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simbio

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Everything posted by simbio

  1. Hi i have just bought fsrepaint but after install it I get a crash after the message of fs directory not found, I have also contact the support but still no answer from them.I am posting here to ask if there is anyone who might have the same problem.I run a nvidia 6800 GT.Thank you
  2. Hi Patrick and Bill I am still working on FS9 but I will also create the FSX version soon.About the windshield:My windshield, that you see, are attach to the fuselage and i want them to be animate when is raining, in the external model, not on the vc, of course there will be also in the VC, but not with this release.I menage to compile everithing but once i add animation to those polygon it dosen't compile it.I even change and create only one face poly with the same pivot angle so it turn correctly on the glass but no way to compile it.I have insert in the makemdl.parts.xml the code from bill but i don't think is the problem here but who know :(For the material light well I raise my hand and say I am sorry for that i hope one day to see the way @-@.By the way thank you for answer me :-)
  3. I am tryng to archive the same method of leveld on enlight only part wich have a turn on-off on the VC, if you use standard fs method once you turn on any light every light material is on.Another unknow problem is my windshield I have created and animated, I menage to compile them alone but when I try to compile them with my model I get stuck, i have tried to craete another single polygon animate it but no menage to compile with the aircraft.If some one want to try i can send the gmax file to test with their cration and see if is maybe a bug due the fact of the strange rotation of the axis I have change the axis pivot and use this value X:0 Y:-36 Z:123.5, after I have animate the X axis on rotate it from 0-50.http://img483.imageshack.us/img483/4905/testfz7.jpgThanks for suggestionSimbio
  4. I did not menage to export it even with the Crash=0 on the option of the makemdl.cfg file.Now I receive this message Start! (C:ProgrammiGMAXgamepacksfs2004exportmd80)Loading X C:ProgrammiGMAXgamepacksfs2004exportmd80...Processing...Model units are 1024.00 units/meterSorting by Material...Optimize Parts...Welding...Generate BGL...Done! Assembling: C:ProgrammiGMAXgamepacksfs2004exportmd80.azmC:ProgrammiGMAXgamepacksfs2004exportmd80_0.asm(59305) : error A2054: forced error : value not equal to 0 : 65536 ERRS16(1): Macro Called From IFMSK(7): Macro Called From C:ProgrammiGMAXgamepacksfs2004exportmd80_0.asm(59305): Include File
  5. Hi guys i am on a frustrating situation, after learn and solve several error,I am stuck on a mistery problem, I work still with Gmax for FS9.I receive an error on the log (view below) now to see if it was the fault of some object i start to delate them until i menage to compile the aicraft.I have a total of 39323 vertex and 69584 Faces for a total of 1025 object.I have already compile another file wich is more 41735 vertex 70580 faces for a total of 312 object.So maybe in gmax if i edit the geometry and apply the attach tool and join objects to level on a lower augmount, Did i will menage to compile it ? what is the the maximum augmount of object that can be compiled? or is there a proportion of object faces and vertex?We never finish to learn =)thank's for any helpFabriziothere is some error that maybe someone can understand:ERRS16(1): Macro Called FromIFMSK(7): Macro Called FromStart! (C:ProgrammiGmaxgamepacksfs2004exportMD80)Loading X C:ProgrammiGmaxgamepacksfs2004exportMD80...Processing...Model units are 1024.00 units/meterSorting by Material...Optimize Parts...Welding...Generate BGL...Done!Generate crash tree 1 (264 bytes)Assembling: C:ProgrammiGmaxgamepacksfs2004exportaircraft .azmC:ProgrammiGmaxgamepacksfs2004exportMD80_0.a sm(65534) : error A2054: forced error : value not equal to 0 : 65536ERRS16(1): Macro Called FromIFMSK(7): Macro Called FromC:ProgrammiGmaxgamepacksfs2004exportaircraft _0.asm(65534): Include FileC:ProgrammiGmaxgamepacksfs2004exportaircraft _0.asm(65534) : error A2071: initializer magnitude too large for specified sizeDRAW_TRI_BEGIN(2): Macro Called FromC:ProgrammiGmaxgamepacksfs2004exportaircraft _0.asm(65534): Include FileC:ProgrammiGmaxgamepacksfs2004exportaircraft _0.asm(65534) : error A2071: initializer magnitude too large for specified sizeDRAW_TRI_BEGIN(2): Macro Called FromC:ProgrammiGmaxgamepacksfs2004exportaircraft _0.asm(65534): Include File ecc.
  6. I wrote an email with the same subject did you received it ? my name is Fabrizio P. and I have purchase the software 1 x ASV - ActiveSky Version 5 - Full Version (ASV-FULL) on August, 2005.Thank you
  7. I setup the FMC with the 744 Freight I digit MAVER fix on leg page and works fine. I try to do the same on the 744 Pax but received a program error, should I reinstall the pax version to fix this or there some other way.ThanksFabrizio
  8. Use of the FMC is fine but before to fireup FS and PMDG i normally plan before to get everithng ready to fly on vatsim.The 744 pax profile is not the same, now is there someone from support who can tell us the corretc value for.TaxiFuel=89/min is this correctOperEmptyWeight=363954 is this correctMaxTakeoffWeight=875000 is this correctMaxZeroFuelWeight=635000 is this correctMaxLandingWeight=665900 is this correctMaxFuelWeight=240024 is this correctMaxCruise=43000 is this correctThank you Fabrizio
  9. I am tryng my self to recreate a good profile but i ma blind where did you get those info.for the F -400F442301 ZFW364526 EMPTY77775 PAYBelow mine changed on checking fs option the incredible thing is there is not write on PMDG manuals the correct value for the cargo version.I hope one day to sort out this value :)[b747-400F Cargo PMDG]WeightUnit=LBSOperEmptyWeight=363954 PayloadWeight=270450ReserveFuel=:45AlternateFuel=HoldFuel=:15TaxiFuel=89/min //This is from a real world 744 pilot. Change as neededExtraFuel=:20ApproachFuel=500MaxTakeoffWeight=875000MaxZeroFuelWeight=635000MaxLandingWeight=665900MaxFuelWeight=240024PerformanceData=PMDG744.prfToldData=PMDG744.tldDefaultTOFlaps=10DefaultLDGFlaps=30ImageFile=PMDG744.jpgMaxCruise=43000
  10. Me too same story with 773 after reinstall and patched to last version.Fabrizio P.
  11. About this subject before I was able to read the delivery and all info from the atc on the atis line but with Fsuipc 3.7 some time the text dosen't show up and it' cut in fragment.What is the way to see the atc message clear on the atis window?Thanks
  12. Hi after a year of modeling and texturing on spare time I am stuck on a problem for crate the sequenze for the IGS approch light .As you can see in this image there are several tower with one effectlight each example tower01.bgl have attach tower01.fx and so on)I was thinking to change the LIFE value on the emitter section to have a enlight sequence from tower01 to the last on increment the Lifetime=0.00, 0.50 for tower01 and Lifetime=0.00, 1.00 for tower02 and so on but no manage to workout even on change the DELAY maybe with a CONTROLLER will work but how to setup for that kind of action I don't know.To see the correct sequence is clear on this video: I was searching on the .asm 0.asm file to find the atteched .fx effect but i don't find, I was thinking to change the effect name on those file and recompile with bglc_9.exe insted of re export from gmax.Thank'sFabrizio[Library Effect]Lifetime=5Version=2.00Radius=-1Priority=0[Properties]Spot=1Tower=1Map=1Cockpit=1VirtualCockpit=1[Emitter.0]Lifetime=0.00, 0.50Delay=0.00, 0.00Bounce=0.00No Interpolate=1Rate=1.00, 1.00X Emitter Velocity=0.00, 0.00Y Emitter Velocity=0.00, 0.00Z Emitter Velocity=0.00, 0.00Drag=0.00, 0.00X Particle Velocity=0.00, 0.00Y Particle Velocity=0.00, 0.00Z Particle Velocity=0.00, 0.00X Rotation=0.00, 0.00Y Rotation=0.00, 0.00Z Rotation=0.00, 0.00X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00[Particle.0]Lifetime=0.00, 0.00Type=19X Scale=5.00,5.00Y Scale=5.00,5.00Z Scale=5.00, 5.00X Scale Rate=0.00, 0.00Y Scale Rate=0.00, 0.00Z Scale Rate=0.00, 0.00Drag=0.00, 0.00Color Rate=0.00, 0.00X Offset=0.00, 0.00Y Offset=0.00, 0.00Z Offset=0.00, 0.00Fade In=0.00, 0.00Fade Out=0.00, 0.00Rotation=0.00, 0.00Static=1Face=1, 1, 1[ParticleAttributes.0]Blend Mode=2Texture=fx_2.bmpBounce=0.00Color Start=100, 100, 150, 200Color End=100, 100, 150, 0Jitter Distance=0.00Jitter Time=0.00uv1=0.00, 0.00uv2=0.50, 0.50X Scale Goal=0.00Y Scale Goal=0.00Z Scale Goal=0.00Extrude Length=0.00Extrude Pitch Max=0.00Extrude Heading Max=0.00http://img159.imageshack.us/my.php?image=igsdx1.jpg
  13. I will certanly take in consideration the copilot job.Thank you for your help .RegardsFabrizio
  14. I menage to test other add-on I defenately tink is a leveld issue, I try the 744 PMDG and the 737 PIC no problem at all.I believe it's the LDS FMC way on reading Lat long wich differ from FS9 Flight plan but it's only my case because other people like betatester have no issue about this problem.Anyway thank's for the help and looking forward for the next release.Fabrizio
  15. Thank you Ronzie and JD for your time.I will my self test other aircraft to check all discrepancy.
  16. Thank's for reply, I have flown already several time but this time I was concentrate to create the correct screenshot to publish in the forum that explain the big mistake on fly this bird. I do normally fly the LDS in vatsim and I am quite confident with it, for what is write here it's seems that I don't get credit for WPT, because I don't respect speed and vertical navigation, but I thought RC4 would more pay attention for lateral navigation to crossing WPT.I will try with other add-on like PMDG and feelthere to sse if it's the same.Thnk's for the support.Fabrizio
  17. Thank you very much for this video but have you flown my flight plan, I can see it works perfect like I would in my sistem :-( .For your suggestion it's seems that I have to reinstall all what a bad news :-vuur .Just to know tell me if FSB flight plan overlap perfecly on FS9 map because Ernie write me this on his forum and I really get confused.In any case another future for RC4 instead of angle deviation should be WPT crossing like if it was a VOR circle where you can change the value because there is also WPT wich they are: fly by and other fly over.Anyway thank's FabrizioThe minutes differ because Fsbuild is using Degs/Mins/Secs, and FS9 is using fractional minutes.There will be a small difference, but it will be less than 1/5 mile in most cases.Its something that is on the to-do list for the 2.3 update.But even with the conversion to fractional minutes, because seconds is less precise (1/60) than fractional minutes (1/100) there will always be some difference in what Fsbuild exports and what is in FS9's database has minutes wise.
  18. Ok I had another test Same route created with FSB and imported in 767LDS via FSB plugin .RTF and for RC4 .PLN :If you want to try copy those text and paste in notepad and save it.[flightplan]title=LFML to LSGGdescription=LFML, LSGGtype=IFRroutetype=3cruising_altitude=28000departure_id=LFML, N43* 26.07', E005* 12.49',+000069.00departure_position=32Rdestination_id=LSGG, N46* 14.12', E006* 06.42',+001411.00departure_name=MARSIELLE_PROVENCEdestination_name=GENEVA_COINTRINwaypoint.0=LFML, A, N43* 26.07', E005* 12.49', +000000.00, waypoint.1=AVN, V, N43* 59.43', E004* 44.47', +23000.00, waypoint.2=MTL, V, N44* 33.17', E004* 46.47', +33000.00, waypoint.3=ROMAM, I, N45* 06.09', E005* 09.48', +26000.00, waypoint.4=LTP, V, N45* 29.20', E005* 26.20', +18000.00, waypoint.5=BELUS, I, N45* 40.31', E005* 35.38', +16000.00, waypoint.6=LSGG, A, N46* 14.12', E006* 06.42', +01411.00, LFMLLGSS.RTF;Flight Plan Generated by Fsbuild 2.2 LFML-LSGGH,LFML,LSGG, ,W,AVN,,0,43.995400,4.746500,112.300000,0.000000,0,0,0,0W,MTL,,0,44.554800,4.779800,113.650000,0.000000,0,0,0,0W,ROMAM,,0,45.102600,5.163400,0.000000,0.000000,0,0,0,0W,LTP,,0,45.489000,5.439000,115.550000,0.000000,0,0,0,0W,BELUS,,0,45.675400,5.594000,0.000000,0.000000,0,0,0,0End of FlightPlanI get some delay sometime before receive confirmation with ATC ,and also I like to change freqency my self and stay in taining for Vatsim.The first VOR AVN as you can see, passed right over but before got the ding sound took some second and shows 0 NM->1 NM->2 NM When I reach VOR MTL I passed right over and got 0 NM but this time I diden't get credit and the NM get infinite.Sorry Ronzie But I don't really understand your suggestion I get more confiusion and I think i am not shure the problem it resides on the way all this software translate lat end Long some by decimal and other by minute.But way is only me to get this trouble this is a mistery, and as you can understand i don't ejoy that much if it dosen't work.here some screenshot:http://img243.imageshack.us/img243/9813/firstnz7.jpghttp://img372.imageshack.us/img372/969/midma7.jpghttp://img350.imageshack.us/img350/5517/lastea6.jpgHope to see a solution.Thank's
  19. Here another session where RC4 dosen't cross the MTL WPT to the next.To fly this way is quite boring If i have to bypass all wpt.I even set deviation of 50 Deg in general pref.
  20. >i thought there was an fmc bug, where it forgets the first>checkpoint, or something like that. i don't know the>specifics, but it sounds awfully familiar>>jdI have got an answer from ErnieAlston but I wondering if everyone have this problem? http://www.fsbuild.com/forum/viewtopic.php?t=721I don't know what did you mean by (but it sounds awfully familiar) it's normal this for you and by the way rc4 read the lat-lon coordinate or the WPT name..Thank you
  21. Hi I need some further explanation on this problem wich i haven't solved http://forums.avsim.net/dcboard.php?az=sho..._id=18965&page=I normally create the FP in FSB and import in RC4 and the FMC levelDBut when I pass the waypoint in RC4.2 it dosen't go to the next WPT and of course rc4 ask to to go back and pass the WPT.Now I know that I can instruct the RC4 to bypass the WPT and also I know that I can set in the preference a big Heading Deviation but i just wondering if other user get the same problem with FSB I mean if the flight plan is offset from the fs9 database here two example look below:Another question to the support is when the RC4 load the .pln it read's the lat-lon coordinate or the WPT name because maybe this explain the problem.Thank youFabrizioFSB[flightplan]title=LFML to LSGGdescription=LFML, LSGGtype=IFRroutetype=3cruising_altitude=11000departure_id=LFML, N43* 26.07', E005* 12.49',+000069.00departure_position=32Rdestination_id=LSGG, N46* 14.12', E006* 06.42',+001411.00departure_name=MARSIELLE_PROVENCEdestination_name=GENEVA_COINTRINwaypoint.0=LFML, A, N43* 26.07', E005* 12.49', +000000.00,waypoint.1=AVN, V, N43* 59.43', E004* 44.47', +23000.00,waypoint.2=MTL, V, N44* 33.17', E004* 46.47', +33000.00,waypoint.3=ROMAM, I, N45* 06.09', E005* 09.48', +26000.00,waypoint.4=LTP, V, N45* 29.20', E005* 26.20', +18000.00,waypoint.5=BELUS, I, N45* 40.31', E005* 35.38', +17000.00,waypoint.6=PAS, V, N46* 09.49', E005* 59.59', +05000.00,waypoint.7=LSGG, A, N46* 14.12', E006* 06.42', +01411.00,FS9[flightplan]title=LFML to LSGGdescription=LFML, LSGGtype=IFRroutetype=1cruising_altitude=11000departure_id=LFML, N43* 26.20', E5* 12.90', +000068.90departure_position=32Ldestination_id=LSGG, N46* 14.26', E6* 6.32', +001410.76departure_name=Marseille/Provencedestination_name=Genevawaypoint.0=LFML, A, N43* 26.20', E5* 12.90', +000068.90,waypoint.1=AVN, V, N43* 59.72', E4* 44.78', +000000.00,waypoint.2=MTL, V, N44* 33.30', E4* 46.79', +000000.00,waypoint.3=ROMAM, I, N45* 6.17', E5* 9.80', +000000.00,waypoint.4=LTP, I, N45* 29.34', E5* 26.34', +000000.00,waypoint.5=BELUS, I, N45* 40.52', E5* 35.63', +000000.00,waypoint.6=PAS, V, N46* 9.82', E6* 0.07', +000000.00,waypoint.7=LSGG, A, N46* 14.26', E6* 6.32', +001410.76,
  22. Dear support,I sent an email to the email sales did you receive it?My name is Fabrizio PascucciThank you
  23. >Are you saying the aircraft is not following the FSB exported>flightplan or that RC is not recognizing the correct flight>plan.Yes>If the red line is your aircraft path and your plan takes you>through MAD then it looks correct. What is the parallel light>blue line on your drawing?The white line It' s the FSBuild FP but is olso the RC4 imported FP>If you are using an FMC guided aircraft make sure in your FSB>build options you are exporting to you aircraft's FMC format>as well as FS9. Check your build options.No problem about that i always do so.>In your ADV or RC window the bearing to the next waypoint>should agree with your ND or GPS bearing to the next>waypoint.This work sometime but other don't in particular the in the turn left or right.
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