Alpinekid

Members
  • Content Count

    30
  • Joined

  • Last visited

Community Reputation

1 Neutral
  1. Thank you very much for that Bruce .. a great tip and it looks like others are benefitting from it too ... Well done Buddy :-)The only problem I seem to have now is that my taxiway (Blue) lights are still pretty large ... Looks like others are also having this problem too ...Any ideas on sorting this one out ... also when I look at the lights on the tail and wings of the aircraft they still look like balloons!Once again ... superb thanks Bruce Paul
  2. Hi everyoneDoes anyone know how to scale down the lights within FSX so that all lights including runways .. taxiways .. etc etc stop looking like huge balloons??? ....It's obviously to do with the fact that the TripleHead2Go is stretching FSX over the three screens which causes this horrible effect .. and I was just wondering if anyone has found the solution ..CheersPaulUK
  3. Hi everyone I would like to point this question to primarily Phil Taylor about a problem we have been experiencing on systems we have been building for FSX using the Vista platform ... but ... if anyone else has any ideas I would be most appreciative on your input It concerns using multi Screens and in the main .. the problem arises when applying a 2nd screen to the secondary port on the graphics card. If we undock say the avionics panel over onto the 2nd screen and click on it to adjust frequencies etc etc we have no problem ... but let's say we open something which is working outside of FSX such as serv-info or even a notepad window .. when we click on it .. it disables the sound within FSX BUT the simulation continues to run .... To bring the sound back ... we can either scroll through the various views using the 'S' key and suddenly the sound is back! or place the mouse back into anywhere in the FSX screen click once and, once again the sound is back. We thought at first that maybe it is a Creative sound issue but also tried it using the onboard sound built onto the motherboard but alas we still had the same issue! Now I know squawkbox is not available to use yet on FSX but I can see this being a potentially big problem when interacting with ATC via voice. Any ideas on this would be most welcome ..Ok moving onto FS2004 using the Vista platform ... managing multi screening becomes an even bigger problem!What we are finding is that when FS2004 is in a windowed mode on one screen set as the primary the simulation grinds to a complete halt (it's working but very very slow at updating) which makes it impossible to use if flying with say Squawkbox on the other screen .... BUT as soon as we change to 'fullscreen' mode everything is perfectly fine ...FS2004 performs incredibly well.. the only trouble is though because we have now moved into fullscreen mode any windowed application running outside of FS2004 is not visible and unusable! So it is impossible to interact with squawkbox etc etcI am pretty sure that this is a vista problem because replicating the same scenario under windows XP we never came across this issue.Any ideas on both the FSX and FS2004 problem would be most appreciated and maybe Phil knows whether he has come across this and if it is being addressed.For reference..the systems we are building are:-Intel E6850 Duo 2 Core 3Ghz 1333 Mhz 4Mb CPUAbit IP35 - E MotherboardCorsair TwinX 2Gb DDR2 800Western Digital 500Gb 16Mb Cache HDD SATA DVD Re-Writer ( + & - )Ge-Force 8800GTX PCie 768Mb GraphicsCreative Soundblaster Audigy SE Sound CardGigabit LanDeluxe Midi Tower Case with Superior 700w PSUWindows Vista Home PREMIUM May I just add that to achieve the third screen we are fitting a NVidia 8500 GT 256Mb PCie card ...Kind regardsPaulUK
  4. Hi GaryWe have built hundreds of machines for Flight Sim and I have never experienced sound problems like this before so I beg to differ ..I understand Phil is a busy man but I think the question is an important one which warrants him seeing this ...As I said in my post .. I welcome any other input CheersPaul
  5. Hi everyone I would like to point this question to primarily Phil Taylor about a problem we have been experiencing on systems we have been building for FSX using the Vista platform ... but ... if anyone else has any ideas I would be most appreciative on your input It concerns using multi Screens and in the main .. the problem arises when applying a 2nd screen to the secondary port on the graphics card. If we undock say the avionics panel over onto the 2nd screen and click on it to adjust frequencies etc etc we have no problem ... but let's say we open something which is working outside of FSX such as serv-info or even a notepad window .. when we click on it .. it disables the sound within FSX BUT the simulation continues to run .... To bring the sound back ... we can either scroll through the various views using the 'S' key and suddenly the sound is back! or place the mouse back into anywhere in the FSX screen click once and, once again the sound is back. We thought at first that maybe it is a Creative sound issue but also tried it using the onboard sound built onto the motherboard but alas we still had the same issue! Now I know squawkbox is not available to use yet on FSX but I can see this being a potentially big problem when interacting with ATC via voice. Any ideas on this would be most welcome ..Ok moving onto FS2004 using the Vista platform ... managing multi screening becomes an even bigger problem!What we are finding is that when FS2004 is in a windowed mode on one screen set as the primary the simulation grinds to a complete halt (it's working but very very slow at updating) which makes it impossible to use if flying with say Squawkbox on the other screen .... BUT as soon as we change to 'fullscreen' mode everything is perfectly fine ...FS2004 performs incredibly well .. the only trouble is though because we have now moved into fullscreen mode any windowed application running outside of FS2004 is not visible and unusable! So it is impossible to interact with squawkbox etc etcI am pretty sure that this is a vista problem because replicating the same scenario under windows XP we never came across this issue.Any ideas on both the FSX and FS2004 problem would be most appreciated and maybe Phil knows whether he has come across this and if it is being addressed.For reference..the systems we are building are:-Intel E6850 Duo 2 Core 3Ghz 1333 Mhz 4Mb CPUAbit IP35 - E MotherboardCorsair TwinX 2Gb DDR2 800Western Digital 500Gb 16Mb Cache HDD SATA DVD Re-Writer ( + & - )Ge-Force 8800GTX PCie 768Mb GraphicsCreative Soundblaster Audigy SE Sound CardGigabit LanDeluxe Midi Tower Case with Superior 700w PSUWindows Vista Home PREMIUM May I just add that to achieve the third screen we are fitting a NVidia 8500 GT 256Mb PCie card ...Kind regardsPaulUK
  6. Alpinekid

    FS2004 9.1 Update Patch!!!

    Mmmm I wonder if the sales of FSX are not too good and their idea of dropping support for FS2004 is a way to make people 'upgrade' to FSX!!!!!After all FS2004 is a VERY hard act to follow!!!
  7. Alpinekid

    FS2004 9.1 Update Patch!!!

    Thanks for the link .. I found it under the Misc section ... Interesting to see a Microsoft link for the update and it takes you nowhere!!! I think it is dreadful that Microsoft have 'pulled' this from their website .... there must be hundreds of thousands of people possibly out there that might still require this patch!Cheers anywayPaul
  8. Mmmmm .. I went to retrieve the 9.1 Update patch from the Microsoft website ... and I see that it is not there anymore!!! Any ideas on what is going on ...and where I can now get this very valuable update for my FS2004 installation?CheersPaul
  9. Hi everyone ...I was wondering if anyone can shed a problem I am having with downloading the real world weather .... Everything seems to be fine when I download the 'static' weather but when I try to use the 'updated every 15 mins' real weather it always tells me that it cannot obtain a connection even though I am connected ... this happens after the initial 15 mins .... If I go back to just downloading the static weather everything is fine ... any ideas!!I would really appreciate some help of this one Thanks
  10. HiI just wondered whether anyone might be able to shed any light on this niggling problem I have ( No pun intended there :-))I am using a Matrox TripleHead2Go unit spanning Flight Sim 2004 over three 32" LCD Panels which, in the main, looks absolutely terrific .... My problem is this ... because I am running at a huge resolution the taxiway, Aircraft and airport lights look like huge balloons .... Now I have done some research and have found the solution to the runway lights/Papi and Vasi Lights which is corrected by adding some lines into the FS9 config .. namely Runway Lights Scalar= 0.4 etc etc but there is no mention of the taxiway lights, aircraft lights and beacon lights on some Airport buildings ...I just wondered whether anyone has the solution to scaling down the size of these balloons ..I look forward to any suggestions or indeed, the answer ..CheersPaulUKPS I have tried using a different Halo placed into the texture folder of FS2004 but that made no difference ...