Jump to content

Engjell Berisha

Commercial Member
  • Content Count

    297
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by Engjell Berisha

  1. Dazzling model mate! Rich detailing! I love it, keep up the work, definatley worth it!
  2. No worries, I hope you've got everything working out right!
  3. Yeah, mess with the "contact points" section of the aicraft config, or you can get the original one and replace that section with the original section that worked before you did anything to it.
  4. Good it working thx to you, pointed me in the right direction should have done it that way from the begining - lesson for next time. Appreciate the help, thx! :( Here's the finished code incase you were wondering - I add a few other things, all work fine. <Gauge Name="Radio-Control" Author="Engjell Berisha"><Image Name="Radio-Control.bmp" ImageSizes="384,242"/><Element> <Position X="0" Y="0"/> <Visible>(L:PWR-MASTER,bool) || (L:APU-PWR,bool) || (L:EXT-PWR, bool) ||</Visible> <!--==================================COM==================================--> <!--==================================COM==================================--> <!--==================================COM==================================--> <!--==================================COM==================================--> <Element> <Visible>(L:Radio-Control-1,enum) 0 ==</Visible> <Element> <Position X="60" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Fixed="Yes"> <String>%((A:COM1 ACTIVE FREQUENCY, Megahertz) abs)%!6.2f!</String> </Text> </Element> <Element> <Position X="235" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Multiline="No" Fixed="YES"> <String>%((A:COM1 STANDBY FREQUENCY, Megahertz) abs)%!6.2f!</String> </Text> </Element> </Element> <!--==================================NAV==================================--> <!--==================================NAV==================================--> <!--==================================NAV==================================--> <!--==================================NAV==================================--> <Element> <Visible>(L:Radio-Control-1,enum) 1 ==</Visible> <Element> <Position X="60" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Fixed="Yes"> <String>%((A:NAV1 ACTIVE FREQUENCY, Megahertz) abs)%!4.2f!</String> </Text> </Element> <Element> <Position X="235" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Multiline="No" Fixed="YES"> <String>%((A:NAV1 STANDBY FREQUENCY, Megahertz) abs)%!4.2f!</String> </Text> </Element> <Element> <Position X="175" Y="75"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Multiline="No" Fixed="YES"> <String>%((A:NAV1 OBS, degrees))%!3d!</String> </Text> </Element> <Element> <Position X="359" Y="45"/> <Select> <Value>(A:NAV1 SOUND,bool)</Value> <Case Value="1"> <Image Name="Radio-Control-Ident.bmp" Bright="Yes"/> </Case> </Select> </Element> </Element> <!--==================================ADF==================================--> <!--==================================ADF==================================--> <!--==================================ADF==================================--> <!--==================================ADF==================================--> <Element> <Visible>(L:Radio-Control-1,enum) 2 ==</Visible> <Element> <Position X="60" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Fixed="Yes"> <String>%((A:ADF1 ACTIVE FREQUENCY, KHz) abs)%!4.1f!</String> </Text> </Element> <Element> <Position X="359" Y="45"/> <Select> <Value>(A:ADF SOUND,bool)</Value> <Case Value="1"> <Image Name="Radio-Control-Ident.bmp" Bright="Yes"/> </Case> </Select> </Element> </Element> <!--==================================XPN==================================--> <!--==================================XPN==================================--> <!--==================================XPN==================================--> <!--==================================XPN==================================--> <Element> <Visible>(L:Radio-Control-1,enum) 3 ==</Visible> <Element> <Position X="60" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Fixed="Yes"> <String>%((A:TRANSPONDER1 CODE,enum))%!4d!</String> </Text> </Element> </Element> </Element> <Mouse> <!--=================PAGE-CNTRL=================--> <Area Left="29" Right="46" Top="143" Bottom="166"> <Click>0 (>L:Radio-Control-1, enum)</Click> <Cursor Type="Hand"/> </Area> <Area Left="267" Right="284" Top="143" Bottom="166"> <Click>1 (>L:Radio-Control-1, enum)</Click> <Cursor Type="Hand"/> </Area> <Area Left="300" Right="317" Top="174" Bottom="197"> <Click>2 (>L:Radio-Control-1, enum)</Click> <Cursor Type="Hand"/> </Area> <Area Left="29" Right="46" Top="174" Bottom="197"> <Click>3 (>L:Radio-Control-1, enum)</Click> <Cursor Type="Hand"/> </Area> <!--=================XFER=================--> <Area Left="21" Right="35" Top="45" Bottom="91"> <Cursor Type="Hand"/> <Click Repeat="No"> (L:Radio-Control-1,enum) 0 == if{ 0 (>K:COM_STBY_RADIO_SWAP) } (L:Radio-Control-1,enum) 1 == if{ 0 (>K:NAV1_RADIO_SWAP) } </Click> </Area> <!--=================IDENT=================--> <Area Left="359" Right="371" Top="45" Bottom="91"> <Cursor Type="Hand"/> <Click Repeat="No"> (L:Radio-Control-1,enum) 1 == if{ 0 (>K:RADIO_VOR1_IDENT_TOGGLE) } (L:Radio-Control-1,enum) 2 == if{ 0 (>K:RADIO_ADF_IDENT_TOGGLE) } </Click> </Area> <!--=================FREQ-CNTRL=================--> <Area Left="140" Right="157" Top="192" Bottom="214"> <Cursor Type="DownArrow"/> <Click Repeat="Yes"> (L:Radio-Control-1,enum) 0 == if{ 0 (>K:COM_RADIO_WHOLE_DEC) } (L:Radio-Control-1,enum) 1 == if{ 0 (>K:NAV1_RADIO_WHOLE_DEC) } (L:Radio-Control-1,enum) 2 == if{ 0 (>K:ADF1_WHOLE_DEC) } (L:Radio-Control-1,enum) 3 == if{ 0 (>K:XPNDR_100_DEC) } </Click> </Area> <Area Left="158" Right="175" Top="192" Bottom="214"> <Cursor Type="DownArrow"/> <Click Repeat="Yes"> (L:Radio-Control-1,enum) 0 == if{ 0 (>K:COM_RADIO_FRACT_DEC) } (L:Radio-Control-1,enum) 1 == if{ 0 (>K:NAV1_RADIO_FRACT_DEC) } (L:Radio-Control-1,enum) 2 == if{ 0 (>K:ADF1_RADIO_TENTHS_DEC) } (L:Radio-Control-1,enum) 3 == if{ 0 (>K:XPNDR_1_DEC) } </Click> </Area> <Area Left="158" Right="175" Top="170" Bottom="190"> <Cursor Type="UpArrow"/> <Click Repeat="Yes"> (L:Radio-Control-1,enum) 0 == if{ 0 (>K:COM_RADIO_FRACT_INC) } (L:Radio-Control-1,enum) 1 == if{ 0 (>K:NAV1_RADIO_FRACT_INC) } (L:Radio-Control-1,enum) 2 == if{ 0 (>K:ADF1_RADIO_TENTHS_INC) } (L:Radio-Control-1,enum) 3 == if{ 0 (>K:XPNDR_10_INC) } </Click> </Area> <Area Left="140" Right="157" Top="170" Bottom="190"> <Cursor Type="UpArrow"/> <Click Repeat="Yes"> (L:Radio-Control-1,enum) 0 == if{ 0 (>K:COM_RADIO_WHOLE_INC) } (L:Radio-Control-1,enum) 1 == if{ 0 (>K:NAV1_RADIO_WHOLE_INC) } (L:Radio-Control-1,enum) 2 == if{ 0 (>K:ADF1_WHOLE_INC) } (L:Radio-Control-1,enum) 3 == if{ 0 (>K:XPNDR_1000_INC) } </Click> </Area> <!--=================COURSE-CNTRL=================--> <Area Left="210" Right="225" Top="170" Bottom="205"> <Cursor Type="DownArrow"/> <Click Repeat="Yes">(L:Radio-Control-1,enum) 1 == if{ 0 (>K:VOR1_OBI_DEC) }</Click> </Area> <Area Left="226" Right="240" Top="170" Bottom="205"> <Cursor Type="UpArrow"/> <Click Repeat="Yes">(L:Radio-Control-1,enum) 1 == if{ 0 (>K:VOR1_OBI_INC) }</Click> </Area> </Mouse> <copyright>©2009 Engjell Berisha</copyright></Gauge>
  5. Ok I had it working perfectly then I was adding stuff to it and the COM Swamp function and all the COM INC/DEC FRAC/WHOLE codes won't work at all. I get a arrows showing up in the correct place but they wont do anything. I tried redoing the entire gauge from scratch twice and nothing seems to work so far, I'm hoping that I've overlooked some small detail that someone could spot for me. <Gauge Name="Radio-Control" Author="Engjell Berisha"><Image Name="Radio-Control.bmp" ImageSizes="384,242"/><Element> <Position X="0" Y="0"/> <Visible>(L:PWR-MASTER,bool) || (L:APU-PWR,bool) || (L:EXT-PWR, bool) ||</Visible> <!--==================================COM==================================--> <!--==================================COM==================================--> <!--==================================COM==================================--> <!--==================================COM==================================--> <Element> <Visible>(L:Radio-Control-1,enum) 0 ==</Visible> <Element> <Position X="60" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Fixed="Yes"> <String>%((A:COM1 ACTIVE FREQUENCY, Megahertz) abs)%!6.2f!</String> </Text> </Element> <Element> <Position X="235" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Multiline="No" Fixed="YES"> <String>%((A:COM1 STANDBY FREQUENCY, Megahertz) abs)%!6.2f!</String> </Text> </Element> </Element> <!--==================================NAV==================================--> <!--==================================NAV==================================--> <!--==================================NAV==================================--> <!--==================================NAV==================================--> <Element> <Visible>(L:Radio-Control-1,enum) 1 ==</Visible> <Element> <Position X="60" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Fixed="Yes"> <String>%((A:NAV1 ACTIVE FREQUENCY, Megahertz) abs)%!4.2f!</String> </Text> </Element> <Element> <Position X="235" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Multiline="No" Fixed="YES"> <String>%((A:NAV1 STANDBY FREQUENCY, Megahertz) abs)%!4.2f!</String> </Text> </Element> </Element> <!--==================================ADF==================================--> <!--==================================ADF==================================--> <!--==================================ADF==================================--> <!--==================================ADF==================================--> <Element> <Visible>(L:Radio-Control-1,enum) 2 ==</Visible> <Element> <Position X="60" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Fixed="Yes"> <String>%((A:ADF1 ACTIVE FREQUENCY, KHz) abs)%!4.1f!</String> </Text> </Element> <Element> <Position X="235" Y="35"/> <Visible>(A:CIRCUIT GENERAL PANEL ON,bool)</Visible> <Text X="175" Y="40" Length="12" Font="IRS" Color="#cccec9" Adjust="Center" VerticalAdjust="Center" Multiline="No" Fixed="YES"> <String>%((A:ADF1 STANDBY FREQUENCY, KHz) abs)%!4.1f!</String> </Text> </Element> </Element> </Element> <Mouse> <!--=================PAGE-CNTRL=================--> <Area Left="29" Right="46" Top="143" Bottom="166"> <Click>0 (>L:Radio-Control-1, enum)</Click> <Cursor Type="Hand"/> </Area> <Area Left="267" Right="284" Top="143" Bottom="166"> <Click>1 (>L:Radio-Control-1, enum)</Click> <Cursor Type="Hand"/> </Area> <!--=================XFER=================--> <Area Left="21" Right="35" Top="45" Bottom="91"> <Cursor Type="Hand"/> <Click Repeat="No">(L:Radio-Control-1,enum) 0 == if{ 0 (>K:COM_STBY_RADIO_SWAP) }</Click> </Area> <Area Left="21" Right="35" Top="45" Bottom="91"> <Cursor Type="Hand"/> <Click Repeat="No">(L:Radio-Control-1,enum) 1 == if{ 0 (>K:NAV1_RADIO_SWAP) }</Click> </Area> <!--=================FREQ-CNTRL=================--> <Area Left="140" Right="157" Top="192" Bottom="214"> <Cursor Type="DownArrow"/> <Click Repeat="Yes">(L:Radio-Control-1,enum) 0 == if{ 0 (>K:COM_RADIO_WHOLE_DEC) }</Click> </Area> <Area Left="158" Right="175" Top="192" Bottom="214"> <Cursor Type="DownArrow"/> <Click Repeat="Yes">(L:Radio-Control-1,enum) 0 == if{ 0 (>K:COM_RADIO_FRACT_DEC) }</Click> </Area> <Area Left="158" Right="175" Top="170" Bottom="190"> <Cursor Type="UpArrow"/> <Click Repeat="Yes">(L:Radio-Control-1,enum) 0 == if{ 0 (>K:COM_RADIO_FRACT_INC) }</Click> </Area> <Area Left="140" Right="157" Top="170" Bottom="190"> <Cursor Type="UpArrow"/> <Click Repeat="Yes">(L:Radio-Control-1,enum) 0 == if{ 0 (>K:COM_RADIO_WHOLE_INC) }</Click> </Area> <Area Left="140" Right="157" Top="192" Bottom="214"> <Cursor Type="DownArrow"/> <Click Repeat="Yes">(L:Radio-Control-1,enum) 1 == if{ 0 (>K:NAV1_RADIO_WHOLE_DEC) }</Click> </Area> <Area Left="158" Right="175" Top="192" Bottom="214"> <Cursor Type="DownArrow"/> <Click Repeat="Yes">(L:Radio-Control-1,enum) 1 == if{ 0 (>K:NAV1_RADIO_FRACT_DEC) }</Click> </Area> <Area Left="158" Right="175" Top="170" Bottom="190"> <Cursor Type="UpArrow"/> <Click Repeat="Yes">(L:Radio-Control-1,enum) 1 == if{ 0 (>K:NAV1_RADIO_FRACT_INC) }</Click> </Area> <Area Left="140" Right="157" Top="170" Bottom="190"> <Cursor Type="UpArrow"/> <Click Repeat="Yes">(L:Radio-Control-1,enum) 1 == if{ 0 (>K:NAV1_RADIO_WHOLE_INC) }</Click> </Area> </Mouse> <copyright>©2009 Engjell Berisha</copyright></Gauge> I appreciate any help you all can offer!
  6. That's exactly what I was thinking, just build up a vast shelve of fairly simple gauges and a few paragraphs to describe how it was done how you can do it and what it means to you really. I think that would help people a lot, examples are a big way to learn XML but there aren't many to be had.
  7. Such as ((A:FUEL TANK LEFT AUX QUANTITY, gallons) * 6.7) and that would give me the fuel in lbs, tried it but it didn't work. :(
  8. Believe it or not I've got all the FS9 SDK's installed, and I find them very useful. But my point is that I've exhausted all that, and I was trying to use working variables and see what results I could fetch with them, I agree the logic in some of the codes I posted isn't logic at all but I wasn't trying to make any sense. The code is a product of shear frustration, I hoped that something might give me an indication toward the right direction.I have the list from the SDK's and the ones from FS2x although they're the same thing.It seems my question wasn't understood, what I am asking is if anyone knows of a way to manipulate the variables to give me the value I was trying to derive; Left Aux Tank Quantity, weight in pounds.
  9. I've tried that too, with no avail.I've got the gauge working with string and text but I want it to use my images to display the value instead of a font. Here's how I got it to show with just string and text. <Gauge Name="Fuel Quantity" Author="Engjell Berisha"> <Image Name="Fuel Window.bmp"/> <Element> <Position X="2" Y="0"/> <Visible>(A:Circuit general panel on, bool)</Visible> <Text X="70" Y="13" Bright="NO" Length="5" Font="IRS" Color="#00FF00" Adjust="Center" VerticalAdjust="Center" Fixed="Yes"> <String>%((A:FUEL TANK LEFT AUX QUANTITY, gallons) (A:Fuel weight per gallon, pounds per gallon) * flr)%!5d!%</String> </Text> </Element> <copyright>(c)2009 Engjell Berisha</copyright></Gauge> I've done this with all the other tanks it works just fine this way, but I'd like to do it using images which isn't working out like I'd hoped. If it's not possible I guess I'd just have to do with what I've got now.
  10. Hey guys thanks loads!!! Got it working right away.I'd be working with a lot of similar gauges and I copied it over wrong, after looking it over for almost a month I did see that never happened before so I overlooked it, shows how stupid I can be at times. :( I was looking at that and trying to make the same sort of gauge with a different value, I'm wanting to do the same but just display the weight of the fuel in lbs of each individual tank, below is the value of one of the gauges. <Value>((A:FUEL TANK LEFT AUX QUANTITY, gallons) (A:Fuel weight per gallon, pounds per gallon) * flr) 0 max 10 % 1 / flr</Value> I can get it to display the gallons but that's of no use to me, I've tried the changing the value to a few things such as: <Value>(A:FUEL TANK LEFT AUX QUANTITY WEIGHT, pounds) 0 max 10 % 1 / flr</Value> I'm assuming that this can't be done, because I've taken every approach I know.Really appreciate your help so far guys! :(
  11. The link I posted is for Project Open Sky they develop aircraft for FS9 and I believe their models are for FSX too.Their 737-800 have air-stairs, their models are awesome, they're dynamics are awesome - at least last time I flew their 737's I fly their 67's and 47's.Hope that helps.
  12. What you're proposing to do is tougher than it may seem.I assume you're fairly knew to FS/FS Community, so you don't know much about what's out there.http://www.projectopensky.com/downloads-index.phpAbove is the answer to your current question and almost any other questions you'll have for quite some time.Hope I've helped.
  13. Your gauge did steer me in the right direction I think, here's another APU gauge I came up with after comparing yours, mine, and a few others.----------------------------------------------APU------------------------------------------------------------------<Gauge Name="APU Panel" Author="Engjell Berisha"> <Element> <Image Name="APU-Main.bmp"/> <Element> <Position X="135" Y="20"/> <Select> <Value>(L:APU,bool) 1 == (L:APU,bool) 2 == and if{ 1 (>L:APU EGT,number) 1 (>L:APU RPM,number) } (L:APU,bool) </Value> <Case Value="0"><Image Name="OFF.bmp"/></Case> <Case Value="1"><Image Name="START.bmp"/></Case> <Case Value="2"><Image Name="RUN.bmp"/></Case>> </Select> </Element> <Element> <Select> <Value>(L:APU,enum) 1 != if{ (P:ABSOLUTE TIME, seconds) (>G:Var1) }</Value> </Select> </Element> <Element> <Select> <Value>(L:APU,enum) if{ (P:ABSOLUTE TIME, seconds) (G:Var1) - (>G:Var2) }</Value> </Select> </Element> <Element> <Select> <Value>(G:Var2) 3 > if{ 2 (>L:APU,enum) }</Value> </Select> </Element> <Element> <Visible>(A:Circuit general panel on, bool)</Visible><Element><Position X="70" Y="30"/><FormattedText X="150" Y="50" Font="Glass Gauge" Linespacing="50" Adjust="Left" FontSize="15" Color="#00FF00" Bright="NO"><String>%((L:APURPM,number))%!2.1f!\n%((L:APUEGT,number))%!4d!</String></FormattedText></Element> </Element> <Element> <Visible>(A:Circuit general panel on, bool)</Visible> <Element> <Visible>(L:APURPM,number) 90 >=</Visible> <Position X="15" Y="29"/> <Select> <Image Name="WARN-1.bmp"/> </Select> </Element> <Element> <Visible>(L:APUEGT,number) 700 >=</Visible> <Position X="15" Y="53"/> <Select> <Image Name="WARN-HOT.bmp"/> </Select> </Element> <Element> <Visible>(A:GENERAL ENG3 FUEL PRESSURE, psi) 10 <=</Visible> <Position X="98" Y="138"/> <Select> <Image Name="WARN-LOW.bmp"/> </Select> </Element> </Element> </Element> <Mouse> <Area Left="140" Right="160" Top="30" Bottom="75"><Cursor Type="Hand"/> <Click>1 (>L:C17, number) (L:APU,enum) ++ d 3 < * (>L:APU,enum)(L:APU,enum) 0 == if{ 0 (>L:APU-R,number) 0 (>L:APU-S,number) }(L:APU,enum) 1 == if{ 0 (>L:APU-R,number) 1 (>L:APU-S,number) }(L:APU,enum) 2 == if{ 1 (>L:APU-R,number) 1 (>L:APU-S,number) }</Click> </Area> </Mouse> <copyright>©2009 Engjell Berisha</copyright></Gauge>----------------------------------------------APU------------------------------------------------------------------And I have another gauge to drive the N2 RPM-----------------------------------------------------APU-N2-----------------------------------------------------------<Gauge Name="APU-N2" Author="Engjell Berisha"> <Image Name="TRANSPARENT.bmp"/><Value> (L:APU-R,number) 1 == (L:APU-S,number) 1 == (L:APU,enum) 1 == (L:APURPM,number) 0.9 < and and and if{ (L:APURPM,number) 0.1 + (>L:APURPM,number) }</Value></Gauge>-----------------------------------------------------APU-N2-----------------------------------------------------------It works graphically - your gauge didn't when I tried it as you'd writen it - but as far as functionally the APU, isn't. :(
  14. No clue what I'm doing wrong here, the gauge is working but not actualyl showing me what I need to see, just some funky numbers, I'm looking for the total fuel in LBS. <Gauge Name="Fuel Used-Remaining" Author="Engjell Berisha"> <Image Name="Transparent.bmp"/> <Element> <Visible>(A:Circuit general panel on, bool)</Visible> <MaskImage Name="Numbers-Mask" Bright="Yes" ImageSizes="10,15"> <Axis X="0" Y="15"/> </MaskImage> <!-- Altitude 10000 --> <Element> <Position X="0" Y="0"/> <Select> <Value>(A:fuel total quantity,pounds) 0 max 100000 % 10000 / flr</Value> <Case Value="0"> <Image Name="0.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="1"> <Image Name="1.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="2"> <Image Name="2.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="3"> <Image Name="3.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="4"> <Image Name="4.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="5"> <Image Name="5.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="6"> <Image Name="6.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="7"> <Image Name="7.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="8"> <Image Name="8.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="9"> <Image Name="9.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> </Select> </Element> <!-- Altitude 1000 --> <Element> <Position X="10" Y="0"/> <Select> <Value>(A:fuel total quantity,pounds) 0 max 10000 % 1000 / flr</Value> <Case Value="0"> <Image Name="0.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="1"> <Image Name="1.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="2"> <Image Name="2.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="3"> <Image Name="3.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="4"> <Image Name="4.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="5"> <Image Name="5.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="6"> <Image Name="6.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="7"> <Image Name="7.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="8"> <Image Name="8.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="9"> <Image Name="9.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> </Select> </Element> <!-- Altitude 100 --> <Element> <Position X="20" Y="0"/> <Select> <Value>(A:fuel total quantity,pounds) 0 max 1000 % 100 / flr</Value> <Case Value="0"> <Image Name="0.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="1"> <Image Name="1.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="2"> <Image Name="2.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="3"> <Image Name="3.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="4"> <Image Name="4.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="5"> <Image Name="5.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="6"> <Image Name="6.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="7"> <Image Name="7.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="8"> <Image Name="8.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="9"> <Image Name="9.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> </Select> </Element> <!-- Altitude 10 --> <Element> <Position X="30" Y="0"/> <Select> <Value>(A:fuel total quantity,pounds) 0 max 100 % 10 / flr</Value> <Case Value="0"> <Image Name="0.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="1"> <Image Name="1.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="2"> <Image Name="2.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="3"> <Image Name="3.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="4"> <Image Name="4.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="5"> <Image Name="5.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="6"> <Image Name="6.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="7"> <Image Name="7.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="8"> <Image Name="8.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="9"> <Image Name="9.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> </Select> </Element> <!-- Altitude 1 --> <Element> <Position X="40" Y="0"/> <Select> <Value>(A:fuel total quantity,pounds) 0 max 10 % 1 / flr</Value> <Case Value="0"> <Image Name="0.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="1"> <Image Name="1.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="2"> <Image Name="2.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="3"> <Image Name="3.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="4"> <Image Name="4.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="5"> <Image Name="5.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="6"> <Image Name="6.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="7"> <Image Name="7.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="8"> <Image Name="8.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> <Case Value="9"> <Image Name="9.bmp" Bright="Yes" ImageSizes="11,14"/> </Case> </Select> </Element> </Element> <copyright>©2009 Engjell Berisha</copyright></Gauge> I'd appreciate any help!
  15. Jan you seem to be knowledgable about this topic, could you look this gauge over and let me know what I'm doing wrong here, it's one of my APU gauges that I can't seem to get to work exactly the way I want it too, it's acting like a dummy not an actual APU all it is doing is fliping the switch and no EGT or N2 indication or anything else. CODE <Gauge Name="APU Panel" Author="Engjell Berisha"> <Element> <Image Name="APU-Main.bmp"/> <Size X="249" Y="172"/> <Element> <Position X="135" Y="20"/> <Select> <Value Minimum="0" Maximum="2">(L:APU Starter,enum)</Value> <Case Value="0"> <Image Alpha="No" Name="OFF.bmp"> </Image> </Case> <Case Value="1"> <Image Alpha="No" Name="RUN.bmp"> </Image> </Case> <Case Value="2"> <Image Alpha="No" Name="START.bmp"> </Image> </Case> </Select> </Element> <Mouse> <Area Left="0" Right="249" Top="0" Bottom="172"> <Area Left="140" Right="160" Top="30" Bottom="50"> <Cursor Type="UpArrow"/> <Click Kind="LeftSingle">(L:APU Starter,enum) 0 > if{ (L:APU Starter,enum) ++ (>L:APU Starter,enum) } 0 (>L:APU Bus,bool)</Click> </Area> <Area Left="140" Right="160" Top="55" Bottom="75"> <Cursor Type="DownArrow"/> <Click Kind="LeftSingle">(L:APU Starter,enum) 0 > if{ (L:APU Starter,enum) -- (>L:APU Starter,enum) } 0 (>L:APU Bus,bool)</Click> </Area> </Area> </Mouse> <Element> <Position X="0" Y="0"/> <Element> <Position X="0" Y="0"/> <Select> <Value>(L:APU Starter,enum) 1 == (L:APU Starter,enum) 2 == and and if{ 1 (>L:APU EGT,number) }</Value> </Select> </Element> <Element> <Position X="54" Y="53"/> <FormattedText X="140" Y="20" Font="Glass Gauge" Adjust="Left" FontSize="13" Color="#00FF00" Bright="Yes"> <String>%((L:APU EGT,number))%!4d!</String> </FormattedText> </Element> <Element> <Position X="54" Y="53"/> <FormattedText X="140" Y="20" Font="Glass Gauge" Adjust="Left" FontSize="13" Color="#00FF00" Bright="Yes"> <String>%((L:APU EGT,number))%!4d!</String> </FormattedText> </Element> </Element> <Element> <Position X="0" Y="0"/> <Element> <Position X="0" Y="0"/> <Select> <Value>(L:APU Starter,enum) 1 == (L:APU Starter,enum) 2 == and and if{ 1 (>L:APU RPM,number) }</Value> </Select> </Element> <Element> <Position X="54" Y="29"/> <FormattedText X="140" Y="20" Font="Glass Gauge" Adjust="Left" FontSize="13" Color="#00FF00" Bright="Yes"> <String>%((L:APU RPM,number))%!2.1f!</String> </FormattedText> </Element> <Element> <Position X="54" Y="29"/> <FormattedText X="140" Y="20" Font="Glass Gauge" Adjust="Left" FontSize="13" Color="#00FF00" Bright="Yes"> <String>%((L:APU RPM,number))%!2.1f!</String> </FormattedText> </Element> </Element> <Element> <Position X="0" Y="0"/> <Visible>(A:Circuit general panel on, bool)</Visible> <Element> <Visible>(A:ENG1 N2 RPM, percent) 90 >=</Visible> <Position X="15" Y="29"/> <Select> <Image Name="WARN-1.bmp"/> </Select> </Element> <Element> <Visible>(A:GENERAL ENG1 EXHAUST GAS TEMPERATURE, celsius) 200 >=</Visible> <Position X="15" Y="53"/> <Select> <Image Name="WARN-HOT.bmp"/> </Select> </Element> <Element> <Visible>(A:GENERAL ENG3 FUEL PRESSURE, psi) 10 <=</Visible> <Position X="98" Y="138"/> <Select> <Image Name="WARN-LOW.bmp"/> </Select> </Element> </Element> </Element> <copyright>
  16. Yea man there are a few, but it'll take quite a long time I've been doing XML for quite a while and I still don't have APU's down 100%.If you go to www.fs2x.com there's loads of good tutorials to start off with there and understand XML. There's a few sample gauges there too.As far as a tutorial just for APU there isn't one and there really isn't anything out there to teach you how to make one except using other peoples APU gauges as examples to learn from.Hope that helps good luck mate!
  17. Yea I already know fs2x has all those nitty tutorials and such but why can't we build a sort of database of gauges here on the forums with a tutorial, the help that these forums have made such a reputation from is being miss-used it seems. I know where there are a few tutorials and such and the notition that if you're not looking then you shouldn't get the answer that easy makes sense but non-the-less some things like a APU and such aren't easy to find around.No worries, I'd appreciate if the admins let me know if they're down to pinn this sort of stuff. :(
  18. Just a thought that came about, after monitoring this forum for quite some time you come to the realization that a lot of easy stuff is being asked at a rate in which it exhausts the experts here and makes them un-willing to takle the guaging problems that people are having instead of building guages for people or teaching them a whole gauge making process.What I'm essentially saying is the wealth of information out there isn't consertrated and is consistent and that isn't well helpful making the task of gauging aicraft a real tuff on.So I was thinking that we Pinn a few basic tutorials that would give good examples to work and learn from, for example the following types of gauges are awesome for beginners and can get increasingly complicated.Lighting Gauges - from just turning on Aicraft lights, to original Panel-Lightning Switches.Normal Switches - from normal FS function like Battery, Avionics, Gen, Fuel, etc. to simple dummys.Rotatory SwitchesDisplaysAutoPilotsTogglesI've learned that the best and most readily available way to learn XML is through examples, and this would be organize examples. I would be more than happy to start this off and just pin a few of my own gauges up with explanations and get the ball rolling if the admins are down for the idea.I just don't want this forum to get bogged down with the repetativness it has been latley, especially repetativness of stuff that can be learned by just looking before asking. :( Thx and sorry for my cute little rant. :(
  19. None that I know of mate, and I've been searching for quite some time!Best bet would be to XML your own, if you don't know how find a freeware one out there that works well for you and just tag it onto what you want assuming you're only using it for yourself. :( Good Luck.
  20. Just wondering what the best approach would be for an XML APU gauge, I know that I can do it in a few ways just wondering what is the easiest, most feasable, and one that works best with a complicated panel. I've got it so far just wondering what you guys think.This is for FS9, a four engined aircraft, complicated bleed systems etc.Here's what I've got right now :( : <Gauge Name="APU MASTER SWITCH"> <Element> <Select> <Value>(L:APU_MAST_SWITCH, bool)</Value> <Case Value="0"> <Image Name="START.bmp"/> </Case> <Case Value="1"> <Image Name="OFF.bmp"/> </Case> <Case Value="2"> <Image Name="RUN.bmp"/> </Case> </Select> </Element> <Mouse> <Cursor Type="Hand"/> <Click>1 (>L:C17-ON, number) (L:APU_MAST_SWITCH,enum) ++ d 3 < * (>L:APU_MAST_SWITCH,enum) (L:APU_MAST_SWITCH,enum) 0 == if{ 0 (>L:APU_RUN,bool) 0 (>L:APU_START,bool) } (L:APU_MAST_SWITCH,enum) 1 == if{ 0 (>L:APU_RUN,bool) 1 (>L:APU_START,bool) } (L:APU_MAST_SWITCH,enum) 2 == if{ 1 (>L:APU_RUN,bool) 1 (>L:APU_START,bool) } </Click> </Mouse></Gauge> On other thing I was wondering is whats the best way to make a 32bit BMP look good, since FS9 recks it to a lower bit. :( :( Thx!
  21. Terrific Willem, thanks the will do just fine!Jan - you just solved a problem that I would've not thought about for a while and would have turned around to nip me in the butt, thx loads!Thx everyone you've been a huge deal of help!
  22. Stunning mate, just stunning! I hope you are to release it so I can try it out sooner! Never got into Bizz jets for FS but I think you've just changed my mind.Brilliant work! :( Is there a panel to come with it?
  23. Thx Jan, didn't realize I had answered my own question months back. That was my C-17 engine start gauge, just never thought I could do that the same way I set the parameters for my C-17 engine start, seems logical now. :( I've one more question since the title of this thread seems appropriate and starting another doesn't:I'm pretty sure that there isn't a "fuel used" variable out there, that being said would there be a way for me to tell the gauge what to do to get a total fuel used figure. For example I tell the plane take the fuel the plane starts out with (total fuel onboard - there is a variable for this) and subtract the current amount of fuel and wolaa! Or add up all the fuel flow figures over time I guess, w/e. Just wondering if there is a way to go about this or would I have to go to C++ or something...? :( Loads of thx for all your help guys!!! :(
  24. ...to develop an engine start process that's just a bit more realistic in regards to engine perameters and the nature of it's settings.I wasn't sure if this would be done with XML or through the panel or airfile or w/e.What I want to do is make it so that (ex) I can have my DHC-3 Otter, be tougher to start, if it's too cold, and said things are too cold or too hot (engine all together, cylinder heads, OAT, etc.) then it would make it really tought to start the engine and it would take a long while before the thing starts.Just want some more realism in that respect because just hitting buttons on the panel and everything working exactly the way its supposed to sucks, and it's very unrealistic.All in FS9 ofcourse.Thx for any help!
  25. Hey guys, I'm looking for some one willing to design a main panel bitmap for me or teach me how as it's the biggest flaw my panel has at the moment.Any help is much appreciated!Engjell BerishaGood Day!
×
×
  • Create New...