adr179

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About adr179

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  • Birthday 01/07/1957

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    http://www.slo4fsx.si
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    andrejdrobun

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    Male
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    LJBL, below LH turn to base 14
  • Interests
    Anything that flies, but chicken.

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    IVAO
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  1. Lots of people I know are using combo of REX or AS textures and FSXrealwxlite for weather download and injection into the sim. I think it's quite a good combination, using best functions of more programs. Nothing against REX or AS, but FSXrealwxlite is popular for, by my opinion, one reason - it's really light on resources, computer hardly knows it's running in the background.
  2. O.K., works also with Acceleration pack :( , tested and verified. Only difference is location of "C07240". But as topic starter said: Completely on your own risk. Don't even try if you're not at least a little familiar with hex editing.
  3. And a word of warning for those who will try and edit your ai_player.dll the procedure explained by topic starter is only valid for SP2 - Acceleration pack has a different ai_player.dll and editing this version will only stop your FS X from loading.@ Squishy: I don't see any relevance in modified *.dll and your low FPS on a notebook. They can't be anything but low with your hardware specs. Running FS X on a notebook should be condemned by Greenpeace as animal torture anyway :(
  4. Answer to your question is both yes and no, but more no, than yes. The point here is that a 5 minutes holding for departure, and with a reasonably good AI flight plan and good AFCAD, that is the only point where troubles arise, is somewhat unrealistic. In real life ATC sequences approaches in a way there's enough space between two arrivals to accommodate a safe departure, while in the sim runway is locked up when arrival is on extended runway center-line. If there are two arrivals in sequence(and AI ATC approach is sequencing arrivals quite realistically) this is situation where aircraft holding for departure would need to hold for slightly more than five minutes, but not much more, I even saw situations where holding aircraft disappeared just seconds before the offending arrival left the runway. If both AI flight plans and AFCAD's are written correctly, then prolonged time before a "stuck" (and it isn't really stuck) aircraft disappears, is a good thing since it allows some more flexibility and realism in AI traffic flow.
  5. Could be some other of your weather setting within the sim or any other utility that influences/regulates weather display was preventing this.
  6. That's exactly what I meant with first sentence of my first post :(
  7. Somehow we all keep forgetting - this utility does import WX into FS. So if weather report is somehow "strange" in a way, maybe wrong coded, maybe partially downloaded or something like that, then results can be weird. But still puzzles me, why it wasn't smoothed out, even if on one occasion only. Overloaded hardware resources can also produce hickupps.
  8. @Superpilotv2FSrealWXlite has it's own wind control(not to be mixed with the FSUIPC's), so even if you don't have FSUIPC, there's an option that prevents wild wind variations. Make sure you have "Direct wind control" activated, found under options.
  9. I somehow always hated multipurpose software-for various reasons. So if you are looking for a weather importing software that won't chew up into your resources and will perform the task it was written for, then you may consider this little programmehttp://www.hanse-cod...?page=self&id=1I'm using it for a couple of months now and all I can say is am extremely happy with it. It does exactlly what it promises and does it 100%. My PC doesn't even know it's running and my FS X weather is rock-solid interpretation of METAR's that were downloaded and inserted into the sim. Oh, not to forget - it's free!
  10. Well, if this is the only solution, then I'd certainly like to have this kind of functionality(invisible runway, no flatten, just display in scenery list & GPS)to be placed on Aces wish list for the next version of MSFS. Thanks for Your reply Luis.
  11. I'm looking for a way to make a runway in FS X that is actually completely invisible in scenery and even has no flattens.For the visual part of the scenery I would use custom ground textures, mesh is so precise it already produces a flat and even airport surface, all I would like to add to this airport (and it's grass, so visible textures are really disturbing) is some code that will make it visible in airport list and in GPS and useable for AI traffic and without any visual element for runway or taxiway elements or flatten. Is something like this at all possible in FS X?
  12. Oh, I see. A little missunderstanding on my side here, I thought there is another one hidden somewhere inside the forums - the one that's available for download from the library found it's place on my disk the same day as published - thank's for Your prompt reply Louis.
  13. Sorry to trouble You with this - a really noob question, but as Elvis said: " I searched and I searched, but I couldn't find . . .", so where on Earth (this forum, I mean) is this autogen tutorial You talk about?A link would be much appreciated, thanks. As we all know, every little bit of information helps.
  14. Hi Matthias, Doug, RobThe dfd_fsx_xml_sound.dll works as a charm on my system, so Matthias, full steam ahead.And a big THANK YOU Mr.Dawson!
  15. As far as I know You'll need to spend some money for a decent Meridian aircraft and panel - look at Flight1.