrong places!), so I guess that means the problem is with the model. But it seems incredible that the aircraft would be issued like this, with the lights hanging way off the wings and fuselage, and never have been fixed. Do others with this aircraft have the same problem? My air file (an124.air) is dated 04 Aug 2003 and the model (an124.mdl) is dated 31 Jul 2003. I can't find any updates anywhere.. If this is not fixable, maybe I should find a different An-124 entirely, though I haven't been able to find one. (The file an124_antonov_design_bureau.zip seems to be identical with an124-4.zip on flightsim.com). Just noticed I have the same 'rogue' wing lights hanging down in mid-air in my An-225 as well. What's going on?? Thanks.
  13. I never start at a runway either, but AI traffic will land in odd places with the setup as it is. As I say though, to start dragging all the runways and taxiways to their correct positions (using AFCAD2) is just not worth it for airports I will hardly ever fly to. In this case, I just moved the start positions to match where the a/c are actually lined up for take-off, which took no time at all. Better than nothing... Did people, I wonder, never complain to Swedflight about this, when the airports were payware. As freeware of course, we take what we're given, with gratitude... :smile:
  14. Thanks for testing. As I said though, if you remove the ESGP.bgl file, you will lose a lot of airport scenery, buildings and so on, which are coded into the file (decompile to sca and you'll see what I mean). Yes, it must contain an exclusion too, which is clearing the runway of trees. For now, given that this is an airport I am unlikely to go to very often, I have just moved the start locations in the AFCAD file, so that at least if you select to start from a runway (not that I ever do), the plane is in the right location.
  15. OK, I tested one, ESGP, and there are problems still. First, I checked I had no other AFCADs... then loaded FS9 at runway 04. In AFCAD2 the a/c is shown in the right position, but in the sim, it is stands quite some way from that, off to the left of the runway: It is the file ESGP.bgl that is doing this: if you remove it, the runways are covered in trees, but the a/c is in the correct position. I tried putting the PAI AFCAD file into a folder with a higher priority than the ESGP.bgl file, but that changed nothing. Unfortunately ESGP.bgl defines a lot of the airport scenery (and includes excludes, so to speak), so you can't just disable it. The only thing to do is to decompile it and remove all the objects that are over-riding the AFCAD. Then I'd need to create an exclude file, to get rid of the trees on the runway. OR, though not as neat but MUCH quicker, in AFCAD2 I could just drag the starting positions so that they match the scenery. That won't help with AI traffic, which will presumably taxi across the grass, but there isn't much traffic at these small airports anyway. And finally, I'd need to rename all the gates in the Swedflight AFCAD file, as though they seem to be in the correct position (ESGP.bgl has no gate information, thankfully), the numbering doesn't match at all with the labels on the ground in FS9. Then I will probably have to do the same for a number of other airports. That will all take a while: slightly annoying, as these are hardly airports I fly to every day (or even every year), but I suppose (sadly) I have nothing better to do today! What I don't understand is why, if I have this problem, no one else does (I assume)?? I have no other ESGP scenery installed.
  16. Thanks - see other thread re. Swedflight to which you answered too.
  17. I am a lousy Googler - why can I never find stuff like this? I'll try them and report back. Many thanks
  18. Hi. Yes, that's what I have read, but links to them all lead nowhere. Too old, I guess.. I do have several AFCADs for these airports, all in the format SWFL_AF2_ES**.bgl: is that the same as yours? I haven't tested them all before posting here, but I assume that they are OK. There are one or two blanks in my 'collection' though - I wonder why I have some but not all. In particular I don't have official AFCADs for ESGP (the ESGP.bgl file, as I said above, has airport and runway data, but it's not an AFCAD as such and a/c are not being placed properly in the Swedflight scenery), ESNN, ESNU (I made my own for that), ESPA (ditto - I made a basic one), ESSV (ditto again) & ESUH.. It's possible that one or two of those are not Swedflight sceneries but others downloaded from the AVSIM library, I can't check on that at the moment (sorry). Were AFCADs issued by Swedflight for those airports? I suppose it's possible I have all that were ever issued (not sure where they came from at this stage!), but there again, why would a few airports have been left 'AFCADless'? I don't know whether you'd consider uploading yours to AVSIM - I don't think there are any copyright issues: the sceneries are of course all freely available as freeware and have been for many years. I am sure someone will step in here though and say, if there are any legal concerns! Thanks anyway....
  19. Thanks or the replies. A few comments: 1. Sorry, I probably didn't make it clear, I have the (freeware) Swedflight scenery installed, but there is no AFCAD that comes with the download. I assume there was one with the payware scenery (or else how would it have worked, given the layout is different from the FS9 airport?), but the default bgl file does not fit the parking and runways. I have, as I commented, created a few from scratch, and they work, but it takes a long time of course to create new runways, taxiways, apron links etc. etc. that perfectly match the scenery. 2. Yes, I know about only having one AFCAD (with rare exceptions) per scenery. As I say, I assume there must be an AFCAD somewhere in my FS9 setup for ESGP, (apart from the default), which is creating the changed runways and parking in places, but I can't find it (hence the post). 3. I asked people to upload the Swedflight AFCADs as they are not easily found on Google. Your link Dave leads to a page with one (FSX rather than FS9 as well) Swedish scenery, ESSA. AFCADs I have found by Googling are not for Swedflight airports and do not work - I've already tried as many as I could find. (I do have a number of AFCADs which do seem to work with Swedflight airports, I can upload these myself maybe at some stage; just trying to locate the few missing ones). M. LATER: Ok, I decompiled the file called ESGP.bgl and although it's not an AFCAD and not recognised as such by AFCAD2, it contains all the runway data. So if I want an AFCAD for ESGP, seems as if I'll have to make one myself...
  20. Hi. That's what I am doing (editing FS9 defaults), but as I said, it takes quite some time to line taxiways, gates, runways etc. A labour of love, perhaps? So how did the original Swedflight airports work without AFCADs, given that the layout is not the same as the FS9 airports? AI traffic must have gone all over the place...
  21. When I start up a flight at ESGP, selecting a runway, the start position is wrong, I am not on the runway, but off to one side (same with all four of them). AFCAD2 shows only a default bgl file for this airport, and indicates with a red cross that I am on the correct runway, in the correct start position (which, as I say, I am not in FS9). I'd assume that there is another AFCAD file, but neither AFCAD2 nor ADE9x will not open any of the bgl files in the ESGP scenery folder, saying none of them are in the correct format (and so presumably are not AFCAD files). ScanAFD finds no AFCADs for ESGP at all. And yet the runway on which I am sitting disappears if I disable the ESGP entry in the scenery library and restart FS9, so the AFCAD/runway data must be in there somewhere. How do I identify the bgl file that is creating the runways and parking here? Is it possible to have an AFCAD that the above programmes don't recognise? Thanks
  22. Does anyone have a set of FS9 AFCAD files for Swedflight airports they could upload? Nice that Swedflight released the sceneries as freeware (long ago!), but without AFCADs the sceneries are a bit pointless. I have made one or two myself, but it's a long process for airports that I probably won't fly into more than once or twice a year, if that. Googling only leads to dead ends and broken links... Personally, I am looking especially for ESGP & ESNN... Thanks.
  23. One last comment, by way of being 'complete' - I'm not sure it's the 'size that matters', in fact: what's important is not to have mipped and unmipped textures together. I have added mips and the problem has gone. It can happen with any file, not just the detail1.bmp. I have just got rid of the same problem at another couple of airports, by mipping some of the ground textures(concrete, asphalt and so on). The image size probably isn't relevant...
×
×
  • Create New...