Everything posted by harpsi
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DLSS 4.5
harpsi replied to harpsi's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcThe latest Nvidia drivers are not alwats the best ones. The latest one gave me a lot of stutters and I a very low framerate. I have no program to install it. It is somehow manual and DLSS 4.5 is not available. The maximum is 3.10.
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DLSS 4.5
harpsi replied to harpsi's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcMaybe I have to open a new topic with the same subject.
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DLSS 4.5
harpsi replied to harpsi's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcWe are almost out of the topic... I am expecting more answers.
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DLSS 4.5
harpsi replied to harpsi's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcI do not use it... Sorry... What do you mean by new AI model? I just have MSFS and I just want maximum FPS with no stutters. Image quality is OK with my 4K television as a monitor. I have RTX 3090 OC.
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DLSS 4.5
It seems that DLSS 4.5 is available for all RTX 30 videocards. But when I try to install/enable it, most of the options are not possible to change and I cannot use it. I would to have suggestions. Thanks.
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Moving to MSFS2024
Hi, I would like to move to MSFS2024, but my computer is quite new... I have i9-10900K with RTX 3090. I use loseless scalling to help me with the frame rate issues and normally I have not so much fps problems except when clouds are really very intensive. Do you think that MSFS2024 still works with those settings and with almost the same performance? I normally use addons for aircrafts and sceneries like fenix, pmdg, orbx, aerosoft, flytampa, flightbeam and so on... Thanks.
- Stuck on checking for updates
- Stuck on checking for updates
- Stuck on checking for updates
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MSFS SDK
Anyone who understands this? I tried to reinstall microsoft redistributable C++. It doesn't help.
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New user PSXT
I already noticed that before you said. Thanks. 😉
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New user PSXT
1. So, in this case, congratulations to the programmer. 😍 2. I am sure you know what I am talking about. Pushback AI was always a mess in FS. Now, at least we have the pushback trucks from Airport Services (not all), but even with this, the aircraft goes back in a straight line, not in a 90º path, then the truck leaves the aircraft, and the aircraft finds its own path to go into the taxiway, which can be a circle, a line, a lot or circles, whatever... And we have GSX, one of the best addons ever which I had the pleasure to test as a betatester in one of the old simulators. 3. It is fantastic, but if you find the way to get the real pushback with the trucks into a 90º path with those PSXT aircrafts, even without the ATC, I am sure you will get a gold medal. Like I already said many times, this AI feature plus the weather radar in 3rd party aircrafts are two of the most neglected things in FS history which need to be corrected if technically possible. WIth AIG, dependent from MSFS, it happens the same with the pushback path. Step by step and we will be on the right way!
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New user PSXT
1. Yes, but I would like to know how the program is so inteligente that it catches AIG and does not catch PMDG or Fenix liveries. 2. Pushback like in real life or like the AI in MSFS which do circles around the gate? Anyway, in one way or the other, no pushback truck will be available to do it, like you said. 3. So, the Real ATC will not be, let's say, imported to your MSFS as well. Correct? So, we just have pushback/taxi/takeoff/landing from the PSXT aircrafts with their "noise", and you will see them in your TCAS, and nothing more.
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New user PSXT
If the liveries are added inside the AIG folder (aig-aitraffic-oci-beta), then PSXT will assume that they are part of AIG content, right?
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New user PSXT
1. I didn't do nothing. I have installed and no Fenix or PMDG liveries were found. 6. Well, that's a big difference. So, if you use PSXT with a valid license, all Airport Services will be disabled which is a pity. 😕 But at the same time strange... If the traffic is dynamic and they will take-off and landing, they also have to pushback and taxi... right? How do they do this? And how is the pushback done? It is good to have aircrafts in real positions but if they can't even pushback, I don't know which way (PSXT or AIG injector) is better, also because PSXT/RTT is paid. I also see that without the license I get static aircraft, so the airport is really silent. No noise at all... Will it have noise with all aircrafts moving? And about real ATC, where do this comes from? I was listening a video with portuguese voices which was really nice. Are the real communications recorded every day in real life? So, if I change the frequency of my (user) aircraft can I listen ground, tower, approach, center, and so on? Or at least ground while I am on the ground, tower while I am taking off, center when I am airborne, and so on?
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New user PSXT
First of all, congrats to this program. I am using it offline for now, and maybe I will the 24 days subscription to see how it works. However I have some questions: 1. 1. It seems PSXT is the interface to catch the liveries and the Real Traffic works the same as the manual schedules for each airline, correct? How does the program know that I have AIG liveries and models installed? Will the program catch Fenix or PMDG liveries which are quite heavy? 2. If you have PSXT then you don't need the AIG injector, correct? And also you don't need airline codes in the afcad because aircrafts will parked in the same stand as real life, correct? And in this case, doesn't matter which airline codes are set for each parking in the afcad/ADE from the developer, right? 3. If PSXT decides that a certain aircraft should be parked in a certain stand at a certain time, how does it handle for the case that I am already parked there? 4. We don't need to run Real Traffic? How does PSXT know the flightplans if RT is closed? 5. Since we don't need the injector from AIG, can we add airliners that are not included, maybe converting them from FSX to MSFS? We know that AIG has a lot of airliners, but there are still a lot missing. 6. In the offline version, the aircrafts are static, so the jetways do not move, psuhback trucks do not appear, and so on. Do these objects move in the payware version because traffic is dynamic? Thanks.
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MSFS SDK
Hi, I cannot install the latest version of SDK. It says I need a dll for the install to complete, and also asks to contact the vendor. I uninstalled version 18, and now I cannot install 18 as well. Solutions?
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VDGS and Nool
I did this. And I follow the troubleshooting. Nool does not work at the arrival. It says "Airport, Gate X" in the beginning, but no yellow arrows to conduct me at the arrival. I have the GSX config that comes with the scenery... Is this compatible with Nool Aero?
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VDGS and Nool
I never see VDGS working in any airport. I dont know if I need to make something before it works.
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VDGS and Nool
The scan is done, but airports are not showing was is supposed to show.
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VDGS and Nool
I am now at LPPR airport, gate 34, and the monitor of the guidance is black... No arrows, no STOP word, no nothing...
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VDGS and Nool
How do I do this scan?
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VDGS and Nool
Hi, It is still confused how to use VDGS and/or Nool. When I arrive to the gate I expect to see the distance changing until I see a STOP on the guidance monitor. I can never see this. What's wrong?
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GSX cars/vehicles, AIG traffic injector, MSFS cars/ground
No surrounding objects... except the ones by the creator of the scene, right? That's a problem... Scenery developers put cars and trucks almost everywhere. I also use GSX but my file does not have that item called [services]. And anyway, if I put 0 in all of those, I wil not have them from GSX, right?
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GSX cars/vehicles, AIG traffic injector, MSFS cars/ground
Hi, I have a problem with the traffic inside the airport. I want to use GSX but a lot of vehicles from it are crashing with others. I use AI traffic and I want also cars trucks for those aircrafts but not so much. I reduced options inside MSFS to 0, AIG traffic injector with 0 cars/vehicles, but I still have static cars/vehicles in the airport. Maybe the developer wanted those static vehicles? How is possible to remove them so that I have some free space to use GSX without colisions? Otherwise I only can use certain gates with a lot of space. Even while taxiing I have vehicles travelling everywhere. I would like to avoid this while puhsing back ans taxiing. Solutions?