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CajunRon

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  1. Okay, this should not be difficult. I've been computing, flight simming and accessing forums of all kinds for over 40 years (I'm 70 years old) but... I can't figure out the Microsoft MSFS forum. I can sign into Microsoft's MSFS forum. I can navigate all of the categories, read all the messages etc. What I can no longer do is post a new topic. If I move my cursor to the NEW TOPIC button I get the GhostBuster's logo (circle with a slash through it). I'm signed in, I can check all of my personal information. Everything looks correct. But I can't even post a new topic in the forum guide on why I can't post a new topic. Can anyone help with this? Thanks.
  2. I've been using Little Nav map like forever. To create a flight plan I enter my departure airport, destination airport and then click on one of the flight planning buttons in the top menu (VOR to VOR, Low level airways, High level airways, etc). Easy peezy. Now since I've upgraded to the latest version, the flight planning buttons that I was use to are gone. After quite a bit of searching and trying to find information the HELP section I finally stumbled upon the single Flight Plan Calculation button. I clicked and clicked and clicked on button but nothing would happened. More frustration to the point that my 70 year old brain was wanting to just giving up. I was contemplating going back to my previous version when I realized what the problem was. I moved Little Nav Map to my second monitor like I've always done but the Flight Plan Calculation window was opening in the far left corner of my ultra wide screen, primary monitor outside of my peripheral vision. Sure would be nice if all sub windows associated with Little Nav Map would open in the same general screen location as the main program.
  3. I've been flight siming like forever (started on a Commodore Amiga computer). I don't remember ever trying to fly a plane that was just impossible to fly manually (i.e. without autopilot). I'm not a real life pilot, never flown in a general aviation aircraft but as an engineer my mind tells me this CAN"T be even close to the real thing. That thing rolls and pitches like a bull ride. But I've never found much complaints from the community. So either there's something wrong with my installation or I'm getting to old to play arcade games.
  4. I downloaded the latest version of LittleNaV Map but installed it in a different location. If I try to move the ElevTile directory to the new location I get an error message that the GLOBE elevation data directory is not valid. How can I move the ElevTile location and point LittleNav Map to that new location. For the life of me I can't find any place in OPTIONS that allows me to point to the new ElevTile location or find any instruction/documentation on how to to point to a new location for ElevTile. It's probably right in the front of me...I just can't see it. Can anyone help.
  5. I totally agree. In fact I agree to the point that I've returned it and got a full refund. Even as a game, I don't think it's going to get great reviews, particularly from new people to flight simming. I was never able to get enough power from the Cessna 152 and 172 at full throttle to even take off without stalling (I've been simming since 1985 (that's right 1985!!!!) so it's not that I don't know what I'm doing). I think MS has shot themselves in the foot yet again. Just my humble opinion which, last I checked, I still have the rights to.
  6. Okay, how many of you have completed the first training flight. Though I'm a fairly experience simmer I wanted to see if there were any hidden gems in the training flights (about operating the program not about flying a plane). So I attempted the first training flight . It uses a prop plane, the Cessna 172, which has, what I understand there to be, a mixture setting bug. The plane flies fine as long as the instructor has the controls but when she turns the plane over to me the plane looses power. Even at full throttle the plane can hardly climb and twice during the training, the engine shutdown on me. I wasn't aware at first. All I knew was that I had no power to even fly level. I then did a CTRL E and the engines restarted but still full throttle could barely keep the plane in level flight. Again I think this is all due to a bug in the software that is not setting a proper mixture What surprises me is that no one else is reporting this????. Is it just me experiencing this???
  7. I'm running in "Medium" graphics node with a GeForce 1080 graphics card. I'm experiencing the same black texture's that eventually fill correctly as I did with P3D. They're small and interspersed in the scenery. It appears to be textures of roads, rivers and bridges. It's very distracting to me and kind of ruins the immersion . There were settings in P3D that greatly reduced this problem. Anyone yet know of settings in FS2020 to fix this or is this a internet bandwidth issue.
  8. How did you program the individual light switches (BCN, LAND, TAXI, NAV, STROBE) directly in P3DV4. I can't find a P3DV4 command for the on/off position of the BCN, TAXI and NAV lights. I think (??) one advantage is to be able to program non-standard switches (like in the PMDG aircraft) IF you know the appropriate codes for them but I'm really telling you more than I know. 😉
  9. Because for some aircraft I don't want to do nothing! For some (general aviation with magneto starter) I want to use Alpha Yoke starter switch. I don't know any other way to use those switches except through the driver since there is a 30 button per device limitation with FSUIPC.
  10. Just go into the YokeInput program and erase ALL assigned commands from ALL switches. Or just erase the switches you want to program with another application (FSUIPC fore example) Remember that each switch has an up position and a down position and represents two buttons. Once you do that SAVE the profile with an appropriate name (I call mine BLANK) and activate that profile. Now the yoke switches are like any other switches on any other yoke/joystick. Program them with what ever you like (FSUIPC, FSX, P3D, etc). There is one caveat. Buttons 31 through 35 (I think) can't be programmed with FSUIPC. In case you didn't know. YokeInput is in the bin directory where it installed it's software. Mine is in F:\Program Files (x86)\aerosoft\Honeycomb\bin\YokeInput.exe"
  11. Thanks for the reply. Yes I understand that. That is why I used the "Create Mouse Macro" method for them. The macro moves the bar above the switches so they all turn on and off together. (In my simple set up that's all I have the switches for anyway) . Could a macro be used for the needed ON/ON/OFF (a different macro for each position)?
  12. For those of you trying to figure out how to assign functions to the Alpha Yoke buttons (for example for using the light flip switches to turn on and off the lights on the PMDG NGX). After a lot of digging into a lot of stuff I didn't fully understand I finally figured out a work around until Honeycomb gets us all of the these templates they promise. First I do NOT guarantee this will work or that my instructions are clear and accurate. USE AT YOUR OWN RISK. All I know is that when I followed these instructions as best as I have been able to document them here, it worked MOST of the time. I am not an expert. I'm sure there are experts out there who know a 1000 times more than I do about all this. I needed a simple step by step guide and by muddling through a lot of expert posts in other forums I've tried to create one here ================================================================================================== How to assign PMDG NGX specific commands to Alpha Yoke (or any other controller) with FSUIPC (purchased version) Two ways to do it. 1. Use "Create Mouse Macro" 1. On Buttons+Switches tab of FSUIPC press Create Mouse Macro button (bottom left) 2. Give Macro a Category Name (for example PMDG73) 2. Close FSUIPC 3. Go into cockpit and mouse click to activate desired control (as you would do in flight) 4. Name the specific macro (For example LandingLightsOn) and hit RETURN 6. Go back into FSUIPC --> Buttons+Switches tab--> Press END MACRO 7. Press button to be assigned and choose the "Control sent when button Pressed" as you normal would. The macro name is in the pull down list. (in example it will be listed as "PMDG73: LandingLightsOn") 2. Pass Commands to P3D 1. Go to the document "Prepar3d V4/PMDG/PMDG 737 NGX/SDK/PMDG_NGX_SDK.h 2. Open with Notepad++ or other plain text reader 3. Find command to be sent (use text reader's search) 4. Find the XXX number (THIRD_PARTY_EVENT_ID_MIN + XXX) 5. Add the THIRD_PARTY_EVENT_ID_MIN number (which is 69632 in this example) to XXX 6. Go into FSUIPC 7. Choose a button to assign 8. In "Control sent when button Pressed" choose Custom Control 9. Enter the calculated Control Number from Step 5 10.Enter any parameters (for example 0 for OFF and 1 for ON) ...I use trial and error to figure this out I hope this helps some of you.
  13. Jose, thanks for the reply. I'm actually trying to set up the reverse thrust for a turboprop. But as is the case many times, right after I post to a forum to seek help, I do a little more investigation and find the solution myself. In this case I MUST use the CH Product Manager but not use the Test/Calibrate tab. Instead I have to use the Throttle Settings tab and set the value that I want the throttle to output when it is in the detent position. Bottom line, I didn't dig deep enough into the documentation for the throttle.
  14. Hi Folks, I've just bought a used CH Throttle Quadrant and have been struggling for days to calibrate (with reverse thrust) with FSUIPC. I got a copy of John Cooks "Configuring FSUIPC with the CH USB Yoke, Rudder Pedals and Throttle Quadrant. version 1.10". He explains that I have to set up an output range for the detent position. Fine and good, makes sense. So I set my full back position value and full forward position value in FSUIPC. But when I go to set the values for the detent position, the input and output values remain at the full back position values until I move past the detent. This occurs with all 6 levers. So in essence the "detent position" is the zero input/output position on the device. This is totally contrary to what John describes should happen in this documentation. I first tried to use the CH Product Manager to first calibrate the throttle before using FSUIPC but then read somewhere that it doesn't work correctly with Windows 10 and is junk anyway so I uninstalled it and tried using FSUIPC as the only calibration processor for the device. But the problem remains. The input and output values don't start changing until after I've moved past the detent. Can anyone offer any insight on this? Thanks.
  15. Slait, that's my take on this as well. They focused so much on the hardware that the software fell through the cracks. And when I tried to get support through their facebook page there was a note that they had all gone to a convention and left no one at home for customer support in the very week that most preorders where delivered. Seems short sighted to me. I'm a little disappointed too.
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