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TexasGary

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Posts posted by TexasGary


  1. I am trying to understand how the GPU is disconnected.  When I initially got FS2Crew for the NGXu, I called for the ground crew to disconnect the GPU right after the FO connects the buses to the APU.  But it never got disconnected.  Then I read in the manual that the GPU can’t be disconnected until the chocks are released when the countdown timer gets to 0 minutes.  But when I get to the 0 minute point, the chocks don’t disconnect.  I know I can use the FMC to manually disconnect the GPU, but can somebody please explain specifically the steps to verbally get the ground crew to do it?

     

    Thanks.


  2. Does the on-line map still work in the 737 NGXu?  I tried using this site http://fs2.fs2crew.com:8080/SimpleTracker/map.do but it doesn't seem to work anymore.  I noticed in the Config Options that it says "On-Line Map: Reserved."  Does this mean it is currently not functional but will be in the future?  The Manual just says "ON-LINE MAP: Displays your position on the FS2Crew on-line map."

    I also noticed after a few flights that the FO now sets the ENGINE START SWITCHES to AUTO.  In the 737 NGX version he set them to CONT.  The manual also says on page 15 that he should be setting them to CONT.


  3. I am using W10 with P3D V3.4, the PMDG 738NGX, AS 2016, TrackIR, and the latest version of FSUIPC. I recently noticed a weird issue with the HUD. In clear skies the HUD works fine. But while going thru clouds, the HUD display kind of "fades" in and out (i.e. goes from normal brightness to very dim and back). Its like the HUD is actually outside the aircraft passing thru the clouds. I tried switching from auto to manual mode, turning the brightness up all the way, and zooming my POV in and out, but that didn't help. Any ideas on this one?

     

    Thanks.


  4. I am using W10 with P3D V3.4, the PMDG 738NGX, AS 2016, TrackIR, and the latest version of FSUIPC.  I recently noticed a weird issue with the HUD.  In clear skies the HUD works fine.  But while going thru clouds, the HUD display kind of "fades" in and out (i.e. goes from normal brightness to very dim and back).  Its like the HUD is actually outside the aircraft passing thru the clouds.  I tried switching from auto to manual mode, turning the brightness up all the way, and zooming my POV in and out, but that didn't help.  Any ideas on this one? 

     

    Thanks.

     


  5. Just made a couple of flights with version 3.0.  Nice work Bryan, thanks for putting out this excellent update.  The only minor issue I have with it is for some reason I can no longer open the secondary panel by mapping a button to waterrudder up/down.  Is there still a way to map a button to open/close the secondary panel, or did this get taken out with version 3.0?

     

    Thanks.

     

    Gary Merka


  6. I have another transition question.  On departure from an airport in the USA, the transition altitude is 18000.  I verify that 18000 is set in the PERF INIT page, and when passing 18000 on the ascent the PM correctly resets the altimeters to STD.  If I am arriving at an airport where the transition altitude is not 18000 (say 14000) I enter 14000 in the PERF INIT page prior to starting the descent.  But on the descent, the PM again resets the altimeters to STD at 18000, not 14000 as set in the PERF INIT page.  Is there somewhere else besides the FMC where I need to set the transition altitude?

     

    Thanks.


  7. Bryan, first of all thank you VERY much for the new reboot version of FS2crew for the NGX.  I am really enjoying it, I especially like the new voices.  I have only run into one issue so far.  I am using SOP 1, and on every flight the PM correctly sets the departure field elevation on the overhead panel prior to departure.  But he never sets the destination field elevation prior to the TOD, it always stays at the departure field elevation.  Am I supposed to set this?  The PM always set the destination field elevation prior to the TOD in the legacy version.

     

    Thanks again for a great addition to the NGX.

     

    Gary Merka  

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