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jpravain

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  1. Would one of the flight dynamic experts assist me with editing the air/cfg file to make the add on more realistic? Issues I would like to adjust.... 1. Parasitic drag on the ground is too much. It should not take 70% N1 (forget epr values as they are useless in this add on) to move the aircraft from a complete stop. Take off acceleration is slow. Having some time in the real Lear 25, the thrust/acceleration is instantaneous and acceleration comes quickly. 2. Spoiler operation pitches the nose of the aircraft up. In the real aircraft, it pitches the nose down considerably forcing moderate back pressure on the control column. What values can I adjust? Thanks, Jason
  2. I 'm looking for the best agp Nvidia card with at least 512 mb 4x/8x for a Pentium 4 2.8 ghz with hyperthreading. I do not want to overclock the video card. This system is used for FS2004. Thanks, Jason
  3. I use Photoshop 7.0. I am having trouble converting my panels that are in RGB color to index color. For some reason when converting to index color black (the transparency) it adds a value of 1 to the black thus rendering non transparent. I normally use the panels in RGB but I am trying to cut down the size of the bitmap to save on framefrate. Any help appreciated. Thanks, Jason.
  4. What value is the click areas? Is it the area value? I do not understand the left, right, top, bottom numerical format. Do these values rotate the knob?
  5. I just want to move the switch. So which position value would that be? I assume I ll have to edit the area value as well under the mouse value correct?
  6. I would like to place the switch to the right and put the switch directly below the gauge like in the real aircraft. What values need to be edited? <Gauge Name="fuelqty" Version="1.0"> <Image Name="fuelqty.bmp"/> <Element> <Position X="113" Y="113"/> <Image Name="fuelqty_needle.bmp" PointsTo="east"> <Axis X="44" Y="10"/> </Image> <Rotate> <Value Minimum="0" Maximum="7000">(L:Fuel tank, enum) 0 == if{ (A:Fuel tank left tip quantity, gallons) 6.6 * } (L:Fuel tank, enum) 1 == if{ (A:Fuel tank left main quantity, gallons) 6.6 * } (L:Fuel tank, enum) 2 == if{ (A:Fuel tank center quantity, gallons) 6.6 * } (L:Fuel tank, enum) 3 == if{ (A:Fuel tank right main quantity, gallons) 6.6 * } (L:Fuel tank, enum) 4 == if{ (A:Fuel tank right tip quantity, gallons) 6.6 * } (L:Fuel tank, enum) 5 == if{ (A:Fuel total quantity, gallons) 6.6 * }</Value> <Nonlinearity> <Item Value="0" X="66" Y="189"/> <Item Value="7000" X="159" Y="189"/> </Nonlinearity> <Delay DegreesPerSecond="180"/> </Rotate> </Element> <Element> <Position X="0" Y="0"/> <Select> <Value>(L:Fuel tank,enum)</Value> <Failures> <SYSTEM_ELECTRICAL_PANELS Action="0"/> </Failures> <Case Value="0"> <Image Name="fuelqty_0.bmp"/> </Case> <Case Value="1"> <Image Name="fuelqty_1.bmp"/> </Case> <Case Value="2"> <Image Name="fuelqty_2.bmp"/> </Case> <Case Value="3"> <Image Name="fuelqty_3.bmp"/> </Case> <Case Value="4"> <Image Name="fuelqty_4.bmp"/> </Case> <Case Value="5"> <Image Name="fuelqty_5.bmp"/> </Case> </Select> </Element> <Mouse> <Area Left="244" Right="328" Top="38" Bottom="179"> <Click>(L:Fuel tank,enum) 0 > if{ (L:Fuel tank,enum) 1 - (>L:Fuel tank,enum)</Click> <Cursor Type="DownArrow" Repeat="Yes"/> </Area> <Area Left="329" Right="423" Top="38" Bottom="179"> <Click>(L:Fuel tank,enum) 5 < if{ (L:Fuel tank,enum) 1 + (>L:Fuel tank,enum)</Click> <Cursor Type="UpArrow" Repeat="Yes"/> </Area> </Mouse> </Gauge> I would like the switch to look like this.
  7. I 'll check it out. Thanks for all your help with this.
  8. Thank you for your assistance. My attitude adjust gauge is a seperate gauge by itself. Very simple and not part of "1" unit for the autopilot. I am still learning the basics of xml. Here is what I have so far but the gauge is not showing up in the sim. <Gauge Name="PITCH WHEEL" Version="1.0"> <Element> <Select> <Value> (G:Var3) </Value> <Case Value="0"> <Image Name="Pitch1.bmp"/> </Case> </Select> </Element> <Element> <Select> <Value> (G:Var3) </Value> <Case Value="1"> <Image Name="Pitch2.bmp"/> </Case> </Select> </Element> <Element> <Select> <Value> (G:Var3) </Value> <Case Value="2"> <Image Name="Pitch3.bmp"/> </Case> </Select> </Element> <Element> <Select> <Value> (G:Var3) </Value> <Case Value="3"> <Image Name="Pitch4.bmp"/> </Case> </Select> </Element> <Mouse> <Area Width="15" Height="73"> <Tooltip ID="TOOLTIPTEXT_AUTOPILOT_PITCH_REF"/> <Area Bottom="26"> <Cursor Type="DownArrow"/> <Click Repeat="Yes" MouseWheelFlip="Yes"> 0 (>K:AP_PITCH_REF_INC_DN) (G:Var3) 1 + (>G:Var3) (G:Var3) 4 == if{ 0 (>G:Var3) } </Click> </Area> <Area Top="27"> <Cursor Type="UpArrow"/> <Click Repeat="Yes" MouseWheelFlip="Yes"> 0 (>K:AP_PITCH_REF_INC_UP) (G:Var3) 1 - (>G:Var3) (G:Var3) -1 == if{ 3 (>G:Var3) } </Click> </Area> </Area> <Mouse> </Gauge> I know something is a miss. Any help appreciated.
  9. I 'm getting back into simming and I 'm learning the basics of xml programming. I would like to add a simple attitude adjust gauge when the autopilot is engaged to adjust the pitch just like in the real aircraft. I have the bitmaps needed to make the gauge. But I 'm thinking about leaving it transparent and having it as a mouse click. Can some one please assist me? Thanks, Jason Here is a pic of the autopilot...
  10. Milton Shupe Howard 500. Can't tell if it's the 2d or vc cockpit version...lol! Nevermind. The Howard 500 only has 2 engines.
  11. Thanks for the reply. Can you tell me how you did this? I can also send you the bitmap for the view (which has no artifact and is high resolution) thanks.
  12. Bob,I would greatly appreciate any help provided. I would like to add a landing view bitmap to the TinMouse 732. I cannot simply add it as a "fixed view" as the gauges do not show. I would like to add it as a normal window and access by using a simicon on the main panel. However when I try to do that it messes up the other windows that are with the original panel. Do I need to design a transparent gauge to access the landing view? Are the simicons used to change the windows hard coded for this panel? Thanks.Jason

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